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 Sage - Got a question for you 
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Unread post Re: Sage - Got a question for you
Big D wrote:
Kavanagh wrote:
The very concept of "Truce Games" in Tradewars strikes me as - strange.

It is a war game. Why have an enforced Truce?

Then in the last decade or so, players get bent out of shape if people Megacorp (99.9% unprovable, unless the perps are idiots)?


Then there are some that believe that attack delays, planet movement delays, and, other delays that hinder offensive script play are any less useless than truce games.


Very few use these settings, but compared to truce games, I don't have to baby-sit players and reinstate assets or ban offenders.

There are a great many different games to choose from, play the ones with the edits you prefer and stop putting those of us down to offer an alternative for players who enjoy a "slower" game.

Not everyone enjoys your style game D, and now players have more choices.

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Fri Jan 04, 2013 4:50 pm
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Unread post Re: Sage - Got a question for you
Cruncher wrote:
Big D wrote:
Kavanagh wrote:
The very concept of "Truce Games" in Tradewars strikes me as - strange.

It is a war game. Why have an enforced Truce?

Then in the last decade or so, players get bent out of shape if people Megacorp (99.9% unprovable, unless the perps are idiots)?


Then there are some that believe that attack delays, planet movement delays, and, other delays that hinder offensive script play are any less useless than truce games.


Very few use these settings, but compared to truce games, I don't have to baby-sit players and reinstate assets or ban offenders.

There are a great many different games to choose from, play the ones with the edits you prefer and stop putting those of us down to offer an alternative for players who enjoy a "slower" game.

Not everyone enjoys your style game D, and now players have more choices.


You don't have to babysit the games because only a complete moron could get killed with those settings.

There are a few games to choose from and all of them have noob settings and delays that are flat out rediculous.

I put you down? Being that I didn't mention any names, how could I have been putting you down? A phrase comes to mind, "If the shoe fits wear it."

Not everyone enjoys my style of game, but almost everyone enjoys good competition and they won't find it on "your" server. Now I mentioned a name. YOU!!!


Fri Jan 04, 2013 4:59 pm
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Unread post Re: Sage - Got a question for you
Not to feed the troll, but fwiw, I do enjoy playing on Cruncher's server. Different strokes for different folks.


Fri Jan 04, 2013 5:01 pm
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Unread post Re: Sage - Got a question for you
mrdon wrote:
Not to feed the troll, but fwiw, I do enjoy playing on Cruncher's server. Different strokes for different folks.


Please reference the last line in my previous post. :P


Fri Jan 04, 2013 5:27 pm
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Unread post Re: Sage - Got a question for you
Big D wrote:
mrdon wrote:
Not to feed the troll, but fwiw, I do enjoy playing on Cruncher's server. Different strokes for different folks.


Please reference the last line in my previous post. :P


Fair enough :)


Fri Jan 04, 2013 6:41 pm
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Unread post Re: Sage - Got a question for you
He wrote:
Then there are some that believe that attack delays, planet movement delays, and, other delays that hinder offensive script play are any less useless than truce games.

She wrote:
Very few use these settings, but compared to truce games, I don't have to baby-sit players and reinstate assets or ban offenders.


I actually like the fact that you got your mutual digs in, and still
mentioned the topic of the thread you're hijacking!

I used to play truces, but as I remember, the thing to do was to get
some guys to come in and cash or colo for you during truce, then
quickly belly up and give you a huge advantage. Sneaky, and still
'truce legal.'

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Fri Jan 04, 2013 9:52 pm
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Unread post Re: Sage - Got a question for you
Crosby wrote:
He wrote:
Then there are some that believe that attack delays, planet movement delays, and, other delays that hinder offensive script play are any less useless than truce games.

She wrote:
Very few use these settings, but compared to truce games, I don't have to baby-sit players and reinstate assets or ban offenders.


I actually like the fact that you got your mutual digs in, and still
mentioned the topic of the thread you're hijacking!

I used to play truces, but as I remember, the thing to do was to get
some guys to come in and cash or colo for you during truce, then
quickly belly up and give you a huge advantage. Sneaky, and still
'truce legal.'


Exactly. Those who don't understand this will always think they have the freedom to build and colo in peace. Truce games are the worse for those who really think they are safe being sloppy.

Since my return, I've seen more players building in that one deep next to Fed space more times than I can shake a stick at! Why would anyone ever thinks this is a good idea?

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Big Game 2016 Champs: Draft team
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Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
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Fri Jan 04, 2013 10:27 pm
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Unread post Re: Sage - Got a question for you
probably cause you move your planets before truce is over.

and makes for easy colo'ing


Fri Jan 04, 2013 11:42 pm
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Unread post Re: Sage - Got a question for you
Muss wrote:
probably cause you move your planets before truce is over.

and makes for easy colo'ing


She'd go to bed and forget to move them on the last night before extern. Sort of like when she is the fed safe blue in a tournament and isn't around to retrieve her reds after they get towed at extern. We've gotten thier entire bank a couple of times because of actions like this. LAFF


Fri Jan 04, 2013 11:47 pm
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Unread post Re: Sage - Got a question for you
Muss wrote:
probably cause you move your planets before truce is over.

and makes for easy colo'ing



I don't play truce games. I see this happening in all sorts of games on different servers.

Not just moving in a mobile planet to colo, but building next to fed. It's just very odd.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Sat Jan 05, 2013 12:14 am
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Unread post Re: Sage - Got a question for you
well in that case...

unless you can get them upgraded pretty fast.. I guess it wouldn't be that good of an idea.


Sat Jan 05, 2013 12:23 am
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Unread post Re: Sage - Got a question for you
I'm sorry, what was the question?

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Sat Jan 05, 2013 2:53 am
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Unread post Re: Sage - Got a question for you
I think the original question was something about why noobers should only play building games.

:twisted:


Sat Jan 05, 2013 3:25 pm
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