Due to lack of interest...
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Where's the "Truth Forum" at? Because it seems that some people don't really want to hear the truth in this forum.
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| Fri Nov 16, 2012 11:28 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Due to lack of interest...
Big D wrote: Where's the "Truth Forum" at? Because it seems that some people don't really want to hear the truth in this forum. Not your version of the truth anyway... Keep the smack talk where it belongs...
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
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| Fri Nov 16, 2012 11:39 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Micro wrote: Big D wrote: Where's the "Truth Forum" at? Because it seems that some people don't really want to hear the truth in this forum. Not your version of the truth anyway... Keep the smack talk where it belongs... Well if you'll look back through my posts then you'll see that there is no smack talk in them. I never called anyone any names or bad language. I just pointed out the obvious. For instance, everyone knows about Crunchers inability to comprehend that v2 has major bugs, everyone has seen Helix's failures to run a successfull tournament, and that JP is, and has been, missing in action. As I said, the truth is hard for some people to swallow.
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| Sat Nov 17, 2012 12:12 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Due to lack of interest...
TheButcher wrote: Please explain how V2's internal funtions delays causing people to be booted to the main menu is enjoyable?? I didn't say it was enjoyable. It simply doesn't happen to most players. However, I am looking forward to using my shiny new toy to test v2's limits (and report everything I find.) Time is running out for the smug jerks who claim to have information about bugs in v2 but refuse to report them. They can either enjoy the respect and gratitude of their fellow players for finding and reporting them first, or they can remain irrelevant and go on sucking their sour grapes. Big D wrote: I'm not going to go into detail because Cruncher would just love for us to help out debugging v2, but believe me it still happens and I know exactly what causes it.  Shhhhhh! Yeah, real mature and responsible. 
_________________ Suddenly you're Busted!
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| Sat Nov 17, 2012 12:24 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Mongoose wrote: TheButcher wrote: Please explain how V2's internal funtions delays causing people to be booted to the main menu is enjoyable?? I didn't say it was enjoyable. It simply doesn't happen to most players. However, I am looking forward to using my shiny new toy to test v2's limits (and report everything I find.) Time is running out for the smug jerks who claim to have information about bugs in v2 but refuse to report them. They can either enjoy the respect and gratitude of their fellow players for finding and reporting them first, or they can remain irrelevant and go on sucking their sour grapes. Big D wrote: I'm not going to go into detail because Cruncher would just love for us to help out debugging v2, but believe me it still happens and I know exactly what causes it.  Shhhhhh! Yeah, real mature and responsible.  For one, JP didn't ask us to debug v2, as a matter of fact he more or less told us that he didn't need our help. Secondly, we didn't ask for a new version of Tradewars, all we wanted was a bug free version of what we had. As for your program, be prepared to run into all sorts of problems because I know you don't know the game mechanics anywhere near as well as Xide did and he ran into several major issues before he perfected TWX. I know for a fact that he worked on the final product for years because he was testing it on my server. Again, the truth hurts doesn't it?
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| Sat Nov 17, 2012 12:38 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Due to lack of interest...
Big D wrote: As for your program, be prepared to run into all sorts of problems because I know you don't know the game mechanics anywhere near as well as Xide did and he ran into several major issues before he perfected TWX. I know for a fact that he worked on the final product for years because he was testing it on my server. Xide had a really cool and original idea with TWX, and his knowledge of the game mechanics is reflected in his scripts. But at its heart, TWX itself is very poorly designed. Xide obviously didn't know about lexers, or he wouldn't have written anything as naive as this. TWX could be many times faster if he had taken a more sophisticated approach. Yeah, the truth sometimes hurts. To be fair, I didn't know about lexers, either, until I studied the source code of Kokua. It had the potential to be the best helper ever, but it was crippled by the weaknesses of JFlex and de.mud.Terminal. I wrote my own replacements for those. I'm still struggling with the fact that the game makes it very hard to positively identify things like ships and planets that have been moved around. This has given me a new respect for Xide and Stein, because it appears that this is where the authors of Kokua gave up in frustration. But it's a problem I will solve. And Weapon M is more like TWX than SWATH in the sense that it has very little built-in functionality. It just collects data and leaves the game play to scripts. So even if I were completely ignorant of the game mechanics, anyone with superior knowledge could just replace the stock scripts.
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| Sat Nov 17, 2012 2:31 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Due to lack of interest...
The bottom line is, no one is forcing anyone to play one version over the other.
If you don't want to adapt your scripts to v2, then don't. Be happy playing v1.03.
Just quit whining when you don't have anyone else to play with because they moved to v2 servers.
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| Sat Nov 17, 2012 7:53 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Due to lack of interest...
Tweety wrote: what i find funny is that some people tell all the new players to change with the times when they get blown up in games. Adapt to the new tools. yet those same people that tell people to adapt are not adapting themselves to a changing game that probably won't stay the same as it was.
I couldn't care less what version I played. heck, i puttered around in a version 2 server for a while. sure yes some scripts don't work. but it didn't bother me. I just adapted the scripts I was using to work. Laff, agree 100%. Their major difficulty however, is that they are scripters, as opposed to script writers. If the triggers or syntax changes, they are up the proverbial creek with no paddle.
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| Sat Nov 17, 2012 10:28 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Cruncher wrote: The bottom line is, no one is forcing anyone to play one version over the other.
If you don't want to adapt your scripts to v2, then don't. Be happy playing v1.03.
Just quit whining when you don't have anyone else to play with because they moved to v2 servers. Well, you see that's the thing. We'd have been happier if we were playing v1.04 with all the bugs fixed. I guess that's too much to ask for is a bug free version of Tradewars. Don't start telling me that v2 is bug free because v1.03 is much closer to being bug free. You'll find that v2 will be scraped and everyone will roll back to v1.03 when all the bugs are revealed in the future.
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| Sat Nov 17, 2012 10:37 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Kavanagh wrote: Tweety wrote: what i find funny is that some people tell all the new players to change with the times when they get blown up in games. Adapt to the new tools. yet those same people that tell people to adapt are not adapting themselves to a changing game that probably won't stay the same as it was.
I couldn't care less what version I played. heck, i puttered around in a version 2 server for a while. sure yes some scripts don't work. but it didn't bother me. I just adapted the scripts I was using to work. Laff, agree 100%. Their major difficulty however, is that they are scripters, as opposed to script writers. If the triggers or syntax changes, they are up the proverbial creek with no paddle. I know you aren't referring to me. I can script in any language you could mention. I've probably given out more scripts than you've made or ever will make.
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| Sat Nov 17, 2012 10:42 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Due to lack of interest...
Big D wrote: Well, you see that's the thing. We'd have been happier if we were playing v1.04 with all the bugs fixed. I guess that's too much to ask for is a bug free version of Tradewars. Don't start telling me that v2 is bug free because v1.03 is much closer to being bug free. You'll find that v2 will be scraped and everyone will roll back to v1.03 when all the bugs are revealed in the future. Oh please do release the bugs! You're nothing but a bug exploiter anyhow. That's the main reason why players don't play 1.03, and why you stay. It has all the bugs you love to exploit. "Win at all costs, no sportsmanship!", that should be your new corp Moto, it's been your mantra for years.
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| Sat Nov 17, 2012 11:59 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Due to lack of interest...
Cruncher wrote: Big D wrote: Well, you see that's the thing. We'd have been happier if we were playing v1.04 with all the bugs fixed. I guess that's too much to ask for is a bug free version of Tradewars. Don't start telling me that v2 is bug free because v1.03 is much closer to being bug free. You'll find that v2 will be scraped and everyone will roll back to v1.03 when all the bugs are revealed in the future. Oh please do release the bugs! You're nothing but a bug exploiter anyhow. That's the main reason why players don't play 1.03, and why you stay. It has all the bugs you love to exploit. "Win at all costs, no sportsmanship!", that should be your new corp Moto, it's been your mantra for years. Now who's resorting to smack talk? I don't use bugs and never have. Am I witholding information related to bugs in v2? Yes. I'm not a beta tester for EIS, nor was I even asked to be a beta tester for EIS. Most beta testers get compensated for the efforts they provide while beta testing software. EIS gets exactly what they pay for. You seem to be more than willing to help JP for little or no compensation, so please feel free to find the bugs and report them to EIS, but don't expect anyone else to do your job for you.
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| Sat Nov 17, 2012 1:01 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Due to lack of interest...
Cruncher wrote: Big D wrote: Well, you see that's the thing. We'd have been happier if we were playing v1.04 with all the bugs fixed. I guess that's too much to ask for is a bug free version of Tradewars. Don't start telling me that v2 is bug free because v1.03 is much closer to being bug free. You'll find that v2 will be scraped and everyone will roll back to v1.03 when all the bugs are revealed in the future. Oh please do release the bugs! You're nothing but a bug exploiter anyhow. That's the main reason why players don't play 1.03, and why you stay. It has all the bugs you love to exploit. "Win at all costs, no sportsmanship!", that should be your new corp Moto, it's been your mantra for years. ... and what bugs get exploited in v1.03? Alien farming, fed-com spamming, killing a server's response time (which affects everyone).... v2.xx's "toggles" are just as serious, if not more so than the issues above to me. v2.xx's main advantages to me: __ the mapping is faster, __ planet list is improved, __ timed game start no longer requires a TWX script, __ can bang a game w/o taking the server down, __ alien farming has been eliminated I believe __ preventing killing the server's response (maybe, haven't tested) The above changes would have made a nice v1.5, but those are hard-coded improvements, and not things available to be messed with - a player knows what they are getting into. I have not played v2.xx enough to see what the issues are with the internal timings that have been put in place. One thing that is missing that the majority of people seemed to ask for is a game enforced truce mode. Anyone that has played very many truce games has seen how a truce is broken, and how players leave when it happens. TWGS needs a few things - a "hard core" setting which is basically what v1.03 is; a "builders setting" which is v2.xx with the toggles set to hinder combat; a "truce setting" that goes to either "hard core" or a "builders setting" when the truce expires; and finally a "hybrid" setting that uses toggles with the settings slowing combat somewhat. What type of game we get with 2.xx is currently up in the air. v2.xx could provide the above IF everything gets sorted out, and the settings are hard coded based on the type of game desired (and easily available for the players to see).
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| Sat Nov 17, 2012 1:35 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Due to lack of interest...
Promethius wrote: One thing that is missing that the majority of people seemed to ask for is a game enforced truce mode. Anyone that has played very many truce games has seen how a truce is broken, and how players leave when it happens.
TWGS needs a few things - a "hard core" setting which is basically what v1.03 is; a "builders setting" which is v2.xx with the toggles set to hinder combat; a "truce setting" that goes to either "hard core" or a "builders setting" when the truce expires; and finally a "hybrid" setting that uses toggles with the settings slowing combat somewhat. What type of game we get with 2.xx is currently up in the air. v2.xx could provide the above IF everything gets sorted out, and the settings are hard coded based on the type of game desired (and easily available for the players to see). I agree, we do need "Modes" for different styles of games. I think JP once thought about having the JumpGate work such that it would first take you to a list of servers running the style game you were looking to play, then links directly to the games.
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| Sat Nov 17, 2012 1:45 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Due to lack of interest...
Big D wrote: Now who's resorting to smack talk? I don't use bugs and never have. Am I witholding information related to bugs in v2? Yes. I'm not a beta tester for EIS, nor was I even asked to be a beta tester for EIS. Most beta testers get compensated for the efforts they provide while beta testing software. EIS gets exactly what they pay for. You seem to be more than willing to help JP for little or no compensation, so please feel free to find the bugs and report them to EIS, but don't expect anyone else to do your job for you.
Windows 8 just launched, everyone using it is an un-paid beta tester. QuickBooks 2013 just launched, everyone using it is an un-paid beta tester... Shall I go on? I'm still in my first-year programming classes, but we have learned about throwing exceptions. Wouldn't it be nice if TWGS threw exceptions when bugs are triggered and report back to JP the cause of the exception? However I think the battle bug that Big D most misses in v2 is the ability to spam attack and get away. First one who has a trigger to attack single figs 100 times with an > to move back to previous sector, followed by a transport into a safe ship... yeah, that's what he misses. LOL It's tactics like this that inspired us to make 1-1 battle more balanced.
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| Sat Nov 17, 2012 1:54 pm |
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