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 Twisted TW - Back up for testing 
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Unread post Twisted TW - Back up for testing
I thought I'd keep the discussion going since it's valid information that players should know about.

The original thread was started here --->

http://www.classictw.com/viewtopic.php?f=19&t=33414

Helix wrote:
Twisted TW - v1.03 - twgs1.podzone.org:5123
Twisted TW - v2.20b - twgs2.podzone.org:5223

The only game on either TWGS is Game A - On the Road

H

Game A Ship, Planet and Alien Settings:
Attachment:
OntheRoad.zip


Game A - One the Road - 20000 sectors -  Unlim turns
--------------------------------------------------------------------------------
Age of Game: 1 days Game banged on: Wed Aug 15 2012
Closed game? false Extern last ran on: Thu Aug 16 2012
Sectors: 20,000 Max users: 200
Max ships: 2000 Max ports: 16,000
Max planets: 4000 New player planets? false
Turns per day: Unlim Turn bank: 1 days
Time limit per day: Unlim min Time penalty: 0 min/logon
Starting credits:1,000,000cr Starting holds: 250
Starting figs: 8000 Death delay? true
Radiation duration: 1 days NavHaz clear rate: 100% / day
Times Class0/9 Blown: 0 Cloak failure rate: 2%
Port regen: 200% / day Port regen max: 100% / visit
Max product: 65,530 units Built port density: 99%
One-way warp density: 3% Two-way warp density: 30%
Max course length: 45 Fighter lock decay: 1440s
Terra max colos:10,000,000 Terra regen rate: 65,535 colos/day
Squatters: 5 ships/sec Corp size: 6 users/corp
Planetary nego: 100% Planets per sector: 6
Photon duration: 2s Fedsafe Photons? false
Multi photons? true Photon cost: 75,000cr
Gold mode? true MBBS mode? false
Steal from buy? true Steal delay? false
Steal Factor: 70% Rob factor: 70%
Busts clear every: 1 days Last bust clear: Thu Aug 16 2012
Bubbles: 8
Min size: 200 Max size: 250
Min links: 1 Max links: 1
Min tunnel depth: 2 Max tunnel depth: 2
Ship reregistry cost: 5000cr Cloak cost: 25,000cr
Armid mine cost: 1000cr Limpet mine cost: 15,000cr
Beacon cost: 100cr Limpet removal cost: 10,000cr
Genesis torp cost: 5000cr Atomic det cost: 5000cr
Density scanner cost: 2000cr Holo scanner cost: 6250cr
Corbomite cost: 2000cr Planet scanner cost: 30,000cr
Ether probe cost: 1000cr Mine disruptor cost: 6000cr
Planet xport cost: 50,000cr Plnt xport upg cost: 25,000cr
TWarp I drive cost: 12,500cr TWarp II drive cost: 20,000cr
Twarp upgrade cost: 17,500cr Psychic probe cost: 10,000cr
Internal aliens? false Internal Ferrengi? false
--------------------------------------------------------------------------------

Attachment:
On_the_Road.zip


Last edited by Big D on Thu Aug 16, 2012 9:39 am, edited 3 times in total.



Thu Aug 16, 2012 9:26 am
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
Just so everyone knows. This twa is a lot different then the one you all play on Vids and Lowprofile's servers. what you see here is wrong but go ahead and learn this one it doesen't have the ship's and stuff right.


Thu Aug 16, 2012 9:27 am
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
I was feeling bad and was going to release what I Had ready till Helix did this. Now no way for now. be sure to thank Helix.I'm on Team Speak if anyone wants any more info.


Thu Aug 16, 2012 9:28 am
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Unread post Re: Twisted TW - Back up for testing
So what's the deal Traveler? Did Helix changed your edit and is trying to claim that it's the original edit? Why would he use the name of your edit on an edit that wasn't original?


Thu Aug 16, 2012 9:32 am
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Unread post Re: Twisted TW - Back up for testing
The TWA he has is an old one. ships are wrong and other things which have been fixed. I asked him to wait till it was finished but being Helix he has to do just what you ask him not to do. At this point I really done care any-more. I'll run it on my server and a few other's who I trust and Helix is not one of them. He has no Honor and is untrustworthy. Him setting this up on his server is just ( I'll show him ) what I can do....ROTFLMBO.... How childlike !!!

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Thu Aug 16, 2012 9:58 am
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
The TWA he has is an old one. ships are wrong and other things which have been fixed. I asked him to wait till it was finished but being Helix he has to do just what you ask him not to do. At this point I really done care any-more. I'll run it on my server and a few other's who I trust and Helix is not one of them. He has no Honor and is untrustworthy. Him setting this up on his server is just ( I'll show him ) what I can do....ROTFLMBO.... How childlike !!!


Actually what you said was this:

traveller wrote:
Remove my TWA from posting I did not say it could be passed. Who gave you this? I need to know who not to trust.
Trav.


I had to point out that you were the one who posted it in the TWA forum. Next time dont be a jerk and call me names. But about the honor and trustworthiness thing.... Stick with the truth and no on can ever show you up as a liar. You been hanging out with vid and d too much I fear.

H

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Thu Aug 16, 2012 10:08 am
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Unread post Re: Twisted TW - Back up for testing
I'm not sure why you are surprised Traveler. This is a typical Helix move. Why would anyone expect anything different from him?


Thu Aug 16, 2012 10:13 am
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Unread post Re: Twisted TW - Back up for testing
I hope this game is more balanced. But for now, until the new TWA is released, we won't be playing on Traveller's, Vid's or Low Profile's servers.

Playing a TWA against those who have intimate knowledge is akin to playing a sysop on their own server. Why bother?

For some, it's all about the win and nothing else matters. I'm all about playing a fair game.

Let me know when you guys are done tweaking and are ready to truly open it up to the public.

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Thu Aug 16, 2012 2:49 pm
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Unread post Re: Twisted TW - Back up for testing
No Problem. I'm not on any of those servers & I don't play on my own. I saw the changes made to the one Helix is running. Hummm I wonder who could have done that? Any way as for now those are the only site's to run the latest ver. of it. It's the same for everyone playing it except for the sysop's running them.

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Thu Aug 16, 2012 5:46 pm
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
No Problem. I'm not on any of those servers & I don't play on my own. I saw the changes made to the one Helix is running. Hummm I wonder who could have done that? Any way as for now those are the only site's to run the latest ver. of it. It's the same for everyone playing it except for the sysop's running them.


The TWA is exactly the same as the one posted by you in the TWA forum. I only made two changes AFTER banging the game, turned on interactive sub-prompt and ran Prom's MakeAnsi script.

The point cruncher is making is that its just a little sleazy passing the twa file to a sysop (vid). Who then uses the info to which no one else has access, to go to another server and play the same edit. All the while passing that inside info to the rest of his corp so they have an unfair advantage over every one else playing. So basically if you play On the Road Again on Low Profile's or Traveller's server and Vid or his buddy's are playing the same game just save yourself a bunch of headaches and CBY. Then just wait for the public release so all can share in the On the Road Again twa settings.

See:
Attachment:
On_the_Road.zip [1023.28 KiB]
Downloaded 519 times


Here are the alien, ship and planet settings for the original twa.
Attachment:
OntheRoad.zip [12.07 KiB]
Downloaded 519 times


Yes in this edit the 8 Lane Hwy does have that funny escape pod

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Last edited by Helix on Thu Aug 16, 2012 10:26 pm, edited 1 time in total.



Thu Aug 16, 2012 8:47 pm
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
No Problem. I'm not on any of those servers & I don't play on my own. I saw the changes made to the one Helix is running. Hummm I wonder who could have done that? Any way as for now those are the only site's to run the latest ver. of it. It's the same for everyone playing it except for the sysop's running them.


The point is, only the sysops on those servers see those TWA files. So, if anyone else plays who does not have a copy of the TWA, and those who do are playing competitively on each other's servers, that gives them an unfair advantage.

So, the big secret with the 200M ship is that it has an awesome pod called the Sink Hole. The Sink Hole does NOT have a pod, at least what from what I've seen.

Don't you wish there were some way to lock down a TWA so once the author was finished, you could keep the settings the way you intended them, or at the very least, limit the host from deviating too far from the original?

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Thu Aug 16, 2012 10:16 pm
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Unread post Re: Twisted TW - Back up for testing
Cruncher wrote:
traveller wrote:
No Problem. I'm not on any of those servers & I don't play on my own. I saw the changes made to the one Helix is running. Hummm I wonder who could have done that? Any way as for now those are the only site's to run the latest ver. of it. It's the same for everyone playing it except for the sysop's running them.


The point is, only the sysops on those servers see those TWA files. So, if anyone else plays who does not have a copy of the TWA, and those who do are playing competitively on each other's servers, that gives them an unfair advantage.

So, the big secret with the 200M ship is that it has an awesome pod called the Sink Hole. The Sink Hole does NOT have a pod, at least what from what I've seen.

Don't you wish there were some way to lock down a TWA so once the author was finished, you could keep the settings the way you intended them, or at the very least, limit the host from deviating too far from the original?


The TWA issue is also one that players who do not have access to their own TWGS have. This is less of a problem now from what I understand on the licensing for the 2.xx version although I don't know what, if any, limitations are on it.

One of the things that several of us have wanted is a way to prevent .TWA tampering. Even with preventing tampering, there is nothing to prevent someone from approximating game settings, and then creating a .TWA of the same name, even with just player access.

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Fri Aug 17, 2012 12:26 am
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Unread post Re: Twisted TW - Back up for testing
Seems like an integrated TWA signing system would give what you want, as long as the game displayed the public key of who signed it.

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Fri Aug 17, 2012 12:29 am
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Unread post Re: Twisted TW - Back up for testing
Helix's quote: The point cruncher is making is that its just a little sleazy passing the twa file to a sysop (vid). Who then uses the info to which no one else has access, to go to another server and play the same edit. All the while passing that inside info to the rest of his corp so they have an unfair advantage over every one else playing. So basically if you play On the Road Again on Low Profile's or Traveller's server and Vid or his buddy's are playing the same game just save yourself a bunch of headaches and CBY. Then just wait for the public release so all can share in the On the Road Again twa settings.
First being SLEAZY is a lot you do know about. You admit to making a change or 2 or maybe more? Vid, Low and myself are the testers of the TWA. I'll bet the corp that beat us didn't take your very bad advise. And because of you Helix I may never release the good one. I don't care if no-one ever plays it. I know it has been played and liked. When and if I do put it out it will be to whom I know I can trust not to give it out. I think some did post my TWA. I'm told I posted it. Don't remember doing it and I have had to send for new passwords for month's now even John had to set me up a couple of times. Any way there are only 3 sites running the right TWA. Helix is not!!! one of them. Glad he likes it tho but he is just a wannabe.

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Fri Aug 17, 2012 12:48 pm
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Unread post Re: Twisted TW - Back up for testing
traveller wrote:
I think some did post my TWA. I'm told I posted it.

Speak english dude, are you claiming you didn't post the twa in the TWA forum? A simple yes or no answer please. We can always have an admin pull the IP associated with the post.

H

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Fri Aug 17, 2012 1:09 pm
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