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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: To Grid, or Not to Grid?
Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. You have your thread requesting someone to do some work under the hood of...well, all scripts. This thread was started to specifically debate the merits of gridding or not gridding. No need to do any flaming, we're all adults, discussing a fairly adult game. I have a hard time imagining a player younger than 21 or so really enjoying a text/strategy game. Nobody has given a decent strategical reason to not grid. If you've spent the energy traveling through a sector, drop a fighter, even an *ick* toll fighter. Not doing so is a waste of energy. PS some games with an established grid can be fun to rewin. Not playing a game because it's difficult seems like bad advice to me, how do you learn?
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sat Mar 31, 2012 9:08 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. I would be interested in hearing just one reason for not gridding that might help someone win a game (especially a turn based game). So far as I can tell there is no reason NOT to grid. Turn management, tactical control of space/sectors, increasing access to resources while denying access of those same resources to the enemy, increasing strategic control of a game, these are all reasons to grid. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Mar 31, 2012 10:20 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: To Grid, or Not to Grid?
Helix wrote: Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. I would be interested in hearing just one reason for not gridding that might help someone Strikes me that it would be kind of foolish to even indicate the reason, lest a tactic flies out the window. I can think of many reasons to not grid indiscriminately.
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| Sat Mar 31, 2012 2:33 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Helix wrote: Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. I would be interested in hearing just one reason for not gridding that might help someone win a game (especially a turn based game). So far as I can tell there is no reason NOT to grid. Turn management, tactical control of space/sectors, increasing access to resources while denying access of those same resources to the enemy, increasing strategic control of a game, these are all reasons to grid. H If you are playing highly competitive scripted games, then yes, gridding is essential to winning. If I as a sysop want to host more returning player friendly games AND have the critters loose (ferrengi), those ferrengi will turn grid figs into ferrengi and may leave more than is welcome in a friendly game. Returning players time and time again complain about the gridding of games today, and I agree. Unless and until the Fed Wilson is sweeping open space, I'm asking that if you don't want to grid, but do want to try some of the newer trading scripts, then you should have the ability to NOT deploy grid figs. Or - guess what, you don't have enough figs or assets but still want to use one of these trading scripts. I've seen these scripts stop dead if you're out of figs. NOT every game need be played like a tournament. You guys know that, that's why you want builders games, or truce games, or bots that clear sectors.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Mar 31, 2012 3:35 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Kavanagh wrote: Helix wrote: Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. I would be interested in hearing just one reason for not gridding that might help someone Strikes me that it would be kind of foolish to even indicate the reason, lest a tactic flies out the window. I can think of many reasons to not grid indiscriminately. Oh yeah, here's one... CIM hunting... If I know you are CIM hunting me, I set-up a trap to catch you trying to get to me. Ba-zinga! LOL
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Mar 31, 2012 3:38 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: To Grid, or Not to Grid?
Cruncher wrote: Kavanagh wrote: Helix wrote: Quote: It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. I would be interested in hearing just one reason for not gridding that might help someone Strikes me that it would be kind of foolish to even indicate the reason, lest a tactic flies out the window. I can think of many reasons to not grid indiscriminately. Oh yeah, here's one... CIM hunting... If I know you are CIM hunting me, I set-up a trap to catch you trying to get to me. Ba-zinga! LOL CIM hunting died with increased playing speed and over 5k sector games. However leaving pockets open can have other advantages.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sat Mar 31, 2012 3:47 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: To Grid, or Not to Grid?
Quote: I can think of many reasons to not grid indiscriminately. Please share one. Quote: Oh yeah, here's one... CIM hunting... If I know you are CIM hunting me, I set-up a trap to catch you trying to get to me. I'm not sure how you cim hunt. For me, my deployed fighters don't affect the speed and/or accuracy of a cim, so not really sure what you're Bazinga-ing on about. Quote: you don't have enough figs or assets but still want to use one of these trading scripts. I've seen these scripts stop dead if you're out of figs. Back to your topic again? You still don't understand why deploying a fighter in a sector with a port you traded at is important. There is a reason Xide hardwired the deployment of fighters in his includes (hint.) Quote: NOT every game need be played like a tournament. You guys know that, that's why you want builders games, or truce games, or bots that clear sectors. I'll topspin that one back at you: Not every game needs to be dumbed down to the level of the weakest player. That's why there ARE builders games and truce games available.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sat Mar 31, 2012 5:32 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: To Grid, or Not to Grid?
Crosby wrote: Quote: I can think of many reasons to not grid indiscriminately. Please share one. I believe my post also mentioned that it would be foolish to share tactical information with opponents, or words to that effect?
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| Sun Apr 01, 2012 2:06 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
Kavanagh wrote: Crosby wrote: Quote: I can think of many reasons to not grid indiscriminately. Please share one. I believe my post also mentioned that it would be foolish to share tactical information with opponents, or words to that effect? If its tactical info, you hold on to that, its not like it would win you a game, though it might win you a battle. I can think of a bunch of tactical reasons not to drop a fig (for instance if I am hiding on a port), no strategic reasons though. Besides Kav you dont want to give those pesky n00bs/retreads any info that might help them. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Apr 01, 2012 5:44 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Crosby wrote: Back to your topic again? You still don't understand why deploying a fighter in a sector with a port you traded at is important. There is a reason Xide hardwired the deployment of fighters in his includes (hint.) Here's another example of cryptic script toggles. In your example where [b] = block port report. Public script toggles and help files need to be written in non-programming language. Otherwise this game will always have a very small "cliché'" of geeks and programmers who play. Cruncher wrote: NOT every game need be played like a tournament. You guys know that, that's why you want builders games, or truce games, or bots that clear sectors. Crosby wrote: I'll topspin that one back at you: Not every game needs to be dumbed down to the level of the weakest player. That's why there ARE builders games and truce games available. From my point of view, builders and truce games are "dumbed-down", mutated games that are really a joke of what this game was ment to be. What needs to be addressed is how aggressive the play has become. One of the major complaints of new and returning players is the heavy grid play. They will learn soon enough why grids are necessary when and if they decide to play the highly scripted games. But, unless and until they do, we need scripts designed for all types of play.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Apr 01, 2012 10:13 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: To Grid, or Not to Grid?
Helix wrote: Besides Kav you dont want to give those pesky n00bs/retreads any info that might help them.
H Sigh, you have seen through my façade of innocence. At least, you have given Crosby a single example, as he requested. He might now consider that there might be more. Kaus seems to share my opinion (drat, I hate that, grin) that there are.
Last edited by Kavanagh on Sun Apr 01, 2012 10:34 am, edited 1 time in total.
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| Sun Apr 01, 2012 10:14 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Helix wrote: If its tactical info, you hold on to that, its not like it would win you a game, though it might win you a battle. I can think of a bunch of tactical reasons not to drop a fig (for instance if I am hiding on a port), no strategic reasons though. Besides Kav you dont want to give those pesky n00bs/retreads any info that might help them.
H When is the last time you corped with Kav? He teaches noobs and retreads whether or not they are corped with him.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Apr 01, 2012 10:17 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
Cruncher wrote: Helix wrote: If its tactical info, you hold on to that, its not like it would win you a game, though it might win you a battle. I can think of a bunch of tactical reasons not to drop a fig (for instance if I am hiding on a port), no strategic reasons though. Besides Kav you dont want to give those pesky n00bs/retreads any info that might help them.
H When is the last time you corped with Kav? He teaches noobs and retreads whether or not they are corped with him. Trolling again? H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Apr 01, 2012 3:31 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: To Grid, or Not to Grid?
Cruncher wrote: From my point of view, builders and truce games are "dumbed-down", mutated games that are really a joke of what this game was ment to be. Giving players what they want is your idea that it is a joke. Interesting so your way of playing is the only validated way of playing TW's? Sorry but there are many ways of playing and each and everyone has it's place. People like building games cuz it is stress free 90% of the time, you login build some planets move some colies and do upgrade, then sell a little product and chat with others. Plus it gives people a better idea how to familiarize themselves with the game. I know people that have played building games for 5 ~ 10 years with never venturing further cause the enjoy a specific game. Sorry I know this venting is a little off, but I find your statements like this insulting to all players. There are many edits that I don't like, you know what I do about it .... I keep my mouth shut and just don't play them.... you could learn allot by reading the scripture in my signature. I vote Grid.... this is a voting question right!! 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Apr 01, 2012 3:35 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: To Grid, or Not to Grid?
Hiding on a port? That's your reason to not grid? I can see it as a reason not to grid one sector, perhaps. You can hide on a port with a fighter down just as easily.
Yeah, Kaus had a decent point earlier, about leaving some areas ungridded on purpose. I'm sure it would be helpful to know when those get filled in by the enemy.
Still and all, a grid helps cloud the universe preventing wholesale probing. I think in an unlimited game a grid is essential, and in a turn game it is an important part of a winning strategy.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Apr 01, 2012 3:58 pm |
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