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 To Grid, or Not to Grid? 
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Unread post To Grid, or Not to Grid?
Cruncher wrote:
Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.


You've spent the time/turns/energy in the sector, unless
it's in an MSL...why not put down a fighter?

You can use it for twarp, bwarp, pwarp.
It'll hollar when your enemies come by.
Your enemies will spend more than one
fighter destroying it.
It blocks e-probes looking for your sectors.
It blocks checks by enemies looking for port
reports.

Sorry, other than some spam if there are aliens? What's
the downside to a grid?

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Sun Mar 25, 2012 9:17 am
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Unread post Re: To Grid, or Not to Grid?
Absolutely nothing. There are games where gridding is done with toll figs but those are building games. Unless its an unlimited turn game a grid is an indispensable part of turn management. Might as well wish for no transwarp.

H

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Sun Mar 25, 2012 9:56 am
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Unread post Re: To Grid, or Not to Grid?
Crosby wrote:
Cruncher wrote:
Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.


You've spent the time/turns/energy in the sector, unless
it's in an MSL...why not put down a fighter?

You can use it for twarp, bwarp, pwarp.
It'll hollar when your enemies come by.
Your enemies will spend more than one
fighter destroying it.
It blocks e-probes looking for your sectors.
It blocks checks by enemies looking for port
reports.

Sorry, other than some spam if there are aliens? What's
the downside to a grid?


When aggressive ferrengi are involved, they kill that one fig and leave behind many.

I do lay figs for all the reasons you mentioned. I just don't see a need to have the universe 100% gridded when #1 it's a builders game and limits are set by the sysop, and #2 ferrengi are replacing player single grid figs with many ferrengi figs.

I do realize that a lot of games today have the "critters" turned off, but I like the "critters". ;)

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Sun Mar 25, 2012 10:42 am
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Unread post Re: To Grid, or Not to Grid?
It depends on the edit, but if an alien hits a fighter, then that ship is mine to use or sell.

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Sun Mar 25, 2012 11:57 am
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Unread post Re: To Grid, or Not to Grid?
Promethius wrote:
It depends on the edit, but if an alien hits a fighter, then that ship is mine to use or sell.


Grin Prom. Stock alien & ferrengi ships aren't worth the figs to cap'em.

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Sun Mar 25, 2012 5:02 pm
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Unread post Re: To Grid, or Not to Grid?
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)

I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


Tue Mar 27, 2012 6:56 pm
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Unread post Re: To Grid, or Not to Grid?
SpecialK wrote:
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)

I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


Hi Special K and welcome to the forums. Regarding locking new players out, isnt that kinda the point? Are you just returning btw, any good games out there and do you need a corpie?

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Thu Mar 29, 2012 3:45 pm
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Unread post Re: To Grid, or Not to Grid?
SpecialK wrote:
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


One of the problems with most games these days is that you really have to get in on the day they open. It comes down to how many turns your opponents have played before you joined. It's tough joining a game that's had more than a couple thousand turns played.

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Thu Mar 29, 2012 6:20 pm
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Unread post Re: To Grid, or Not to Grid?
SpecialK wrote:
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)

I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


You may have more luck on my server. I have some settings that discourage heavy script play, and therefore the "need" for grid-wars. I keep an eye on games and try to reset one each month with at least a week's notice.

One of the really cool things we can do now is to rebang a game and set it to open at a specific date and time.

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Thu Mar 29, 2012 10:54 pm
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Unread post Re: To Grid, or Not to Grid?
SpecialK wrote:
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)

I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


That’s the game, It's called TradeWars Look in game play q and a for a list of builder and/or new and returning player game available. if you want a specific edit just ask. Choose a game that is just starting not one hours, days or weeks old. Join a corp. If you want to get to dock, then wait until extern to mow there.

Most any op will bang an edit for you, set it to closed and let you knock the rust off if that is what you are looking to do. Expecting to enter an on-going game and expecting to thrive is unrealistic. Its up to you.

H

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Thu Mar 29, 2012 11:05 pm
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Unread post Re: To Grid, or Not to Grid?
Helix wrote:
SpecialK wrote:
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)

I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.


That’s the game, It's called TradeWars Look in game play q and a for a list of builder and/or new and returning player game available. if you want a specific edit just ask. Choose a game that is just starting not one hours, days or weeks old. Join a corp. If you want to get to dock, then wait until extern to mow there.

Most any op will bang an edit for you, set it to closed and let you knock the rust off if that is what you are looking to do. Expecting to enter an on-going game and expecting to thrive is unrealistic. Its up to you.

H


Let's back the train up and #1 make certain this player knows how to see how old the game is. I had one returning who was so rusty he forgot the "V" screen to find SD. Let's hold their hands a bit and stop throwing returning players under the bus.

This thread was started because I asked script writters to make certain that they give players a choice to lay figs or not when running some of the more modern trading scripts. Not everyone wants to play grid wars, so if you do find like-minded players, let's give them the opportunity to play the game the way they enjoy playing it.

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Fri Mar 30, 2012 6:58 am
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Unread post Re: To Grid, or Not to Grid?
Cruncher wrote:
This thread was started because I asked script writers to make certain that they give players a choice to lay figs or not when running some of the more modern trading scripts.

You do have a choice with each of the pack 2 scripts. Drop figs, dont drop figs. BTW, if they can setup twxproxy to run those pack 2 scripts then they can probably find the v screen.

Now if you are talking about some OTHER more modern trading scripts you might want to mention which one's you are talking about specifically. I don't minds read well.

The title of the topic says "To Grid or not to grid?" Thats a question not a statement so you got a bunch of answers. Go figure.

H

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Fri Mar 30, 2012 8:17 am
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Unread post Re: To Grid, or Not to Grid?
Quote:
It comes down to how many turns your opponents have played before you joined. It's tough joining a game that's had more than a couple thousand turns played.


Time or turns...if I've invested time in a game, be it an
hour or a week, I resent the sentiment that I should let
some new player waltz in. I don't care if they are total
noobs vs. old timers, I'll be bringing it. I will chat a bit on
Fed, and will happily give game advice, even invited a few
to play in a different game on my corp. I wouldn't expect
any different. Live and let die.

Quote:
Not everyone wants to play grid wars, so if you do find like-minded players, let's give them the opportunity to play the game the way they enjoy playing it.


If you come into a game with a grid and you don't like playing
'gridwars' just leave and find a different game...
Some people want to win the game, why can't you respect that?

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Fri Mar 30, 2012 5:15 pm
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Unread post Re: To Grid, or Not to Grid?
Crosby wrote:
Time or turns...if I've invested time in a game, be it an
hour or a week, I resent the sentiment that I should let
some new player waltz in.


I'm not implying that you should. I'm just advising the newbie/returner that games more than a few thousand turns old are usually not worth joining.

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Fri Mar 30, 2012 6:27 pm
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Unread post Re: To Grid, or Not to Grid?
Crosby wrote:
If you come into a game with a grid and you don't like playing
'gridwars' just leave and find a different game...
Some people want to win the game, why can't you respect that?


We don't really want to get into this "flame war" again! ;)

Because Mombot is soon to undergo a "face-lift" I wanted to let the authors know that it would be nice if every script in that public pack had the option to lay figs or not.

It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree.

And sometimes we do need to bring back a bit of sportsmanship, and NOT play every game as if it were a tournament, but to ease up and have some more casual fun games. I think that's what returning players are asking for.

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Sat Mar 31, 2012 7:52 am
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