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Public Alien Hunter Script for Subzero
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Public Alien Hunter Script for Subzero
Thanks prom, we will try it out. Maybe we can adapt the capping part with the alien hunter part from the bot.  H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Wed Mar 28, 2012 5:38 am |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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 Re: Public Alien Hunter Script for Subzero
Thanks Prom.
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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| Wed Mar 28, 2012 6:17 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Public Alien Hunter Script for Subzero
I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Mar 28, 2012 6:53 pm |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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 Re: Public Alien Hunter Script for Subzero
Yeah I will. I need to get back to where I was a year ago. Feel way behind. The script that tracker and I wrote is very basic, it needs safties, some tracking, and some user friendly menu's. Or else some noob is liable to get themselves killed.
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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| Wed Mar 28, 2012 7:29 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Public Alien Hunter Script for Subzero
Promethius wrote: I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent. I'm playing on a v2.xx server so I had to replace the quickstats with the one that t0y made for mombots foton. It also recognizes the sector as (0) and doesn't see gtorps yet. I am working on those. It did run for a short time. then gave an 'index out of bounds' error. I will post back once I get it dialed for version 2. Thanks again prom Oh and you start with full holds because it set for twarp not pwarp.  H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Thu Mar 29, 2012 1:28 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Public Alien Hunter Script for Subzero
Helix wrote: Promethius wrote: I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent. I'm playing on a v2.xx server so I had to replace the quickstats with the one that t0y made for mombots foton. It also recognizes the sector as (0) and doesn't see gtorps yet. I am working on those. It did run for a short time. then gave an 'index out of bounds' error. I will post back once I get it dialed for version 2. Thanks again prom Oh and you start with full holds because it set for twarp not pwarp.  H I didn't even think about the issues on a V2.xx server, but yeah probably several on that. About the only changes I made since I actually used it was the addition of the "include" file for formatting numbers.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Mar 29, 2012 11:55 am |
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