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 Public Alien Hunter Script for Subzero 
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Unread post Re: Public Alien Hunter Script for Subzero
Thanks prom, we will try it out. Maybe we can adapt the capping part with the alien hunter part from the bot. :)

H

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Wed Mar 28, 2012 5:38 am
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Unread post Re: Public Alien Hunter Script for Subzero
Thanks Prom.

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Wed Mar 28, 2012 6:17 am
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Unread post Re: Public Alien Hunter Script for Subzero
mob wrote:
Thanks Prom.


I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent.

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Wed Mar 28, 2012 6:53 pm
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Unread post Re: Public Alien Hunter Script for Subzero
Yeah I will. I need to get back to where I was a year ago. Feel way behind. The script that tracker and I wrote is very basic, it needs safties, some tracking, and some user friendly menu's. Or else some noob is liable to get themselves killed.

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Wed Mar 28, 2012 7:29 pm
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Unread post Re: Public Alien Hunter Script for Subzero
Promethius wrote:
mob wrote:
Thanks Prom.


I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent.

I'm playing on a v2.xx server so I had to replace the quickstats with the one that t0y made for mombots foton. It also recognizes the sector as (0) and doesn't see gtorps yet. I am working on those. It did run for a short time. then gave an 'index out of bounds' error. I will post back once I get it dialed for version 2. Thanks again prom

Oh and you start with full holds because it set for twarp not pwarp. :)

H

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Thu Mar 29, 2012 1:28 am
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Unread post Re: Public Alien Hunter Script for Subzero
Helix wrote:
Promethius wrote:
mob wrote:
Thanks Prom.


I would continue on with the script you have to release. It has been a while since I messed with the twarp alien cap script, but I always thought that it could be written a lot better. The best part of the script I think is keeping track of how many ships capped and how much made/spent.

I'm playing on a v2.xx server so I had to replace the quickstats with the one that t0y made for mombots foton. It also recognizes the sector as (0) and doesn't see gtorps yet. I am working on those. It did run for a short time. then gave an 'index out of bounds' error. I will post back once I get it dialed for version 2. Thanks again prom

Oh and you start with full holds because it set for twarp not pwarp. :)

H


I didn't even think about the issues on a V2.xx server, but yeah probably several on that. About the only changes I made since I actually used it was the addition of the "include" file for formatting numbers.

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Thu Mar 29, 2012 11:55 am
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