Breaking Reactive Scripts
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Breaking Reactive Scripts
Helix wrote: I think its just easier to blame the tools than to claim personal responsibility
H In a nutshell, you just hit the nail with the hammer!
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 11, 2012 4:33 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: Breaking Reactive Scripts
Helix wrote: Kaus wrote: Cruncher wrote: T0yman wrote: Cruncher, you could just say you lack the abilities necessary to use the tools already provided  Why should anyone be forced to have to learn how to write scripts to play a game? If we don't, then we're all just so much fodder, no matter what your game knowledge is. So, why bother?.... (sound of feet walking away).... You don't have to learn, 90% of what I use/do in games is with public scripts available on Helix's/Dynarri's/The Forums website. All the private scripts are specific purpose and not game changers. I'd like you to please tell me of one reactive script that: a) isn't available for everyone b) is unable to be defended against with public script's currently available Actually Kaus, those (a and b) are not the issue. All the damage done is before a new user or player has a chance to learn where to find the scripts or has the knowledge to defend against them. Thats why its all about education/reducing ignorance, not about twx or any of the other tools used today. I think its just easier to blame the tools than to claim personal responsibility H Good point hadn't looked at it from that point of view.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sun Mar 11, 2012 4:34 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Breaking Reactive Scripts
I know this will sound crazy but why haven't we discussed turning off fighits, limphits and armid messages? It could be a switch used in a n00b game and means you would have to spend more time updating your figs, limps and armids but would kill reactive scripts depending on those hits.
Is it too crippling? Would a player learning or relearning the game be too crippled? Would it be worth the trade off? Like a new player learning in unlimited turn games vs turn games. Could they even play in a normal game after learning inside such a crippled environment?
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Mar 11, 2012 5:00 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Breaking Reactive Scripts
Helix wrote: I know this will sound crazy but why haven't we discussed turning off fighits, limphits and armid messages? I seem to recall some discussion of adding a small delay to that. Perhaps scaling with the distance between the fig/mine and the owner.
_________________ Suddenly you're Busted!
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| Sun Mar 11, 2012 5:18 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Breaking Reactive Scripts
Mongoose wrote: Cruncher wrote: How is that different from Swath? From within Swath I can run TWX and Zoc scripts. You tell me. You keep talking about disabling TWX in a way that somehow won't disable SWATH. It is very simple to render the TWX reactive attack scripts inoperable, without affecting anything else that TWX scripts can do. This would mean that newbees and retreads might return and stay - hell, who wants them, roll on TWX. UGH, twixie pixies. I think I need a signature line - I am a script writer and script user, or somesuch, I am not anti script, just anti killing baby seals.
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| Sun Mar 11, 2012 6:55 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Breaking Reactive Scripts
Quote: This would mean that newbees and retreads might return and stay That's a pretty big might. You want a flood of new players, yet you pre-emptively insult their ability to learn how to play. Sounds like you want a certain type of player... So you're for dumbing down the game to the level of the weakest player, right? Just to be clear.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Mar 11, 2012 7:46 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Breaking Reactive Scripts
Kavanagh wrote: It is very simple to render the TWX reactive attack scripts inoperable, without affecting anything else that TWX scripts can do. I'm sure it would be simple to render the existing, public TWX reactive attacks scripts inoperable. But I do not believe it's possible to prevent script writers from working around any changes you might make. Break the public scripts, and script writers would enjoy even greater dominion at the expense of the players you're trying to help.
_________________ Suddenly you're Busted!
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| Sun Mar 11, 2012 7:52 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Mongoose wrote: Cruncher wrote: How is that different from Swath? From within Swath I can run TWX and Zoc scripts. You tell me. You keep talking about disabling TWX in a way that somehow won't disable SWATH. Swath is a work-horse. It still works on the old HVS MBBS version, everything except turbo-mode. Because HVS MBBS does not have "abort displays". TWX is dbase driven for it's most dangerous scripts. HVS MBBS has a different structure, that's not compatable with TWX. Kav knows the details, I don't. That's why disabling the portion of TWX that makes is too powerful will still leave in tact the "chore" type scripts. Most anything you can macro (keystroke) will still work. If your script relies on your fighter grid, or updated CIM reports to "pounce" on the enemy, that's what we want to do away with. The reaction scripts that work on the ms level, that no human is fast enough with eye-hand coordination to respond to. That is unless you slow it down so much that it's no longer enjoyable for anyone. On a toggle! Not for every game. Players who enjoy using TWX will still be able to use it in all it's glory in games that allow it. We just want to take the bite out of it, so to speak, for some games.
_________________
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| Sun Mar 11, 2012 9:03 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Helix wrote: I can count the number of active scripters playing this game on one hand. The rest of us just muddle through as best we can with public scripts and public tools and enjoy the hell out of the game as we do it. I am just a middling player, I lose as often as I win. Never claimed anything else. I am no programmer, my return to TW in 2004 was marked with whining and crying about why (oh why) do you, a blue guy, keep killing me at Star Dock when I am a blue guy too.
For newbies/retreads 1. Get in a game. 2. Ask to corp up and say you are new. 3. If you get killed come back and ask, hey! how did you do that? 4. Read TW Cabal 5. Read Dnyarri's Tutorials 6. Post here and ask for a private game of your liking to learn or knock the rust off. The server operators will bend over backwards to accommodate you. 7. Look for people in permacorps. Boo, Inc., Ground Zero, Krakken, Flying Aces. Ask them questions. Ask in the forums, save the PM questions for private stuff. 8. Don't whine. Ask questions instead. (I whined, it didnt help much)
H When you returned in 2004, that was around the time JP left. I left 2 years prior seeing the direction the game was taking. I didn't return until JP returned to development. If you wanted to play during that time-period, you had to adapt or die, you did not have a choice. Today, we do have choices.
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Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 9:07 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Breaking Reactive Scripts
Cruncher wrote: If you wanted to play during that time-period, you had to adapt or die, you did not have a choice. Today, we do have choices. Yes, and I fail to see why so much drama continues. Make those choices, and be happy they are there. Seems like I keep hearing, "if I had just one more option".
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Mar 11, 2012 9:16 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Helix wrote: I know this will sound crazy but why haven't we discussed turning off fighits, limphits and armid messages? It could be a switch used in a n00b game and means you would have to spend more time updating your figs, limps and armids but would kill reactive scripts depending on those hits.
Is it too crippling? Would a player learning or relearning the game be too crippled? Would it be worth the trade off? Like a new player learning in unlimited turn games vs turn games. Could they even play in a normal game after learning inside such a crippled environment?
H Crippling the game isn't the answer. The "builders games" on Ice-9 feel crippled to me, with the maxed ports in open space, 10k sectors partrolled fed space (play pen). Don't kill a toll fig there! Cracks me up that they will kill you for killing a single toll fig, but leave you alone for paying tolls. Just until they get tired of you, then the next toll you pay... is your last. But that's where players have gone, seeking a safe haven only to become guppies in the shark pond for anyone who wants some easy prey. Don't poke the bear! LOL Returning players are going to feel a lot of disorientation, that's why I run mainly stock games. Give them time to get their bearings again, re-learn the game at the basic level, forge some friendships then maybe try to take on the task of learning TWX.
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| Sun Mar 11, 2012 9:20 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Promethius wrote: Cruncher wrote: If you wanted to play during that time-period, you had to adapt or die, you did not have a choice. Today, we do have choices. Yes, and I fail to see why so much drama continues. Make those choices, and be happy they are there. Seems like I keep hearing, "if I had just one more option". The more I learn about TWX and what it's capable of accomplishing, the more I want that one more toggle to put an end to the aggressive reactive scripts.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 9:23 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Breaking Reactive Scripts
Quote: The more I learn about TWX and what it's capable of accomplishing, the more I want that one more toggle to put an end to the aggressive reactive scripts. So you raise your seal pups in captivity and when they are released into the wild? Gulp. They get eaten most horribly. When do they get their lessons in the real game? What kind of friends will they meet in a game like this? Go ahead and lure back some more seal puppies, I need some new boots for next winter 
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Mar 11, 2012 9:28 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Breaking Reactive Scripts
Thank God for private servers.
I really think the only reason this argument continues is because people here just like to argue about stuff. It's such a moot point. If it's possible to do what Cruncher wants, it won't effect anyone who doesn't want to be effected. Those who are opposed to it just seem offended that someone doesn't like to play the way they like to play. And that's not a constructive dialog.
By the same token, the only point of starting this argument is to drum up controversy. For those who want to see this kind of change, I'm the only one you need to discuss it with. You don't need to seek the approval of anyone here. As an option, it's just between you and me. These discussions can be constructive in terms of analyzing the issue and figuring out what might or might not work, but too often they are not constructive. They degenerate into a shoving match about who's way to play is the RIGHT way. There is no RIGHT way. It's just a game. It's supposed to be fun. You can't tell people how to have fun. Either they do or they don't, and they won't stick around long enough to figure out HOW to have fun. There are too many other options today.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Mar 11, 2012 10:49 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Breaking Reactive Scripts
Quote: HVS MBBS has a different structure, that's not compatable with TWX. Only because TWX hasn't been made compatible with it. If HVS were popular enough, TWX would be fixed to work with it. If there were a TWGS toggle to break TWX, who knows. Maybe there wouldn't be enough sysops using it, and nobody would care enough to adapt TWX to the changes. From what you know of the people who write and use the kinds of scripts that you and I both object to, do you think there are any with the skills to tinker with the internals of TWX?
_________________ Suddenly you're Busted!
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| Mon Mar 12, 2012 12:20 am |
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