Breaking Reactive Scripts
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Breaking Reactive Scripts
Cruncher wrote: T0yman wrote: Cruncher wrote: Not necessarily. Only the people who do have a different opinion than the players here in this forum get shot down for expressing it. I don't want to get in an argument over a dead topic. If you want rid of TWX then make it version V3, 4, 5, 6, 7, 8....whatever. But v2 was meant to fix known bugs in v1.03... nothing more, nothing less. Open Discussion, if you care to file a complaint as many have been told before send a PM. I am not really concerned if you have a problem or not this one won't last long either. I've been waiting, nearly 2 years now for v4 whatever. Development is going in the direction of Botlink, not to v4. If JP tells me I can create my own toggle in botlink to prevent reactive TWX scripts then fine. I don't think that's the case however. We're not getting any younger here folks. We just want to play an old game from the 1990's the way it was when it was at it's height of popularity. You can already toggle to kill reactive scripts.... planet movement, delay foton detonation, you can't flood a player while attacking. Add in an attack delay. Be creative and you can delay most any AFK scripts to the point of being useless. Sure you might get the first round off but then it has to catch up so you have the chance to get away.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 11, 2012 11:23 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
T0yman wrote: You can already toggle to kill reactive scripts.... planet movement, delay foton detonation, you can't flood a player while attacking. Add in an attack delay. Be creative and you can delay most any AFK scripts to the point of being useless. Sure you might get the first round off but then it has to catch up so you have the chance to get away. A chance to get away does not equal playing on the same level, with the same "tools". I only want to take away the most deadly of tools, until or IF the player choose to learn that style of play.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 11:49 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Breaking Reactive Scripts
Cruncher wrote: T0yman wrote: You can already toggle to kill reactive scripts.... planet movement, delay foton detonation, you can't flood a player while attacking. Add in an attack delay. Be creative and you can delay most any AFK scripts to the point of being useless. Sure you might get the first round off but then it has to catch up so you have the chance to get away. A chance to get away does not equal playing on the same level, with the same "tools". I only want to take away the most deadly of tools, until or IF the player choose to learn that style of play. Your argument has "ALWAYS" been against reactive AFK scripts. You have them, be creative and use the tools you have to make them useless. Write a script that removes fotons from the game during certain hours. While foton's are off change the planet move delay to 0 for people wanting to run buydown/mega or selloff scripts. Set ceratin hours to different things to allow people to get in when they like the settings that make them feel safe. You can do so much more but instead you want a global toggle. Sorry but that seems like the lazy way out when you can already do most of what you want.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 11, 2012 11:56 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Breaking Reactive Scripts
Cruncher wrote: T0yman wrote: You can already toggle to kill reactive scripts.... planet movement, delay foton detonation, you can't flood a player while attacking. Add in an attack delay. Be creative and you can delay most any AFK scripts to the point of being useless. Sure you might get the first round off but then it has to catch up so you have the chance to get away. A chance to get away does not equal playing on the same level, with the same "tools". I only want to take away the most deadly of tools, until or IF the player choose to learn that style of play. What else do you need to "level" the playing field? Everyone has the same "tools"available - TWX, SWATH, ATTAC, or ZOC. M()M and ZED bots are out which seem to be very good script collections from what I understand. Scripts can only be optimized/pushed so far. The options are in TWGS to create "safe haven" games from aggressive players using reactive scripts. What "everyone" doesn't have is an equal level of game knowledge and experience. Would a new or returning WoW or MW3 player be on the same level as someone who has been constantly playing for a long time? No, and they would probably get their butts handed to them - with the same "tools".
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Mar 11, 2012 12:33 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Promethius wrote: What "everyone" doesn't have is an equal level of game knowledge and experience. Would a new or returning WoW or MW3 player be on the same level as someone who has been constantly playing for a long time? No, and they would probably get their butts handed to them - with the same "tools". We don't all want to use the same tools. We think some tools are too dangerouis and need to be put on the shelf. Let them all play using Swath. And yes, I do know that Swath can be used to write Java scripts that are reactive. Not many do, because it's not worth the bother.
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BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 12:52 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
T0yman wrote: Your argument has "ALWAYS" been against reactive AFK scripts. You have them, be creative and use the tools you have to make them useless. Write a script that removes fotons from the game during certain hours. While foton's are off change the planet move delay to 0 for people wanting to run buydown/mega or selloff scripts. Set ceratin hours to different things to allow people to get in when they like the settings that make them feel safe. You can do so much more but instead you want a global toggle. Sorry but that seems like the lazy way out when you can already do most of what you want. Using the "tools" I have? Your suggestions look more like a frankenstein game, all twisted and distored. I want to play the game as it was intended, before TWX over-took the game, and sent the majority of the players into hiding on private games or left entirely. It's Spring time guys... get outside, get some fresh air and sunshine.... We'll resume debate tonight. 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 12:55 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Breaking Reactive Scripts
Cruncher wrote: It's Spring time guys... get outside, get some fresh air and sunshine.... We'll resume debate tonight.  It is raining and nasty outside, or I would be on my motorcycle or target shooting instead of surfing the net and reading the forums.
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Mar 11, 2012 1:00 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Breaking Reactive Scripts
Promethius wrote: Cruncher wrote: It's Spring time guys... get outside, get some fresh air and sunshine.... We'll resume debate tonight.  It is raining and nasty outside, or I would be on my motorcycle or target shooting instead of surfing the net and reading the forums. Same crappy weather in OKC, so here I sit  Cruncher, you could just say you lack the abilities necessary to use the tools already provided 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 11, 2012 1:07 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Breaking Reactive Scripts
Cruncher, what would you say if there were a free helper that combined the power of TWX with the user-friendliness of SWATH? Would that also ruin the game, or would it level the field?
_________________ Suddenly you're Busted!
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| Sun Mar 11, 2012 3:29 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
Mongoose wrote: Cruncher, what would you say if there were a free helper that combined the power of TWX with the user-friendliness of SWATH? Would that also ruin the game, or would it level the field? How is that different from Swath? From within Swath I can run TWX and Zoc scripts.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 3:41 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Breaking Reactive Scripts
T0yman wrote: Cruncher, you could just say you lack the abilities necessary to use the tools already provided  Or I lack the ability to interpret someone's cryptic help files. Or I lack the time and desire to have to learn a program that is not necessary to use to play the game with. Or rather I lack the ability to write custom scritps. A player (script kiddie) using the free public scripts will always be toasted by a player who can write custom scripts. Why should anyone be forced to have to learn how to write scripts to play a game? If we don't, then we're all just so much fodder, no matter what your game knowledge is. So, why bother?.... (sound of feet walking away)....
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 11, 2012 3:47 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Breaking Reactive Scripts
Cruncher wrote: T0yman wrote: Cruncher, you could just say you lack the abilities necessary to use the tools already provided  Or I lack the ability to interpret someone's cryptic help files. Or I lack the time and desire to have to learn a program that is not necessary to use to play the game with. Or rather I lack the ability to write custom scritps. A player (script kiddie) using the free public scripts will always be toasted by a player who can write custom scripts. Why should anyone be forced to have to learn how to write scripts to play a game? If we don't, then we're all just so much fodder, no matter what your game knowledge is. So, why bother?.... (sound of feet walking away).... There is a difference between ability and willingness. I know and play with many players who have no idea how to script, no willingness to learn. They are, however, willing to learn to use the publicly available tools and have a gas playing with others who do the same. I can count the number of active scripters playing this game on one hand. The rest of us just muddle through as best we can with public scripts and public tools and enjoy the hell out of the game as we do it. I am just a middling player, I lose as often as I win. Never claimed anything else. I am no programmer, my return to TW in 2004 was marked with whining and crying about why (oh why) do you, a blue guy, keep killing me at Star Dock when I am a blue guy too. For newbies/retreads 1. Get in a game. 2. Ask to corp up and say you are new. 3. If you get killed come back and ask, hey! how did you do that? 4. Read TW Cabal 5. Read Dnyarri's Tutorials 6. Post here and ask for a private game of your liking to learn or knock the rust off. The server operators will bend over backwards to accommodate you. 7. Look for people in permacorps. Boo, Inc., Ground Zero, Krakken, Flying Aces. Ask them questions. Ask in the forums, save the PM questions for private stuff. 8. Don't whine. Ask questions instead. (I whined, it didnt help much) H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Mar 11, 2012 4:11 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Breaking Reactive Scripts
Cruncher wrote: How is that different from Swath? From within Swath I can run TWX and Zoc scripts. You tell me. You keep talking about disabling TWX in a way that somehow won't disable SWATH.
_________________ Suddenly you're Busted!
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| Sun Mar 11, 2012 4:22 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: Breaking Reactive Scripts
Cruncher wrote: T0yman wrote: Cruncher, you could just say you lack the abilities necessary to use the tools already provided  Why should anyone be forced to have to learn how to write scripts to play a game? If we don't, then we're all just so much fodder, no matter what your game knowledge is. So, why bother?.... (sound of feet walking away).... You don't have to learn, 90% of what I use/do in games is with public scripts available on Helix's/Dynarri's/The Forums website. All the private scripts are specific purpose and not game changers. I'd like you to please tell me of one reactive script that: a) isn't available for everyone b) is unable to be defended against with public script's currently available
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sun Mar 11, 2012 4:25 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Breaking Reactive Scripts
Kaus wrote: Cruncher wrote: T0yman wrote: Cruncher, you could just say you lack the abilities necessary to use the tools already provided  Why should anyone be forced to have to learn how to write scripts to play a game? If we don't, then we're all just so much fodder, no matter what your game knowledge is. So, why bother?.... (sound of feet walking away).... You don't have to learn, 90% of what I use/do in games is with public scripts available on Helix's/Dynarri's/The Forums website. All the private scripts are specific purpose and not game changers. I'd like you to please tell me of one reactive script that: a) isn't available for everyone b) is unable to be defended against with public script's currently available Actually Kaus, those (a and b) are not the issue. All the damage done is before a new user or player has a chance to learn where to find the scripts or has the knowledge to defend against them. Thats why its all about education/reducing ignorance, not about twx or any of the other tools used today. I think its just easier to blame the tools than to claim personal responsibility H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Mar 11, 2012 4:30 pm |
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