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The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
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 M()M Bot Re-Write
Lonestar and I are going to do a re-write of the bot later this year. We will be looking for another scripter or 2 who would be willing to dedicate a little time to helping us out. We will probably start end of march/April and we expect the project to run through the end of the year. Maybe it will get done sooner but when it comes to real life you never know what may happen. lol. There will be a few brain storming sessions on functionality and layout of the script and it's modules/add-ons.
Would like people who have a strong understanding of TWX scripting. There will be a thread later on for feature requests.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
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| Mon Feb 27, 2012 4:46 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: M()M Bot Re-Write
yes
/edit
Count me in if you think I will be able to assist.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Mon Feb 27, 2012 5:17 pm |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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 Re: M()M Bot Re-Write
Not sure your definition of "strong". Ive written a few things here and there. Kaus, and LS can both vouch for me I guess. If the group votes no its all good. Lately I've been laying low due to RL business. Let me know..
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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| Mon Feb 27, 2012 9:49 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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 Re: M()M Bot Re-Write
I'd be happy to jump in on a brain-storming session. I actually know nothing about your bot, but I'm willing to give feedback on what TWX is and isn't capable of, or even what it could be easily modified to do.
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Mon Feb 27, 2012 10:13 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: M()M Bot Re-Write
I'll be there for moral support. No skills in this department here 
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Feb 28, 2012 7:00 am |
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The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
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 Re: M()M Bot Re-Write
EP - Your assistance during the brainstorming session would be great. RP - Can never have enough support. lol mob - not sure how many scripters we will need. This is not just a re-write of the bot itself but all of the modules that will be included with the bot/helper.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
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| Tue Feb 28, 2012 12:28 pm |
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The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
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 Re: M()M Bot Re-Write
I am starting the ramp up for this. JP will be setting up a private area for our debates and scripts. As for the scripters I have myself, Lonestar, Kaus, Mob, and possibly Toyman. For knowledge I will have Mind Dagger and Elder Prophet added to the group as well. For those that are anticipating the release, be aware that this is a lengthy project and we are scripting in our free time so it will take a while.
I am looking for 1 more scripter and 2-3 more people who have a full understanding of the bot functions and features.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
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| Fri Mar 23, 2012 12:28 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: M()M Bot Re-Write
I have a good knowledge of the bot functions and features, I think.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Mar 23, 2012 12:31 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: M()M Bot Re-Write
I don't code (yet), but I'm willing to look over your help files for clarity.
(look at them with "noob" eyes.)
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Fri Mar 23, 2012 6:37 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: M()M Bot Re-Write
While I do realize (now) that gridwars are an important aspect of highly competative script play. Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.
I'd like to ask the re-write team to make laying figs optional unless it is specifically a gridding script. And give the players the option to make the figs corp, per, off, def, or toll.
Thanks!
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 25, 2012 8:17 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: M()M Bot Re-Write
Cruncher wrote: While I do realize (now) that gridwars are an important aspect of highly competative script play. Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.
I'd like to ask the re-write team to make laying figs optional unless it is specifically a gridding script. And give the players the option to make the figs corp, per, off, def, or toll.
Thanks! What scripts are you talking about? World_Trade / World_SSM / Mow / Surround, these all have the option to lay figs or not lay figs. I know WSST doesn't have the option but I modded mine to not lay figs so adding a option would be fairly easy. Comprise a list of the scripts your referring and I could give better answers. This is not meant to be confrontational but I would need some examples of scripts your referring.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 25, 2012 8:52 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: M()M Bot Re-Write
T0yman wrote: Cruncher wrote: While I do realize (now) that gridwars are an important aspect of highly competative script play. Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.
I'd like to ask the re-write team to make laying figs optional unless it is specifically a gridding script. And give the players the option to make the figs corp, per, off, def, or toll.
Thanks! What scripts are you talking about? World_Trade / World_SSM / Mow / Surround, these all have the option to lay figs or not lay figs. I know WSST doesn't have the option but I modded mine to not lay figs so adding a option would be fairly easy. Comprise a list of the scripts your referring and I could give better answers. This is not meant to be confrontational but I would need some examples of scripts your referring. Swath has that option built in H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Mar 25, 2012 9:54 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: M()M Bot Re-Write
T0yman wrote: Cruncher wrote: While I do realize (now) that gridwars are an important aspect of highly competative script play. Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi.
I'd like to ask the re-write team to make laying figs optional unless it is specifically a gridding script. And give the players the option to make the figs corp, per, off, def, or toll.
Thanks! What scripts are you talking about? World_Trade / World_SSM / Mow / Surround, these all have the option to lay figs or not lay figs. I know WSST doesn't have the option but I modded mine to not lay figs so adding a option would be fairly easy. Comprise a list of the scripts your referring and I could give better answers. This is not meant to be confrontational but I would need some examples of scripts your referring. I haven't looked at all the scripts yet. Maybe I just need to take this up with the author of a certain ppt'ing script I've used. 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 25, 2012 10:36 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: M()M Bot Re-Write
Well if it is the script I am thinking of then I know 100% for sure it was designed for a tournament. So they will always grid, most scripter's build scripts on the fly to fit a particular game and not considering all options as it was not meant for every game.  Building a bot package it will have to have many options in the modules to cover aggressive vs building/casual play. That is where all the testers come into play, we need a nice mixture of aggressive & building players to cover all the option's.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Mar 25, 2012 12:31 pm |
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The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
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 Re: M()M Bot Re-Write
The goal of the re-write (including modules) is to allow for full customization of what you want your script to do. So if you do not want a certain script to lay figs, then you will be able to turn of the option off. In addition I want to make scripts able to load through bot, or stand alone. So with the bot load there will be certain defaults that will go back to the bot prefs. In a standalone version it will present the user with a menu.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
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| Mon Mar 26, 2012 12:00 pm |
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