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 Darkstarbase Grand Re-Opening 
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Gameop

Joined: Wed Jun 07, 2006 2:00 am
Posts: 241
Location: Daytona Beach, Florida
Unread post Darkstarbase Grand Re-Opening
We have put the server thru its paces, tweaked settings and adjusted speeds to bring you one of the fastest TWGS servers around.

Friday night Feb 17th 2012 @ 8:00 pm EST

17 games both turn based and unlimited.

Come and look to see if you would like to play~!

Test your ping, average pings are <100ms

20mbit cable service on a dedicated 64bit machine

Darkstarbase is back!

_________________
-=Darkstarbase TWGS=-
http://www.darkstarbase.com
telnet://darkstarbase.no-ip.org:23
Like us on Facebook http://facebook.com/darkstarbase


Wed Feb 15, 2012 5:04 pm
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Site Admin
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3151
Location: USA
Unread post Re: Darkstarbase Grand Re-Opening
I'm not sure if you're aware of it, because it's a relatively new setting, but the default ping emulation setting is 150 ms. So even if your players tend to have ping times < 100 ms, the actual ping they'll measure will never be less than 150 ms because TWGS will attempt to equalize player's pings and maintain that ping time. If you don't want to establish a minimum ping time, you can set it to 0 in your games. I personally feel that the best approach is to determine a common ping rate and set your ping emulation to that rate. That way there isn't too much of an advantage for those in the < 20ms range. It just levels the playing field a bit.

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John Pritchett
EIS
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Wed Feb 15, 2012 5:12 pm
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Gameop

Joined: Wed Jun 07, 2006 2:00 am
Posts: 241
Location: Daytona Beach, Florida
Unread post Re: Darkstarbase Grand Re-Opening
John Pritchett wrote:
I'm not sure if you're aware of it, because it's a relatively new setting, but the default ping emulation setting is 150 ms. So even if your players tend to have ping times < 100 ms, the actual ping they'll measure will never be less than 150 ms because TWGS will attempt to equalize player's pings and maintain that ping time. If you don't want to establish a minimum ping time, you can set it to 0 in your games. I personally feel that the best approach is to determine a common ping rate and set your ping emulation to that rate. That way there isn't too much of an advantage for those in the < 20ms range. It just levels the playing field a bit.



Yes I have seen the default rate and have taken an average of the users normal pings, then set the emulation to just below that.

_________________
-=Darkstarbase TWGS=-
http://www.darkstarbase.com
telnet://darkstarbase.no-ip.org:23
Like us on Facebook http://facebook.com/darkstarbase


Wed Feb 15, 2012 5:23 pm
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Gameop

Joined: Wed Jun 07, 2006 2:00 am
Posts: 241
Location: Daytona Beach, Florida
Unread post added game
Bump with an added game:

Wooden Ships and Iron Men

---------------------------------------------------------------------
-=[DARKSTARBASE TWGS]=- GAME O
---------------------------------------------------------------------
Started............:
Sectors............: 5000
Turns..............: 1500 Turns
Time Limit.........: Unlimited
Closed Game........: False
Gold Enabled.......: True
MBBS Enabled.......: True
Initial Fighters...: 500
Initial Credits....: 50000
Initial Holds......: 75
Player Planet......: False
Sector Planets.....: 6
Corp Members.......: 6
FedSpace Ships.....: 5
Cloak Fail.........: 10%
Photon Duration....: 2 Sec
Multiple Photons...: True
Debris Loss........: 10%
Fighter Decay......: 99 Min
Planet Trade.......: 100%
Colonist Regen.....: 15000000
Production Rate....: 100
Production Regen...: 100
Steal Buy..........: True
Steal Factor.......: 70%
Rob Factor.........: 50%
Rob Delay..........:
Ports..............: 2000
Port Production....: 32760
Clear Busts........: 1 Days
Radiation Lifetime.: 4 Days

_________________
-=Darkstarbase TWGS=-
http://www.darkstarbase.com
telnet://darkstarbase.no-ip.org:23
Like us on Facebook http://facebook.com/darkstarbase


Sat Feb 18, 2012 2:05 pm
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