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 Shields Script.... 
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Unread post Re: Shields Script....
No it only uses the credits on you, not any in the cit

Helix

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Tue Apr 06, 2010 9:10 pm
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Unread post Re: Shields Script....
Is there a directory of all the (Mom) bot commands somewhere?


Wed Apr 07, 2010 2:23 pm
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Unread post Re: Shields Script....
lewdpotato wrote:
Is there a directory of all the (Mom) bot commands somewhere?


Most are in the "Help" folder in the Mombot folder.

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Wed Apr 07, 2010 2:37 pm
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Unread post Re: Shields Script....
type botname help and go from there

Also, LS posted a good help me in the description of the last mombot update on Grimy's

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Wed Apr 07, 2010 5:25 pm
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Unread post Re: Shields Script....
Ok.... back on subject here... i DO NOT use that M()Mbot thing-a-ma-doodle..... never have, probably never will. Why, you ask? Because I play as a solo ALL of the time and I've heard that M()Mbot is used mostly for corpies. This is for Ender really... the fact that you took the time to make this script per this thread is of the utmost "kewlness" :lol:

But my problem is that as i am making a return to Tradewars after about 2 years of not playing almost none of my scripts are working with the newer versions of TWX Proxy... (using versions 2.03 and 2.05) doing this SOME scripts work with one, and some only work with the latter... VERY annoying btw.... this Shields.ts however wont work in 2.05 and I haven't tried it in 2.03 yet.

It starts and then stops at the "send i" line for some reason, any thoughts or remedies for this? As i tried to look at the script, (not yet a full fledged scripter btw, lol) i see where the script is supposed to get the info, pause, then its supposed to check for credits. Well, on my machine it never continues from that "pause". I'd LOVE to have this script work, it would SOOOO fit in with my current strategy! :wink:

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Tue Feb 07, 2012 9:31 am
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Unread post Re: Shields Script....
Post the script and someone can take a look, but your asking for a fix to sometihng we can't see :shock: . Easy way is add some pause / echo's to find where it is hanging. And start working through the script line by line. I doubt it will take long but you have to start somewhere.

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Tue Feb 07, 2012 9:36 am
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Unread post Re: Shields Script....
Quote:
i see where the script is supposed to get the info, pause, then its supposed to check for credits. Well, on my machine it never continues from that "pause".


So it looks like it's stuck in :money waiting for something.
When you get to this point, hit the $st <Enter> and see
what triggers are waiting for. Also hit $sv and enter money
to check the value of the $money variable.... This will give
us some clues.

I'm at work, or I'd try out Enders' script. I'll check it out tonite,
as I have some time off from the Fire tonite... :oops:

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Tue Feb 07, 2012 10:15 am
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Unread post Re: Shields Script....
T0yman wrote:
Post the script and someone can take a look, but your asking for a fix to sometihng we can't see :shock: . Easy way is add some pause / echo's to find where it is hanging. And start working through the script line by line. I doubt it will take long but you have to start somewhere.

TOyman, obviously you didn't read this entire thread... Enders script is clearly posted "line by line" in his post on page one of the replies in this very thread..... But you are exactly right, I'm going to start trying my hand at scripting as i have just retired and have the "spare" time now, and i'm only 48! Its hanging after the "send i" and if memory serves me correctly there is a "pause" shortly thereafter.....

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Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!


Tue Feb 07, 2012 10:24 am
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Unread post Re: Shields Script....
Crosby wrote:
Quote:
i see where the script is supposed to get the info, pause, then its supposed to check for credits. Well, on my machine it never continues from that "pause".


So it looks like it's stuck in :money waiting for something.
When you get to this point, hit the $st <Enter> and see
what triggers are waiting for. Also hit $sv and enter money
to check the value of the $money variable.... This will give
us some clues.

I'm at work, or I'd try out Enders' script. I'll check it out tonite,
as I have some time off from the Fire tonite... :oops:

lol, I remember those commands fom my early "Macro" days when i used to mess around with Res Judicata's ZOC macro builds..., fun days! I'll give it a shot but i'm just starting out with scripting with NO help. I wish Lonestar was a friend, lol. I LOVE his scripts!

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Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!


Tue Feb 07, 2012 10:36 am
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Unread post Re: Shields Script....
Prda2or wrote:
TOyman, obviously you didn't read this entire thread... Enders script is clearly posted "line by line" in his post on page one of the replies in this very thread..... But you are exactly right, I'm going to start trying my hand at scripting as i have just retired and have the "spare" time now, and i'm only 48! Its hanging after the "send i" and if memory serves me correctly there is a "pause" shortly thereafter.....

I was thinking this was part of a conversation in another thread. If I have time this evening I will take a look.

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Tue Feb 07, 2012 11:40 am
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Unread post Re: Shields Script....
T0yman wrote:
Prda2or wrote:
TOyman, obviously you didn't read this entire thread... Enders script is clearly posted "line by line" in his post on page one of the replies in this very thread..... But you are exactly right, I'm going to start trying my hand at scripting as i have just retired and have the "spare" time now, and i'm only 48! Its hanging after the "send i" and if memory serves me correctly there is a "pause" shortly thereafter.....

I was thinking this was part of a conversation in another thread. If I have time this evening I will take a look.

Good stuff! Thanks in advance. (Thumbs Up!)

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Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!


Tue Feb 07, 2012 12:15 pm
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Unread post Re: Shields Script....
Cleaned up and fixed a few other minor issues to work on TWGS 2.18+

Triggers that changed:

Sector : <--- tChanged to - Sector :
Credits : <-- Changed to - Credits :

I added 1 waitfor "Command [TL" so you could read the menu and removed a redundant line that was sending the same echo twice.

Blind warp protection added for your safety!
Attachment:
ender_class0.ts [4.23 KiB]
Downloaded 444 times

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Last edited by T0yman on Tue Feb 07, 2012 3:47 pm, edited 3 times in total.



Tue Feb 07, 2012 1:28 pm
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Unread post Re: Shields Script....
T0yman wrote:
This took about 10 minutes, there are some issues I woud change but on the down and dirty it was like 4 lines I changed. Tested several times, let me know if you need anything else, I may add some features to make it a little more friendly on the menus but it works good.

Attachment:
ender_class0.ts

Triggers that changed:

Sector : <--- tChanged to - Sector :
Credits : <-- Changed to - Credits :

I added 1 waitfor "Command [TL" so you could read the menu and removed a redundant line that was sending the same echo twice.

This script need some blind warp protection just for the off chance your fig gets removed.

Wow, too cool! Thanks!, can't wait till I can do that type of stuff.. where should I start trying to learn to code? (formal training...)

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Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!


Tue Feb 07, 2012 2:42 pm
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Unread post Re: Shields Script....
Prda2or wrote:
T0yman wrote:
This took about 10 minutes, there are some issues I woud change but on the down and dirty it was like 4 lines I changed. Tested several times, let me know if you need anything else, I may add some features to make it a little more friendly on the menus but it works good.

Attachment:
ender_class0.ts

Triggers that changed:

Sector : <--- tChanged to - Sector :
Credits : <-- Changed to - Credits :

I added 1 waitfor "Command [TL" so you could read the menu and removed a redundant line that was sending the same echo twice.

This script need some blind warp protection just for the off chance your fig gets removed.

Wow, too cool! Thanks!, can't wait till I can do that type of stuff.. where should I start trying to learn to code? (formal training...)

I found a bug in the fig section..... standby :)
I was checking and cleaning some stuff... I only tested shields earlier, I will have a fixed version here shortly. Sorry about that I should have tested the entire script but I am cleaning a few menus and going to add blindwarp.

Fixed in the above post.

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Last edited by T0yman on Tue Feb 07, 2012 3:33 pm, edited 1 time in total.



Tue Feb 07, 2012 2:49 pm
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Unread post Re: Shields Script....
Prda2or wrote:
Ok.... back on subject here... i DO NOT use that M()Mbot thing-a-ma-doodle..... never have, probably never will. Why, you ask? Because I play as a solo ALL of the time and I've heard that M()Mbot is used mostly for corpies. This is for Ender really... the fact that you took the time to make this script per this thread is of the utmost "kewlness" :lol:

But my problem is that as i am making a return to Tradewars after about 2 years of not playing almost none of my scripts are working with the newer versions of TWX Proxy... (using versions 2.03 and 2.05) doing this SOME scripts work with one, and some only work with the latter... VERY annoying btw.... this Shields.ts however wont work in 2.05 and I haven't tried it in 2.03 yet.

It starts and then stops at the "send i" line for some reason, any thoughts or remedies for this? As i tried to look at the script, (not yet a full fledged scripter btw, lol) i see where the script is supposed to get the info, pause, then its supposed to check for credits. Well, on my machine it never continues from that "pause". I'd LOVE to have this script work, it would SOOOO fit in with my current strategy! :wink:


I use it when I'm solo sometimes.
Easier to type "oso buy e w" than to search through all my scripts to click on something.

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