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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Port Regen 
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Joined: Thu Oct 17, 2002 2:00 am
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Unread post Port Regen
Would it be possible to bump up port regen past 200%? This would create a level playing field for those who do wsst in unlimiteds? I dunno if it's possible just a thought!


Fri Nov 18, 2011 9:11 pm
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Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
Unread post Re: Port Regen
I'm not sure you understand wsst .. it does not require a port to fill back up as much as it would to upgrade the port to buy to reach a point that would put full holds load on the dock for swiping.

Empty ports or low port regen favors the red , its the blue that would benefit the higher port regen value.

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Fri Nov 18, 2011 9:59 pm
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Unread post Re: Port Regen
Whether or not it would be beneficial do so, or would achieve the stated goal, it is certainly possible to go above 200% regen. The field is a byte, so this is why 200% was chosen as a maximum. It seemed like a reasonable cap. But it wouldn't be difficult to change that to a word and bump it to 1000% or whatever. I don't know that it would be useful to do so, but that's up to the gameop to decide. From the standpoint of increasing flexibility, it's a reasonable request.

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Sat Nov 19, 2011 1:11 am
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Joined: Thu Oct 17, 2002 2:00 am
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Unread post Re: Port Regen
Vid Kid wrote:
I'm not sure you understand wsst .. it does not require a port to fill back up as much as it would to upgrade the port to buy to reach a point that would put full holds load on the dock for swiping.

Empty ports or low port regen favors the red , its the blue that would benefit the higher port regen value.


I understand wsst and yes the blues would benefit. It would create some level or comp vs the red. So instead of having to trade through 200 paired ports you would be able to port x amount of ports and possibly still be able to compete against someone who is evil and cashing like a cow. The only other benefit would be the blues would be able to colonise hella easier vs the evils wouldn't but it would fall into the sysop's hand and they would set the port regen etc etc. Just figured a option might be nice.


Sat Nov 19, 2011 4:07 pm
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Joined: Thu Oct 17, 2002 2:00 am
Posts: 1159
Unread post Re: Port Regen
John Pritchett wrote:
Whether or not it would be beneficial do so, or would achieve the stated goal, it is certainly possible to go above 200% regen. The field is a byte, so this is why 200% was chosen as a maximum. It seemed like a reasonable cap. But it wouldn't be difficult to change that to a word and bump it to 1000% or whatever. I don't know that it would be useful to do so, but that's up to the gameop to decide. From the standpoint of increasing flexibility, it's a reasonable request.



Just a thought :) Thank you!


Sat Nov 19, 2011 4:07 pm
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