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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
T0yman wrote: Yea but with a 3 hour TL running a ZTM is kind of tough on the first day. There was a way to post a map, I just don't remember how. I should have thought of that, but now that some have invested time in doing it, and others not, it's probably not fair to post a map now.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 8:53 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
Cruncher wrote: Do we have a dupe or a spoof? TWGS v2.13 Copyright (C) EIS http://www.eisonline.com Players Online Node 1 Game T : micro Node 2 Game T : jack Node 3 Game T : Tesler Node 4 Game T : TeslerNode 5 Game T : ? Node 6 Game T : Darkman Almighty Node 7 Menu : Cruncher Selection (? for menu): I think this was a result of a logout or disconnect, I'm keeping an eye out though.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 8:55 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
This may be a new bug, I am NOT on node one.
Node 1 Game T : micro Node 2 Game T : jack Node 3 Game T : Tesler Node 4 Game T : Tesler Node 5 Game T : ? Node 6 Menu : Micro Node 7 Game T : Cruncher
I logged out around 2am this morning, and just now connected. Is this connection coming from my IP address?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 9:19 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
I've sent JP logs of both the Tesler and Micro "double login" to evaluate.
I can assure all players that only ONE instance of the connections were actively playing, and that there is only one Micro and one Tesler registered in game.
Thanks for bringing it to my attention.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 10:14 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: HHT official Thread.
Runaway Proton wrote: T0yman wrote: Yea but with a 3 hour TL running a ZTM is kind of tough on the first day. There was a way to post a map, I just don't remember how. I should have thought of that, but now that some have invested time in doing it, and others not, it's probably not fair to post a map now. No, that's alright, this is a tournament, not a regular game. It's supposed to be challenging.  BTW, I think I found the bug "they've" been crying about, seems TWX's World Trade does not work in this version. Dunno why, I'm not a TWX script writter. I play low turn games, so I don't use any of the scripts with the word "World" in them, they use too many turns. I'll take a closer look at this on the beta server. I managed a way to use my turns without a World script and I have time left to run a couple of ZTM cycles with Swath now.  Edit: World trade works just fine on the beta server running under Zoc.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
Last edited by Cruncher on Sun Oct 30, 2011 12:00 pm, edited 1 time in total.
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| Sun Oct 30, 2011 10:19 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: HHT official Thread.
Comet wrote: or just use the backdoor! Yea apparently I am a little rusty To find the BD for those that don't know, void all sectors around dock and then check the route (c f) from 1 to SD and it will take the only route left - the backdoor. Then clear voids and you should be back in business. Runaway Proton wrote: There was a way to post a map, I just don't remember how. I should have thought of that, but now that some have invested time in doing it, and others not, it's probably not fair to post a map now. Not an issue, running ZTM now (or am I  ) to make a ZTM, login as an Observer and just run a CIM, export warpsect data or use the Export option in SWATH.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
Last edited by T0yman on Sun Oct 30, 2011 11:08 am, edited 1 time in total.
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| Sun Oct 30, 2011 10:24 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: HHT official Thread.
There are normal conditions in which a game can remain connected after a player has disconnected. Especially if the game's inactivity timeout is set very high. However, if you attempt to connect under the same player account, it should kick the other one offline. So if you end up with a situation where there are two sessions running with the same player, one active and one dead, that would be evidence of an issue.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Oct 30, 2011 12:16 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
John Pritchett wrote: There are normal conditions in which a game can remain connected after a player has disconnected. Especially if the game's inactivity timeout is set very high. However, if you attempt to connect under the same player account, it should kick the other one offline. So if you end up with a situation where there are two sessions running with the same player, one active and one dead, that would be evidence of an issue. I think that was the case here, one active, one dead. The game didn't kick either off for inactivity or same player in the same game.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 12:24 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
The inactivity timeout is 300 minutes, so the session would not have timed out yet. I was using a trial version of Swath, and it decided my 30 days were up on day 2. Very nice of it not to bother disconnecting when it closed.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 12:41 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
Micro wrote: The inactivity timeout is 300 minutes recheck that Micro,.. It's 300 seconds, or 5 minutes
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 12:45 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
From * settings command:
Game Stats: ... [General Info] Turn Base=3000 Turns Time Online=180 Min Inactive Time=300 Min ... End Stats.
From $ XML setings command:
<TWGSData> <Games> <Game> <ID> <GameSlot>T</GameSlot> <GameName>HHT 2011 (SG Tribute)</GameName> </ID> ... <GeneralInfo> <TurnBase>3000 Turns</TurnBase> <TimeOnline>180 Min</TimeOnline> <InactiveTime>300 Min</InactiveTime> </GeneralInfo> ... </Game> </Games> </TWGSData>
Both say Minutes. This appears to be a bug as TEDIT Says seconds, and the timeout actually does occur after 5 minutes.
I may have been at the Game Menu before pressing "T" to enter the game. There doesn't appear to be any timeout on this menu (Another bug?).
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 1:14 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
Cruncher wrote: BTW, I think I found the bug "they've" been crying about, seems TWX's World Trade does not work in this version. Dunno why, I'm not a TWX script writter. I play low turn games, so I don't use any of the scripts with the word "World" in them, they use too many turns. I'll take a closer look at this on the beta server. It seems to work fine for me, until I get a report that someone attacked my figs, then it starts charging across the universe.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 1:33 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: HHT official Thread.
Yeah, I was confused about that as well. Thought it was in seconds. But that field is in minutes, maximum is like 10 days.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Oct 30, 2011 1:34 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
John Pritchett wrote: Yeah, I was confused about that as well. Thought it was in seconds. But that field is in minutes, maximum is like 10 days. The actual maximum in TEDIT is 14400 Seconds (4 Hours), which is correct as the game enforces this setting in seconds. The $ and * screens would display that as 14400 Minutes (10 Days). Minutes is incorrect, it needs to say seconds on the $ and * screens.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 1:54 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
I have to say I'm impressed. We can run a good game, and bug fix at the same time! Who would have thought?
I'll keep an eye on the game, and next time it occurs I'll look to see if there's an active process on each node for the duplicate player.
I can say that we have no players "duping" in the game though.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 2:01 pm |
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