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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Players Names
T0yman wrote: Normal tactic of his to show in game be as annoying as possible and when a sysop is forced to make a change he CBY's. Oh wait I thought he was not going to play on any servers with the new version of TWGS....  He wasn't playing the game. He was just threre to mess around on Fedcomm.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Oct 20, 2011 11:19 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Players Names
Muss wrote: tell the truth. you left cause you were beatin down like a red headed step ho.  luckily, micro gave you an easy exit.  As always direct and to the point!
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Thu Oct 20, 2011 11:21 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Players Names
Cruncher wrote: Fed comm only displays the first 6 charactors of a players name. "silver" and "silver hey", both only show up as "silver" on fed com as to whom is speaking. Ah. I can see how that would be annoying. Never trust Fedcomm, eh? Private hails also truncate the sender's name, but they are introduced with the full name. If helpers don't pick up on this, well, their bad. Code: Tester 123 is hailing you! P Tester blah blah Tester 123 terminated the comm-link!
_________________ Suddenly you're Busted!
Last edited by Mongoose on Thu Oct 20, 2011 11:48 am, edited 1 time in total.
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| Thu Oct 20, 2011 11:45 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Players Names
-=orion=- wrote: how can you trust a sysop that goes into t-edit mid game and changes settings . . . I knows its just the name setting ...but thats just the start...what else might u change...? By that logic, how can you trust a player who exploits minor bugs? I know it's just names, but that's just the start. What else might you abuse?
_________________ Suddenly you're Busted!
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| Thu Oct 20, 2011 11:48 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Players Names
That issue has been around for a long time along with other spoofs. Traitor did a nice writeup on some of them. If you write scripts, you need to know how to handle spoofing. Spoofing is part of the game that you have to be aware of.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 20, 2011 11:51 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Players Names
Mongoose wrote: -=orion=- wrote: how can you trust a sysop that goes into t-edit mid game and changes settings . . . I knows its just the name setting ...but thats just the start...what else might u change...? By that logic, how can you trust a player who exploits minor bugs? I know it's just names, but that's just the start. What else might you abuse? I honestly didn't think anyone would object. No-one else is actually using an alias, they just logged in with fake handles instead.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Oct 20, 2011 12:05 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Players Names
Quote: This also leads to private computer messages getting sent to the wrong player if you're not careful. This is actually a bug, JP has/had systems in place so these types of things could not happen, but it's not functioning properly. It will be fixed. Uh, bug vs feature? This is just an opening for mild mischief, not serious exploitation. It should be an option, not 'fixed.' Much ado about nothing. I'm far more disturbed by the fact that a sysop altered a running game in progress to 'fix things.' Having an alias is part of the game.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Thu Oct 20, 2011 12:06 pm |
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-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
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 Re: Players Names
Muss wrote: tell the truth. you left cause you were beatin down like a red headed step ho.  luckily, micro gave you an easy exit. Knew it was you... asking for others to write you a macro to help beat us...lol... Maybe some truth... i like being there from the start... but just excuses... i'll go back to my turn games where i belong...
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| Thu Oct 20, 2011 12:21 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Players Names
It's a simple fix code wise. do not allow names that have the same first 6 letters. Then it can't be done. You all have a tendency to over think things
_________________ twarbase.com:23
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| Thu Oct 20, 2011 1:26 pm |
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-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
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 Re: Players Names
Master Blaster wrote: It's a simple fix code wise. do not allow names that have the same first 6 letters. Then it can't be done. You all have a tendency to over think things In a game at ice 9...i used General Zod and there was also a General Disarray....General Dissarray created a script and sent it to me that put a GZ in front of eventhing i typed on Fed and a GD in front of everything he said... but this was a friendly building game... name selection wasnt intentional...
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| Thu Oct 20, 2011 1:31 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Players Names
Promethius wrote: That issue has been around for a long time along with other spoofs. Traitor did a nice writeup on some of them. If you write scripts, you need to know how to handle spoofing. Spoofing is part of the game that you have to be aware of. I think spoofing will be fixed soon.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Thu Oct 20, 2011 1:50 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Players Names
Master Blaster wrote: It's a simple fix code wise. do not allow names that have the same first 6 letters. Then it can't be done. You all have a tendency to over think things You also have to ignore spaces in the first 6 letters.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Oct 20, 2011 2:17 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Players Names
Cruncher wrote: Promethius wrote: That issue has been around for a long time along with other spoofs. Traitor did a nice writeup on some of them. If you write scripts, you need to know how to handle spoofing. Spoofing is part of the game that you have to be aware of. I think spoofing will be fixed soon. It will have to include filtering out all in-game messages from Fedcomm. I've seen the "blasts off", "deployed fighters", "is powering up" spoofs tried and with some scripts they actually worked.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 20, 2011 2:22 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Players Names
Micro wrote: Master Blaster wrote: It's a simple fix code wise. do not allow names that have the same first 6 letters. Then it can't be done. You all have a tendency to over think things You also have to ignore spaces in the first 6 letters. If you just don't allow the same in the first 6 'characters' then you won't have to do anything with the rest of the game.
_________________ twarbase.com:23
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| Thu Oct 20, 2011 3:10 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Players Names
The game has always attempted to limit players from having names that can appear to be other players on the comms. It's been a known issue going back to the earliest days of TWv3. Unfortunately, at this point it no longer works. I will fix it.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Oct 20, 2011 4:51 pm |
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