| Author |
Message |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Players Names
Here is something odd that a player is doing on my server:  Player 10 is changing his name so that he can apear to be someone else on fedcomm. In the screen shot above, the player has changed their name to "Silver&bnsp;&bnsp;&bnsp;hey". The spaces cause the player name to appear the same as player 1 on Fedcom. Can we fix this so players must use names that appear unique on fedcomm?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Thu Oct 20, 2011 1:20 am |
|
 |
|
Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
|
 Re: Players Names
Why is this a problem? Fedcomm uses ANSI color to distinguish the name from the message.
If it's really a problem, a simpler solution would be to have the game insert a character that isn't allowed in names between the name and the message. Then it would be unambiguous even with ANSI off.
_________________ Suddenly you're Busted!
|
| Thu Oct 20, 2011 4:38 am |
|
 |
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
 Re: Players Names
Micro wrote: Here is something odd that a player is doing on my server:  Player 10 is changing his name so that he can apear to be someone else on fedcomm. In the screen shot above, the player has changed their name to "Silver&bnsp;&bnsp;&bnsp;hey". The spaces cause the player name to appear the same as player 1 on Fedcom. Can we fix this so players must use names that appear unique on fedcomm? JP and I have discussed this, he knows it's an issue. I'm hoping he fixes this after he gets done with the truce mode.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
| Thu Oct 20, 2011 6:51 am |
|
 |
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
 Re: Players Names
Mongoose wrote: Why is this a problem? Fedcomm uses ANSI color to distinguish the name from the message.
If it's really a problem, a simpler solution would be to have the game insert a character that isn't allowed in names between the name and the message. Then it would be unambiguous even with ANSI off. The problem happens when trying to distinguish one from another when both are talking on fed comm. Fed comm only displays the first 6 charactors of a players name. "silver" and "silver hey", both only show up as "silver" on fed com as to whom is speaking. This also leads to private computer messages getting sent to the wrong player if you're not careful. This is actually a bug, JP has/had systems in place so these types of things could not happen, but it's not functioning properly. It will be fixed.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
| Thu Oct 20, 2011 6:57 am |
|
 |
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
 Re: Players Names
Don't allow name changes, that is an option you can turn off/on.
If I remember correctly it is <H> General Editor Two <L> Allow Aliases? : No <- stops the name changing
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
| Thu Oct 20, 2011 8:06 am |
|
 |
|
-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
|
 Re: Players Names
Im playing in that game...I thought it was funny...I had a good laugh... In a tournament sure no name changes... but regular game lighten up... we all talk on ICQ or subspace...
|
| Thu Oct 20, 2011 8:31 am |
|
 |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Re: Players Names
Mongoose wrote: Why is this a problem? Fedcomm uses ANSI color to distinguish the name from the message.
If it's really a problem, a simpler solution would be to have the game insert a character that isn't allowed in names between the name and the message. Then it would be unambiguous even with ANSI off. Because players can impoeronate other players. In this case, it wasn't even someone who was actually playing in that game.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Thu Oct 20, 2011 9:46 am |
|
 |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Re: Players Names
T0yman wrote: Don't allow name changes, that is an option you can turn off/on.
If I remember correctly it is <H> General Editor Two <L> Allow Aliases? : No <- stops the name changing Done, but I didn't mind aliases until I found out about this anoyance.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Thu Oct 20, 2011 9:57 am |
|
 |
|
-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
|
 Re: Players Names
Micro wrote: T0yman wrote: Don't allow name changes, that is an option you can turn off/on.
If I remember correctly it is <H> General Editor Two <L> Allow Aliases? : No <- stops the name changing Done, but I didn't mind aliases until I found out about this anoyance. You changed the settings mid game... how inappropriate.... I guess you're the sysop but thats just not right... wait till the game is over... how can you trust a sysop that goes into t-edit mid game and changes settings... wait till after the game is over... what are u worried about... we were all having FUN last night...The key word WAS FUN.... I knows its just the name setting ...but thats just the start...what else might u change...?
|
| Thu Oct 20, 2011 10:00 am |
|
 |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Re: Players Names
-=orion=- wrote: You changed the settings mid game... how inappropriate.... I guess you're the sysop but thats just not right... wait till the game is over... i'm out... I changed it globally in all games. Sorry, but I felt it was necessary to do it imediatly. KB CBY's immediatly after I changed the setting. As I said before, he wasn't even playing in this game.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Thu Oct 20, 2011 10:09 am |
|
 |
|
-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
|
 Re: Players Names
Micro wrote: -=orion=- wrote: You changed the settings mid game... how inappropriate.... I guess you're the sysop but thats just not right... wait till the game is over... i'm out... I changed it globally in all games. Sorry, but I felt it was necessary to do it imediatly. KB CBY's immediatly after I changed the setting. As I said before, he wasn't even playing in this game. I just cby'd too...
|
| Thu Oct 20, 2011 10:12 am |
|
 |
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
 Re: Players Names
Micro wrote: -=orion=- wrote: You changed the settings mid game... how inappropriate.... I guess you're the sysop but thats just not right... wait till the game is over... i'm out... I changed it globally in all games. Sorry, but I felt it was necessary to do it imediatly. KB CBY's immediatly after I changed the setting. As I said before, he wasn't even playing in this game. Normal tactic of his to show in game be as annoying as possible and when a sysop is forced to make a change he CBY's. Oh wait I thought he was not going to play on any servers with the new version of TWGS....  Oh and let's not forget about a player then starts accusing a trusted sysop of changing other things in T-Edit. I wish they could come up with some thing new besides trying to stir things up for no reason. To quote a TWGS great "Vote With Your Feet"-SG & I add "Quietly".
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
| Thu Oct 20, 2011 10:58 am |
|
 |
|
-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
|
 Re: Players Names
T0yman wrote: Micro wrote: -=orion=- wrote: You changed the settings mid game... how inappropriate.... I guess you're the sysop but thats just not right... wait till the game is over... i'm out... I changed it globally in all games. Sorry, but I felt it was necessary to do it imediatly. KB CBY's immediatly after I changed the setting. As I said before, he wasn't even playing in this game. Normal tactic of his to show in game be as annoying as possible and when a sysop is forced to make a change he CBY's. Oh wait I thought he was not going to play on any servers with the new version of TWGS....  Oh and let's not forget about a player then starts accusing a trusted sysop of changing other things in T-Edit. I wish they could come up with some thing new besides trying to stir things up for no reason. To quote a TWGS great "Vote With Your Feet"-SG & I add "Quietly". You're right probably shouldnt accuse him of things like that... but what is the issue...? did u get complaints from any one... i think 6 or 7 of us were on... As for voting with my feet ...i did... I know his site will go on as will my life... Just not sure why we're changing a none issue...
|
| Thu Oct 20, 2011 11:06 am |
|
 |
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
 Re: Players Names
I have seen in the past it cause some issues with some poorly wrote scripts, people tend to talk to someone they think they know and giving detailed info to the wrong player. It is a tactic I have seen KB use several times in the past and it usually ends up causing enough of a problem that more than 1 or 2 end up leaving. If it does not effect game play and it preserves what the original intent of the game was about then why not just nip it in the bud. I have had to change Corp names due to a bug in SWATH that would crash it if you did a corp listing and the name was to long. Sometimes Sysops are forced to make changes without warning, and we take the responsibility of someone not liking it. But since you yourself said it was a NON-Issue why CBY?
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
| Thu Oct 20, 2011 11:16 am |
|
 |
|
Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
|
 Re: Players Names
tell the truth. you left cause you were beatin down like a red headed step ho.  luckily, micro gave you an easy exit.
|
| Thu Oct 20, 2011 11:18 am |
|
 |
|