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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: RPs TWGS v2.13
Micro wrote: John Pritchett wrote: Sure, I understand that. But as the developer, I'd like to know what it is holding people back so I can make the software better. If it's just a dislike for me, not much I can do about that. If the unwanted "changes" are bug fixes, well, it has always been my practice to turn popular bugs into features if enough people want them. I'm not aware of any such bugs at this time. I grilled Kewlbreeze really hard in *another forum*, and wasn't able to get much. He is now on the defensive and responds to everything with insults instead of answering questions. The one example that he gave was the @ command being reformatted. This was fixed in 2.04, so I don't understand his position. He also said something about "hundredths" missing, but won't explain to me what he is talking about. He was talking about changes and additions to prompts that broke scripts. These were easily fixed. These changes were discussed each time we ran into a prompt change, this was back before the wide beta release. Everyone that played and practiced for the ICE tourney on the beta before Rev decided to move it to 1.03 for that tourney knew about the changes and fixed their scripts accordingly. The real benefit is having mombot tools that work both in 1.03 AND 2.xx H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Oct 14, 2011 3:54 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: RPs TWGS v2.13
Yeah, the truth is I've tried very hard to accomodate both scripters and non-scripters, but they're trying to convince people otherwise. I can ban them from this forum for that nonsense, but unfortunately they're free to say whatever they want elsewhere. All I can do is continue to keep the promise I made, which is to not take away their game, no matter how little they appreciate that effort. And if anyone thinks I've failed on that promise, come to me personally and tell me how I've failed, and I'll try to fix it.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Oct 14, 2011 5:14 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: RPs TWGS v2.13
John Pritchett wrote: Yeah, the truth is I've tried very hard to accomodate both scripters and non-scripters, but they're trying to convince people otherwise. I can ban them from this forum for that nonsense, but unfortunately they're free to say whatever they want elsewhere. All I can do is continue to keep the promise I made, which is to not take away their game, no matter how little they appreciate that effort. And if anyone thinks I've failed on that promise, come to me personally and tell me how I've failed, and I'll try to fix it. I appreciate all your efforts JP. It always seems to slip people mind that this is a game, meant for fun. We need a good pillow fight to fluff up the pillows. I don't care what it is in life, change is change, and often cascades. Buy a new TV and your old cables may not work resulting in having to change them. Put a new alternator in your car, and the belts go bad. I keep saying stuff like this, but people should realize that it's going to be impossible for you to update Tradewars, and make it so that EVERY script will still work. I thought the scripters found the challenge of scripting half the fun of the game. They should also be able to update their scripts, and I'd think they might like to do it while you're still working on it, so that if they find something that may improve their scripting ability, or that creates a brick wall in their scripts, they can talk to you about it, and see if a resolution can be found before you make the "final" and get busy with your other better paying jobs.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 14, 2011 6:33 am |
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miltoncjr
Corporal
Joined: Thu Aug 18, 2011 3:36 pm Posts: 6
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 Re: Running mutli-servers on the same machine
Quote from JP: "No, it's not possible to run two servers on one machine."
Technically it is possible to run more than 1 server on the same machine. Using VM Technology and little routing of ports to each VM Guest Machine(s). Depends on your System, CPU and the amount of CPU Cores you have as to the performance though.
So if anyone needs a second server, i say go for it!
_________________ Milton's Planet
MBBS HVS - Telnet - miltonplanet.no-ip.org Port: 23 TWGS EIS - Telnet - miltonplanet.no-ip.org Port: 2002
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| Fri Oct 14, 2011 7:00 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Running mutli-servers on the same machine
miltoncjr wrote: Quote from JP: "No, it's not possible to run two servers on one machine."
Technically it is possible to run more than 1 server on the same machine. Using VM Technology and little routing of ports to each VM Guest Machine(s). Depends on your System, CPU and the amount of CPU Cores you have as to the performance though.
So if anyone needs a second server, i say go for it! JP was only saying that it wasn't possible to run it via two different directories on the same machine as we often do with programs. There is always the VM option, but I didn't choose that route.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 14, 2011 7:14 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: RPs TWGS v2.13
Runaway Proton wrote: I don't care what it is in life, change is change, and often cascades. Buy a new TV and your old cables may not work resulting in having to change them. Put a new alternator in your car, and the belts go bad. I keep saying stuff like this, but people should realize that it's going to be impossible for you to update Tradewars, and make it so that EVERY script will still work. They say that it's not a problem for them, as they can easily update their scripts to work around stuff like a prompt change. They say they are concerned about the public scripts that no-one is willing to update. They don't used these scripts, and the players that do use them are not programmers and don't know how to update the scripts. My problem with this is that they are refusing to report what the problems are, and they claim that JP is unwilling to fix them. How do they expect JP to fix the stuff they won't tell him about?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Fri Oct 14, 2011 7:23 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Running mutli-servers on the same machine
miltoncjr wrote: Quote from JP: "No, it's not possible to run two servers on one machine."
Technically it is possible to run more than 1 server on the same machine. Using VM Technology and little routing of ports to each VM Guest Machine(s). Depends on your System, CPU and the amount of CPU Cores you have as to the performance though.
So if anyone needs a second server, i say go for it! 2 Servers running to the public means 2 sets of codes.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Oct 14, 2011 7:46 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Running mutli-servers on the same machine
T0yman wrote: 2 Servers running to the public means 2 sets of codes. Correct T0yman, and I want to be clear that I asked JP about doing this temporarily before I put up both versions.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 14, 2011 7:54 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: RPs TWGS v2.13
Micro wrote: They say they are concerned about the public scripts that no-one is willing to update. They don't used these scripts, and the players that do use them are not programmers and don't know how to update the scripts. My problem with this is that they are refusing to report what the problems are, and they claim that JP is unwilling to fix them. How do they expect JP to fix the stuff they won't tell him about? I've been thinking about that statement. It's true that a lot of people, even myself, rely on scripts that are public. (I do have a few friends who have shared) Those who rely on public scripts will quickly find themselves outgunned, and won't play much (Such as myself) therefore not growing the community anymore. I don't know of many public scripters out there anymore. I also don't know what of the older public scripts are "broken" as I don't really use them. Maybe this stuff has already been determined, but if it's being said they need fixed, or we need changes in JP's code so they will run, lets get that data to JP! I'd be willing to open a game, turn off death delay, and let players go at it and test these common scripts. I'd like feedback on the forums with what scripts you ran, and if they work or not, and if they fail, give that data so they can be fixed. Perhaps we could find some scripters willing to update some of the public scripts that need it (if they do) and JP can fix any code that needs fixing (If needed).
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
Last edited by Runaway Proton on Fri Oct 14, 2011 1:18 pm, edited 2 times in total.
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| Fri Oct 14, 2011 10:09 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: RPs TWGS v2.13
Just as JP is relying on bug reports, so do scripters and they seldom come in, and that is not because the scripts are so well written that they do not contain bugs. The player finds an issue, and if the source is open, they try and fix it or have someone they know give it a shot. It is seldom that they report it back to the author - maybe because they don't know who wrote it sometimes. Another issue is that public scripts get changes made that the original author knows nothing about, and if a bug is reported, it may not be anything that he/she wrote. I have seen scripts where my header was removed as the author and claimed by another person (proAssetCheck was one). It really doesn't bother me until someone actually says my script is buggy and it wasn't something I added that caused the problem. I've got enough bugs to call my own. 
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Oct 14, 2011 10:48 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: RPs TWGS v2.13
It is smoke and mirrors by some players that just refuse to change. Most scripts require a single line added for a new trigger that then allows the script to be used in both old and new. If there is a script someone was having issue with another person stepped up and fixed it. But as we keep having these discussions more and more people that write scripts are leaving or at least not posting. But the community of trade wars shrinking is nothing new we need to find a way to get more players interested. More players will bring more people that enjoy the scripting aspect that this game allows.
If JP wanted to break scripts all he would have to do is change what everyone triggers on but he hasn't done that. As a matter of fact the ones that were reported to JP he changed back. The only area I know of that changed completely was T-Edit and I rewrote my sweeper script in a couple days from scratch. No complaints from me since I enjoy writing server side scripts.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Oct 14, 2011 10:56 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: RPs TWGS v2.13
T0yman wrote: ... I enjoy writing server side scripts. You enjoy going to the dentist and riding a Harley too...
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Oct 14, 2011 11:02 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: RPs TWGS v2.13
In general, if you're using a script on one version, and it breaks on update, I consider that a bug. I never intentionally change something, but it's hard to keep output "binary equivalent" from version to version. There are times when a change is necessary, but I'd like to be told that something is broken and be able to consider the situation and weigh the value of the change vs the inconvenience, or worse, that it may cause players. It is never my intention for a new version to break anyone's tools. Tools are a fact of life of this game today.
Believe me, if I really did want to harass scripters with every new version, it would be very easy to do that. I think the small number of issues should be evidence enough of my commitment to keeping the game's output stable from version to version.
The recent TEDIT changes are a rare and special case. I went to several very active TEDIT scripters to work with them to keep their scripts going through the major TEDIT update, but the feedback I got was overhaul TEDIT and we'll adapt. Now that TEDIT has been cleaned up, I don't expect it to change, and any new changes that break scripts should be reported as bugs.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Oct 14, 2011 11:04 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: RPs TWGS v2.13
Promethius wrote: T0yman wrote: ... I enjoy writing server side scripts. You enjoy going to the dentist and riding a Harley too... Well I enjoy having teeth that I don't keep in a jar beside the bed and I enjoy riding any kind of motorcycle but yea Harley is preferred... lol
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Oct 14, 2011 11:07 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: RPs TWGS v2.13
I could ride my Harley to the dentist, in a lightning storm, and it would still be more enjoyable than dealing with "some players"** ;)
**EIS does not consider any paying customer to be among the "some players" group, regardless of any complaints or attacks they have made. Paying customers are always right.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Oct 14, 2011 11:12 am |
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