Forum rules
This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.
Details of Sector Fig Limit feature
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Details of Sector Fig Limit feature
Oso wrote: I know you asked this to T0yman, but I can give you my mentality- I wouldn't bother bringing my deployments into compliance, I'd just make sure I didn't lose any base sector figs when things are revoked. The same applies for overloading planets. If I think I'm going to be invaded during the day, I would put all the planets in the sector that I can and then move them out right before extern. Would that change as well to a random time during the day? Yes, but optionally. If you use realtime extern, then yes, I would include that. Anything that's done once at extern would be a candidate for being managed in realtime so that it's truly enforced. Plus, you could have radiation clearing in realtime, NavHaz dissipating in realtime, etc. Ports could upgrade exactly one day after they started, or Citadels upgrade. You get the idea. Because it's such a big change, it may be a v4 feature rather than v3. But it's something I've always felt needed to be addressed.
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| Wed Sep 14, 2011 1:44 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Details of Sector Fig Limit feature
Micro wrote: Why not check it when a player trys to deploy a fig?
I know that this would currently require a lengthy process of counting all the deployed figs from the sector data, but you could add a field to each player and corp that just hold the current number of deployed figs and update this field every time figs are deployed, picked up, or destroyed.
If a player tries to join a corp that would result in too many figs, he could simply be told that he cannot join until he reduces his fig count. Right, that's what I'm thinking. And your last point answers my question about what to do with players joining corps. I don't think that's too big an issue. The player just needs to clean up fig deployments before he's allowed in. So when you count total fig deployments for a Corp, you're counting both Corp and personal figs for all members of the Corp?
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| Wed Sep 14, 2011 1:47 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Details of Sector Fig Limit feature
John Pritchett wrote: So when you count total fig deployments for a Corp, you're counting both Corp and personal figs for all members of the Corp? I would say yes.
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| Wed Sep 14, 2011 1:54 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Details of Sector Fig Limit feature
That's the most clean approach.
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| Wed Sep 14, 2011 2:37 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Details of Sector Fig Limit feature
John Pritchett wrote: T0yman, in your experience, do players ignore the rule throughout the day, then bring their deployments into compliance with the rule at extern? If not, then why not? We see this with figging the MSLs, and with running mixed-alignment corps, so why not this? I can see where it might not be worthwhile in turn limited games, but in unlim games, I don't see any penalty for breaking this rule, as long as you're careful about it. I ran my script at different times of the day, normal was every 24 but never at extern. If I read in the logs that someone got caught I would set the timer to every 3 or 4 hours to keep them in line. Once there were no violations I would change back to once every 24. I only had one corp that was constantly over and we found that their script was miscounting, worked with them to fix the issue. Usually it was never more than 5 or so over, but with a threat of losing millions people tend to pay attention since that could be a game changer. I ran another script that just policed the MSL's and Fed Space since I only allowed 1 Toll fig 4 sectors out from Dock/Fed Space/MSL's/Class 0's. If the fig was Offensive or Defensive even if 1 I had it automatically removed. This allows for people to freely move around and trade without paying toll after toll or being blockaded. Oso wrote: I know you asked this to T0yman, but I can give you my mentality- I wouldn't bother bringing my deployments into compliance, I'd just make sure I didn't lose any base sector figs when things are revoked. The same applies for overloading planets. If I think I'm going to be invaded during the day, I would put all the planets in the sector that I can and then move them out right before extern. Would that change as well to a random time during the day? If you have over 500 when the check is done and you lost a gate worth of figs for not being in compliance you wouldn't do it twice. Well I guess maybe someone would. Micro wrote: If a player tries to join a corp that would result in too many figs, he could simply be told that he cannot join until he reduces his fig count. John Pritchett wrote: Right, that's what I'm thinking. And your last point answers my question about what to do with players joining corps. I don't think that's too big an issue. The player just needs to clean up fig deployments before he's allowed in.
So when you count total fig deployments for a Corp, you're counting both Corp and personal figs for all members of the Corp? Yep this is what I was saying in my first post. 
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Last edited by T0yman on Wed Sep 14, 2011 2:52 pm, edited 1 time in total.
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| Wed Sep 14, 2011 2:47 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Details of Sector Fig Limit feature
Ok, I like that. It keeps them guessing. Of course, right now I only have two options for my version. Either extern or on the fly. If/when I add a realtime extern process, then I could do what you're describing. But for now, I think realtime is better than at extern.
Do you think that the restriction on placing figs in MSLs should be imposed as part of truce rules, part of a fig limit option, or both? I'm starting to see some crossover between truce rules and fig deployment limits.
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| Wed Sep 14, 2011 2:52 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Details of Sector Fig Limit feature
John Pritchett wrote: Ok, I like that. It keeps them guessing. Of course, right now I only have two options for my version. Either extern or on the fly. If/when I add a realtime extern process, then I could do what you're describing. But for now, I think realtime is better than at extern.
Do you think that the restriction on placing figs in MSLs should be imposed as part of truce rules, part of a fig limit option, or both? I'm starting to see some crossover between truce rules and fig deployment limits. I like the option of having both, building games are necessarily truce games. Most building games typically have a limited truce (15 or 30 days) then it is basically open season to attack/invade but still with rules set forth to allow players to join and get started.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Wed Sep 14, 2011 4:42 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Details of Sector Fig Limit feature
John Pritchett wrote: Do you think that the restriction on placing figs in MSLs should be imposed as part of truce rules, part of a fig limit option, or both? Seems more like a truce rule to me. Have you considered allowing (or even forcing) players to convert their personal assets to corporate upon joining a corp? This wouldn't just simplify the fig limit issue. It would also be convenient in other ways. And it would hinder cross-corping.
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| Wed Sep 14, 2011 5:54 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: Details of Sector Fig Limit feature
A single toll fighter should be acceptable for MSL, it is useful for buydowns at class 0 ports and the like.
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| Wed Sep 14, 2011 7:39 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Details of Sector Fig Limit feature
Mongoose wrote: John Pritchett wrote: Do you think that the restriction on placing figs in MSLs should be imposed as part of truce rules, part of a fig limit option, or both? Seems more like a truce rule to me. Have you considered allowing (or even forcing) players to convert their personal assets to corporate upon joining a corp? This wouldn't just simplify the fig limit issue. It would also be convenient in other ways. And it would hinder cross-corping. What if it's an LLC? (snicker)
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| Wed Sep 14, 2011 10:12 pm |
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Thorindude
Sergeant Major
Joined: Sun Jun 26, 2011 5:29 am Posts: 69
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 Re: Details of Sector Fig Limit feature
@V'Ger: It seems like a safe assumption that buydowns are going away...
That is one of the few areas of [almost] universal agreement that are clearly errors in the program, that buydowns are abuse and not a legitimate strategy.
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| Wed Sep 14, 2011 10:15 pm |
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Archy
Immortal Op
Joined: Fri Jun 25, 2010 6:33 am Posts: 257 Location: Sydney Australia
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 Re: Details of Sector Fig Limit feature
Thorindude wrote: @V'Ger: It seems like a safe assumption that buydowns are going away...
That is one of the few areas of [almost] universal agreement that are clearly errors in the program, that buydowns are abuse and not a legitimate strategy. how does one put shields on their planet without the ability to do a buydown?
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| Wed Sep 14, 2011 10:33 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Details of Sector Fig Limit feature
Archy wrote: Thorindude wrote: @V'Ger: It seems like a safe assumption that buydowns are going away...
That is one of the few areas of [almost] universal agreement that are clearly errors in the program, that buydowns are abuse and not a legitimate strategy. how does one put shields on their planet without the ability to do a buydown? I'm assuming he means buy outs and not buy downs. It would be ludicrous to think that port buy downs would be considered abuse.
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| Thu Sep 15, 2011 12:01 am |
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Archy
Immortal Op
Joined: Fri Jun 25, 2010 6:33 am Posts: 257 Location: Sydney Australia
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 Re: Details of Sector Fig Limit feature
ahh thanks... i should have realised 
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| Thu Sep 15, 2011 12:46 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Details of Sector Fig Limit feature
All this talk about fig restrictions .. a few sysops (myself included) have these script to monitor MSL and adj's for truce ... but what is missing is on the TWGS side .. a way to eliminate limps from sectors.
They will remain even with sweeper scripts.
just a bit of input.
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| Thu Sep 15, 2011 1:02 am |
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