Limiting access to a game...
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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 Re: Limiting access to a game...
Micro wrote: Oso wrote: I suppose that would depend on the level of sophistication of your router. I wouldn't think a Linksys would be that sophisticated  LOL. You'd be right in most cases. I have the Wireless G version, and I've been thinking about putting DD-WRT on it. I have one of those modded ones here at work for out other building. They are pretty fantastic at what they do. I put that DD-WRT on mine and I love it. H
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Curing ignorance and terminal stupidity since 1999.
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| Fri Sep 02, 2011 11:25 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Limiting access to a game...
Oso wrote: If done properly, it will kill internet connectivity to the PC hosting TWGS. Anyone who was on when the time is up will be disconnected. The router itself will stop serving packets to or from the internet to that PC. Then how would you selectively shut down a single game while leaving the others up? I could setup a virtual machine and take it down on a schedule, assign that NAT ip an external port, and end up with 2 servers... one that we keep up, and one that goes down on a schedule. And for just 2 permutations (1 game that goes down, the rest that stay up), that's perfectly feasible. But what if you have 10 games, 4 of which are on odd schedules and 6 that stay up all the time? How would you do that? Using the router, a firewall, a VM, whatever, it works... but it scales poorly. That's why having an option in TWGS is optimal, it scales better and is easier to setup.
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| Fri Sep 02, 2011 7:45 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Limiting access to a game...
Question? If you run a VM copy with TWGS and one that isn't won't you need 2 licenses since technically your running 2 servers?
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| Fri Sep 02, 2011 7:55 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Limiting access to a game...
Why not just use the new scheduling feature in TWGS 2.08?
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| Fri Sep 02, 2011 10:49 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Limiting access to a game...
t0yman, the only restriction is that you only run one public game per license.
Well, let me modify that a bit. Not all games are public. There should be one game that's for active playing. You're free to run seperate instances for building and testing games, whatever.
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| Sat Sep 03, 2011 12:07 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Limiting access to a game...
Micro wrote: Why not just use the new scheduling feature in TWGS 2.08? Nod, which is kind of where I was going with that. 
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Sep 03, 2011 10:27 am |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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 Re: Limiting access to a game...
Singularity wrote: Oso wrote: If done properly, it will kill internet connectivity to the PC hosting TWGS. Anyone who was on when the time is up will be disconnected. The router itself will stop serving packets to or from the internet to that PC. Then how would you selectively shut down a single game while leaving the others up? I could setup a virtual machine and take it down on a schedule, assign that NAT ip an external port, and end up with 2 servers... one that we keep up, and one that goes down on a schedule. And for just 2 permutations (1 game that goes down, the rest that stay up), that's perfectly feasible. But what if you have 10 games, 4 of which are on odd schedules and 6 that stay up all the time? How would you do that? Using the router, a firewall, a VM, whatever, it works... but it scales poorly. That's why having an option in TWGS is optimal, it scales better and is easier to setup. Well, crap. I fail at reading comprehension. I was assuming he wanted his TWGS only accessible on the weekend, and not just one game on the TWGS. My method would only work for the whole TWGS, not for a single game. 
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Sat Sep 03, 2011 3:44 pm |
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