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 How's the latest version on twgs.classictw.com? 
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Unread post How's the latest version on twgs.classictw.com?
I don't know how much this is being played right now. I haven't had any reports of issues. Does this version seem stable? I'd like to get it out the door, but to get a little play time on it before pushing it out.

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Fri Aug 26, 2011 2:46 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
It's looking good. :) Go for it!

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Fri Aug 26, 2011 4:11 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Cruncher's stamp of approval ;) I love it.

Hey, did you get any player vs player combat testing in? Photons? Mine detonation? All things I've mucked with in this version.

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Fri Aug 26, 2011 4:33 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
This might not be a bug in the latest version but in an older version, dunnow. Anyway, a game I'm playing on another server, game S, the Ferrengi game that banged a few weeks ago. They're running an edit where most planets reach level 4 before first extern. I love this! But there's a bug. Let's say you have l3 and want to go to l4 and have everything you need. Since l4 is instant, you don't have to wait any time. But what it actually says is that because of modern technology blah blah blah, your planetary shielding system will be ready in 0 days! In other words, it's telling you one level higher than it should. My theory is that you confirm the build, it starts the build, and in an edit with instant upgrades it finishes the upgrade, *then* it tells you your (current level + 1) will be completed in X days. Problem is, current level is now the new level!


Fri Aug 26, 2011 7:22 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
John Pritchett wrote:
Cruncher's stamp of approval ;) I love it.

Hey, did you get any player vs player combat testing in? Photons? Mine detonation? All things I've mucked with in this version.


PvP has been pretty one-sided, aka pdrop kill.

We had a nice invasion Thursday, I expect more to some shortly. ;)

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Fri Aug 26, 2011 9:58 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Ok, looking into it...

I guess it depends on how old the version. I know I addressed this bug at some point, so if it's still a problem, it means I didn't get it fixed entirely. But the citadel level is stored to a variable before doing the upgrade, so even if the upgrade goes immediately and the Citadel increases, it won't change the level that's displayed here.

Cruncher, the main thing is whether or not the player was online when you attacked. That's what needs to be tested, attacking online players.

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Sat Aug 27, 2011 1:07 am
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Unread post Re: How's the latest version on twgs.classictw.com?
John Pritchett wrote:
Cruncher, the main thing is whether or not the player was online when you attacked. That's what needs to be tested, attacking online players.


There's no attacking PvP, they all use pdrop scripts. These guys are playing as they normally would in any game. Planets as weapons. Game A

Oh wait.. you turned on the new PvP thingie... I'll have to dupe in sandbox and give it a try. :)

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Sat Aug 27, 2011 7:09 am
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Unread post Re: How's the latest version on twgs.classictw.com?
I like the MSL... nice feature... (i think its this game) i dont get out of my bubble much... but i did notice the MSL.... At this point in that game testing is tough to do...u leave your bubble u might die... Fed space is littered with navhav.... but I do like the MSL... and no issues...


Sat Aug 27, 2011 11:46 am
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Unread post Re: How's the latest version on twgs.classictw.com?
-=orion=- wrote:
I like the MSL... nice feature... (i think its this game) i dont get out of my bubble much... but i did notice the MSL.... At this point in that game testing is tough to do...u leave your bubble u might die... Fed space is littered with navhav.... but I do like the MSL... and no issues...


You must get out more dear. :)

Fed clearing MSL's has always been an extern routine. Well, maybe not always but at least since the mid 90's.

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Sat Aug 27, 2011 12:41 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Really... i guess i wasnt clear... I had a MSL appear next to sector number when i went to a MSL sector... thanks for the smart Butt reply...


Last edited by -=orion=- on Sat Aug 27, 2011 1:27 pm, edited 1 time in total.



Sat Aug 27, 2011 1:15 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
-=orion=- wrote:
Really... i guess i wasnt clear... I had a MSL appear next to sector number when i went to a MSL sector... thanks for the smart Butt reply... ...


smart BUTT ? I can't say a** ... Butt...Butt...Butt .... guess not...


Last edited by -=orion=- on Sat Aug 27, 2011 1:28 pm, edited 1 time in total.



Sat Aug 27, 2011 1:16 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Cruncher wrote:
-=orion=- wrote:
I like the MSL... nice feature... (i think its this game) i dont get out of my bubble much... but i did notice the MSL.... At this point in that game testing is tough to do...u leave your bubble u might die... Fed space is littered with navhav.... but I do like the MSL... and no issues...


You must get out more dear. :)

Fed clearing MSL's has always been an extern routine. Well, maybe not always but at least since the mid 90's.



Command [TL=05:53:55]:[1] (?=Help)? : [MSL] :

Notice the MSL when i went to terra ...that wasnt there in the 90's

Nice feature...JP... I believe this is the only game i've seen this feature...


Sat Aug 27, 2011 1:21 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Isn't that a mombot feature?

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Sat Aug 27, 2011 2:23 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
Singularity wrote:
Isn't that a mombot feature?


I think it was added in Swath a couple versions ago, if memory serves me correctly. But yes mombot shows MSL's too.

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Sat Aug 27, 2011 2:44 pm
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Unread post Re: How's the latest version on twgs.classictw.com?
i use swath and mombot in every game and this is the only one ive noticed it in


Sat Aug 27, 2011 3:15 pm
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