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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: What is fair game play?
John Pritchett wrote: Ahh, ok, so this isn't a dupe farming tactic. Yeah, that is a bit more gray. It's true that the op has an option that can limit, though I would also point out that there are valid reasons to want death delay off without necessarily wanting to allow this tactic. Maybe an extension of the death delay setting would be to set a number of times before the delay kicks in? This would allow ops to keep the game moving at a good pace without exposing the game to this tactic of CBY cashing. I totally get why some people want death delay off, but I don't think it's because they think CBY cashing is a great thing. Or limit the number of deaths to 3 or 5 per day. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Thu Aug 25, 2011 3:30 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
Yeah, I think that might be a useful setting that would allow gameops to specifically address this tactic while still allowing players to return quickly after a death, and still supporting restart assets.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 25, 2011 3:55 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: What is fair game play?
Big D wrote: No arguement here. I was just explaining to Silence what it was. The only time I've used it was in one game, and that was only to write a script where a solo player could do it and to pass the script out publicly. The only reason I did that is because I think it's unfair for some be able to use tactics like that and other not have the means if they chose to do so. What is Alien Planet farming?
_________________
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| Thu Aug 25, 2011 5:27 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: What is fair game play?
Custom number of deaths per #SD# would be a cool setting. 2 is a good default, but maybe 10 makes a better count?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Thu Aug 25, 2011 5:46 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: What is fair game play?
Cruncher wrote: Big D wrote: No arguement here. I was just explaining to Silence what it was. The only time I've used it was in one game, and that was only to write a script where a solo player could do it and to pass the script out publicly. The only reason I did that is because I think it's unfair for some be able to use tactics like that and other not have the means if they chose to do so. What is Alien Planet farming? That may have been fixed in the later verion. But when a player pops a planet in alien space, they fill it with product sometimes when they claim it. The player then later on takes that sector lays a bunch of figs and moves that product to a mobile planet. He then sells that product with a planet trader and repeats the process.
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| Thu Aug 25, 2011 5:54 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
I'm not sure if that's fixed, so let's keep an eye on it. Now would be a good time to fix it if other changes I've made have not already.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 25, 2011 6:27 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: What is fair game play?
John Pritchett wrote: Ahh, ok, so this isn't a dupe farming tactic. Yeah, that is a bit more gray. It's true that the op has an option that can limit, though I would also point out that there are valid reasons to want death delay off without necessarily wanting to allow this tactic. Maybe an extension of the death delay setting would be to set a number of times before the delay kicks in? This would allow ops to keep the game moving at a good pace without exposing the game to this tactic of CBY cashing. I totally get why some people want death delay off, but I don't think it's because they think CBY cashing is a great thing. Remove the start-up cash for re-entry within a specified time-frame - say an hour, or cut the cash to 5k to slow it down. In an SZ edit you come back at 750k - a cby script will outcash any method that I know of in this edit. Removing the cash still allows for unlimited mothing which the lack of death delay allows (reason I won't play that type of game).
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Aug 25, 2011 6:41 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: What is fair game play?
Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Aug 25, 2011 6:48 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
Good ideas there as well. I'll give this a look.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 25, 2011 6:50 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: What is fair game play?
Another way to accomplish this is to make them wait until the top of the hour before they can get back in. I mean if you are torped, you have to wait until the top of the hour to get turns back.
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| Thu Aug 25, 2011 6:58 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
That's true, though I'm sure there are some who'd want to be able to get back in immediately, yet still not want to allow this kind of cashing. If it's possible to limit the cashing without restricting the game in any other way, that's the best solution. Top of the hour is way better than next day, but if I can avoid that restriction, I should.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 25, 2011 7:07 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: What is fair game play?
Singularity wrote: Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing. That would take care of cby cashing but not the ability to moth an enemy's sector over and over H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 26, 2011 8:09 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: What is fair game play?
Helix wrote: Singularity wrote: Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing. That would take care of cby cashing but not the ability to moth an enemy's sector over and over H You could also limit the figs and holds after the first death, or do it on a scale: 1st death 100% of initial settings 2nd death 50% 3rd death 25% 4th death 10%
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
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| Fri Aug 26, 2011 10:05 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: What is fair game play?
Micro wrote: Helix wrote: Singularity wrote: Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing. That would take care of cby cashing but not the ability to moth an enemy's sector over and over H You could also limit the figs and holds after the first death, or do it on a scale: 1st death 100% of initial settings 2nd death 50% 3rd death 25% 4th death 10% The only problem is 10% is still enough to make CBY cashing profitable. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 26, 2011 10:55 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
I think the idea of giving you assets when you die is more important when you're a new player than later. If you just need to have cash on hand when you restart, maybe the game could give you assets if you don't have enough of your own, or take them from the bank/Citadel or whatever if you do?
In addition to that, however, I do think there needs to be a limit to the number of deaths before you're locked out.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Aug 26, 2011 11:26 am |
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