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 What is fair game play? 
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Unread post Re: What is fair game play?
John Pritchett wrote:
Ahh, ok, so this isn't a dupe farming tactic. Yeah, that is a bit more gray. It's true that the op has an option that can limit, though I would also point out that there are valid reasons to want death delay off without necessarily wanting to allow this tactic. Maybe an extension of the death delay setting would be to set a number of times before the delay kicks in? This would allow ops to keep the game moving at a good pace without exposing the game to this tactic of CBY cashing. I totally get why some people want death delay off, but I don't think it's because they think CBY cashing is a great thing.


Or limit the number of deaths to 3 or 5 per day.

H

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Thu Aug 25, 2011 3:30 pm
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Unread post Re: What is fair game play?
Yeah, I think that might be a useful setting that would allow gameops to specifically address this tactic while still allowing players to return quickly after a death, and still supporting restart assets.

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Thu Aug 25, 2011 3:55 pm
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Unread post Re: What is fair game play?
Big D wrote:
No arguement here. I was just explaining to Silence what it was. The only time I've used it was in one game, and that was only to write a script where a solo player could do it and to pass the script out publicly. The only reason I did that is because I think it's unfair for some be able to use tactics like that and other not have the means if they chose to do so.


What is Alien Planet farming?

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Thu Aug 25, 2011 5:27 pm
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Unread post Re: What is fair game play?
Custom number of deaths per #SD# would be a cool setting. 2 is a good default, but maybe 10 makes a better count?

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Thu Aug 25, 2011 5:46 pm
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Unread post Re: What is fair game play?
Cruncher wrote:
Big D wrote:
No arguement here. I was just explaining to Silence what it was. The only time I've used it was in one game, and that was only to write a script where a solo player could do it and to pass the script out publicly. The only reason I did that is because I think it's unfair for some be able to use tactics like that and other not have the means if they chose to do so.


What is Alien Planet farming?


That may have been fixed in the later verion. But when a player pops a planet in alien space, they fill it with product sometimes when they claim it. The player then later on takes that sector lays a bunch of figs and moves that product to a mobile planet. He then sells that product with a planet trader and repeats the process.


Thu Aug 25, 2011 5:54 pm
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Unread post Re: What is fair game play?
I'm not sure if that's fixed, so let's keep an eye on it. Now would be a good time to fix it if other changes I've made have not already.

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Thu Aug 25, 2011 6:27 pm
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Unread post Re: What is fair game play?
John Pritchett wrote:
Ahh, ok, so this isn't a dupe farming tactic. Yeah, that is a bit more gray. It's true that the op has an option that can limit, though I would also point out that there are valid reasons to want death delay off without necessarily wanting to allow this tactic. Maybe an extension of the death delay setting would be to set a number of times before the delay kicks in? This would allow ops to keep the game moving at a good pace without exposing the game to this tactic of CBY cashing. I totally get why some people want death delay off, but I don't think it's because they think CBY cashing is a great thing.


Remove the start-up cash for re-entry within a specified time-frame - say an hour, or cut the cash to 5k to slow it down. In an SZ edit you come back at 750k - a cby script will outcash any method that I know of in this edit. Removing the cash still allows for unlimited mothing which the lack of death delay allows (reason I won't play that type of game).

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Thu Aug 25, 2011 6:41 pm
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Unread post Re: What is fair game play?
Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing.

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Thu Aug 25, 2011 6:48 pm
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Unread post Re: What is fair game play?
Good ideas there as well. I'll give this a look.

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Thu Aug 25, 2011 6:50 pm
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Unread post Re: What is fair game play?
Another way to accomplish this is to make them wait until the top of the hour before they can get back in. I mean if you are torped, you have to wait until the top of the hour to get turns back.


Thu Aug 25, 2011 6:58 pm
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Unread post Re: What is fair game play?
That's true, though I'm sure there are some who'd want to be able to get back in immediately, yet still not want to allow this kind of cashing. If it's possible to limit the cashing without restricting the game in any other way, that's the best solution. Top of the hour is way better than next day, but if I can avoid that restriction, I should.

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Thu Aug 25, 2011 7:07 pm
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Unread post Re: What is fair game play?
Singularity wrote:
Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing.

That would take care of cby cashing but not the ability to moth an enemy's sector over and over

H

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Fri Aug 26, 2011 8:09 am
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Unread post Re: What is fair game play?
Helix wrote:
Singularity wrote:
Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing.

That would take care of cby cashing but not the ability to moth an enemy's sector over and over

H

You could also limit the figs and holds after the first death, or do it on a scale:

1st death 100% of initial settings
2nd death 50%
3rd death 25%
4th death 10%

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Fri Aug 26, 2011 10:05 am
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Unread post Re: What is fair game play?
Micro wrote:
Helix wrote:
Singularity wrote:
Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing.

That would take care of cby cashing but not the ability to moth an enemy's sector over and over

H

You could also limit the figs and holds after the first death, or do it on a scale:

1st death 100% of initial settings
2nd death 50%
3rd death 25%
4th death 10%


The only problem is 10% is still enough to make CBY cashing profitable.

H

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Fri Aug 26, 2011 10:55 am
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Unread post Re: What is fair game play?
I think the idea of giving you assets when you die is more important when you're a new player than later. If you just need to have cash on hand when you restart, maybe the game could give you assets if you don't have enough of your own, or take them from the bank/Citadel or whatever if you do?

In addition to that, however, I do think there needs to be a limit to the number of deaths before you're locked out.

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Fri Aug 26, 2011 11:26 am
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