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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Terra max colonists
Awhile ago, I added a setting to set maximum colonists on Terra to 100,000,000. Is there a known bug that keeps the colonist capacity from reaching levels above the maximum ore capacity for the planet, e.g. 100,000 for earth type?
I've made some changes to allow Terra colonist capacity to reach the maximum capacity without having to change the planet type of Terra. I just wanted to verify that this is still a bug and not an issue I've created recently.
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| Tue Aug 16, 2011 7:07 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Terra max colonists
You also have to up the max colos in the tedit option (one of the general editors, forget which one), too.
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| Tue Aug 16, 2011 8:27 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Terra max colonists
65,635 max in Tedit, editor G I believe
_________________ twarbase.com:23
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| Tue Aug 16, 2011 10:06 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Terra max colonists
But what I'm asking is if it's true that there's a bug in the current release that won't allow Terra to go above 100,000 colonists even if the max colonists gets maxed out at 100,000,000.
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| Wed Aug 17, 2011 1:05 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Terra max colonists
Its not a bug as much as a misunderstanding that the M planet can not hold any more then that much in Gas.
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| Wed Aug 17, 2011 8:00 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Terra max colonists
It's a bug, Vid. Terra uses the Ore field to store colonists. Why should ore capacity have anything to do with how many colos you can carry? Why should one planet type be able to handle more colos on Terra than Earth Type? Why should EARTH be anything but Earth Type at all? Silly. It's a bug. The game attempted to set the max value for the ore field to that of the max colo capacity, but it was still truncating it to the max ore capacity elsewhere. It's fixed now.
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| Wed Aug 17, 2011 10:47 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Terra max colonists
That has the potential to change a lot of TWAs out there.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Wed Aug 17, 2011 4:04 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Terra max colonists
Very true Sing , the Moo2 edit has tera fuel set to 500k so that whatever you set the regen and max to .. it still does not hold more then 500k.
What will your new setting do to this edit J.P. ? or is it time to scrap this edit now too ?
How many other edits will this effect ?
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Wed Aug 17, 2011 6:38 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Terra max colonists
I just checked mine JP. It is limiting the colonists on Terra to 100,000
_________________ twarbase.com:23
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| Wed Aug 17, 2011 8:07 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Terra max colonists
Let me clarify. The bug is that the ore capacity of a planet has anything to do with Terra colonist capacity at all. It shouldn't. I assume that any edit that set the max Terra colonist capacity intended for Terra to actually reach that capacity over time, and with the bug fix, that will in fact be the case.
I know people have gotten around this limit by changing the ore capacity of Earth type planets, or changing the Terra planet type to something other than Earth type, but it was also necessary to set the colonist capacity of Terra to the level desired, because both ore capacity and colonist capacity have been used to cap the regen. Now the ore capacity of the planet type will have no impact, only the colonist capacity.
If it does somehow impact some edits, I would suggest fixing the relevant settings and distributing the updated edit.
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| Wed Aug 17, 2011 11:35 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Terra max colonists
For years, we've told people to adjust the ore level of their terra planet to change the max cols level. There are now dozens, if not hundreds, of edits out there this. The original authors of many of them are no longer around. At least take the greater of the two numbers.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Aug 18, 2011 5:10 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Terra max colonists
I'm not sure you're understanding the point. By fixing the bug, it won't effect these edits. They may have unnecessarily high ore capacities, but it won't effect how many colos end up on Terra, because they already worked around the bug. What it will do is fix it so future gameops don't need to figure out how to work around the bug in the first place.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 18, 2011 8:00 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Terra max colonists
Thanks, couple more fixes/enhancements and I won't need sever side scripts 
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| Thu Aug 18, 2011 1:58 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Terra max colonists
John Pritchett wrote: I'm not sure you're understanding the point. By fixing the bug, it won't effect these edits. They may have unnecessarily high ore capacities, but it won't effect how many colos end up on Terra, because they already worked around the bug. What it will do is fix it so future gameops don't need to figure out how to work around the bug in the first place. Well maybe you're not explaining it very well. Are you taking the higher of the two numbers now, the ore and the colo count? Or just switching over to the colo count? Because if the latter, it WILL break TWAs. What number are you now going to use to determine how many colos are capable of going onto the planet? For years this wasn't "the bug" it was "the way it's done, why JP did it that way, we have no clue" so to get planets with the right colo count people ignored the colo count on their terra planet type and just bumped up ore to the right levels. This means that a lot of edits will have to be fixed, and that people with old edit archives will more or less be f*'d.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Aug 18, 2011 5:04 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Terra max colonists
Ok, let's look at the last version's behavior. Prior to the update I'm about to release, the maximum capacity of Terran colonists is, because of this bug, the LEAST of the two capacities, Ore Capacity and Max Terra Capacity. So if you ignore Max Terra Capacity and set Ore Capacity to 1,000,000 and leave Max Terra Capacity at default 100,000, then the actual capacity ends up being 100,000.
If you set Max Terra Capacity to 1,000,000 but leave Ore Capacity at 100,000, then the max capacity ends up being 100,000.
In the first case, which I believe is the more common, if I fix this bug, it won't effect anything. In the second case, if someone set Max Terra Capacity to be greater than the Ore Capacity, and I fix this bug, then the Terra capacity will go up. But it will go up to the value that they intended for it to be. The only way this would happen, I think, is if the op is unaware of the relationship of Ore Capacity to Terran colonists, and they just assume that it's working as they intended.
If in fact these TWAs ignore Max Terra Colonists and leave it at 100,000 default, but increase Colonist Capacity, then these TWAs are only getting 100,000 colonists. I find that hard to believe. It's more likely that they raised both values, which is the only way to go above the default capacity.
I'm going to fix this. The only question is whether I need to do some kind of data import logic to set the Max Terra Colonist value to the least of the two settings. Probably no reason not to do that. But this doesn't seem consistent with what you're saying, so I'm still a bit unsure about it.
Let me walk through it one more time. Assume Ore Capacity is A and Max Terra Colos is B. If A > B, B is the max capacity. If B > A, A is the max capacity. So on import, Max Terra Colos becomes the least of Ore Capacity or Max Terra Colos in order to remain consistent with the existing behavior, even if it's buggy and not what the op intended.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Aug 18, 2011 5:47 pm |
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