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 New game types... 
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Gameop
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Joined: Thu Mar 04, 2010 5:05 pm
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Unread post New game types...
Just a quick thought, would it be intresting to have certian "achievements" or "rewards" based off certian milestones in a game? For example first player to 10 kills receives 500k figgies, or first corp to lvl 6 planet recives 100k ore, some type of simi-automated bot in game that would respond in certian situations based off game type when certian achievments are made... just a thought, already seen something similiar in play via sysop scrip, might be cool to see built in and standard...

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Mon Jul 25, 2011 8:04 am
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Boo! inc.
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Unread post Re: New game types...
I like this idea...

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Mon Jul 25, 2011 5:46 pm
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Unread post Re: New game types...
I'm really chomping at the bit to add a set of game modes, things like Capture the Flag, King of the Hill, etc, creating a set of goals that would really change the focus of the games away from what is essentially usually just a "last man standing" style of play. One of the most important benefits of this would be the ability to create games that run for a finite time before naming a winner. For example, King of the Hill could name the winner as the team who controls a particular sector after 6 days.

This is definitely something I want to do, and I believe it would breath new life into the game.

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Mon Jul 25, 2011 9:32 pm
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Gameop
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Unread post Re: New game types...
I agree JP, I would love to see some of this in action!!

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Mon Jul 25, 2011 9:59 pm
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Unread post Re: New game types...
Dont discount your idea though Ender. I think even with game modes, an admin bot to administer special bonuses would be really cool...

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Mon Jul 25, 2011 10:03 pm
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