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 Classic Mega Corping.... 
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Unread post Re: Classic Mega Corping....
Farley wrote:
Cruncher wrote:
Oh.. I know.. I know... it was sector 123. We left pods and furbs (moths) outside your sector after we invaded. The over-loaded sector message in the daily logs must have allerted Corp 1 to the location. I beleive they came in and took out the L3's today.

You guys smacked two corps, we smacked back. Git over it!


You do understand that no one is going to believe you would bring cash furbs on an invasion, right? and, how was it that they were both c1 and c2's? ohhh thats rite, because your were sharing CASHING SECTORS...laff

Stop with the back peddling, caught red handed. Busted, if you will...laff
guess I should be honored that you 10 were that scared of us 5.




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Thu Jun 23, 2011 12:33 am
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Unread post Re: Classic Mega Corping....
Farley wrote:
Micro and JP, Glad to know that you 2 feel that way. I, personally, will NEVER share corp info with another team to gain advantage over a 3rd. let alone share cashing sectors...laff, what is the point of limiting the number of players on the corp?

We're just confused that people consider this cheating, when everything else people do is not considered cheating.

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Thu Jun 23, 2011 12:34 am
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Unread post Re: Classic Mega Corping....
I guess it's in the eyes of the beholder.


Thu Jun 23, 2011 12:40 am
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Unread post Re: Classic Mega Corping....
I have no doubt that there are ways that two Corps can cheat the game, but the pure and simple act of ganging up on a mutual enemy, that's half the fun :)

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Thu Jun 23, 2011 12:52 am
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Unread post Re: Classic Mega Corping....
John Pritchett wrote:
I'm not sure I understand everything that went on here, but it seems like there's some kind of community understanding that two or more corporations should never cooperate against a common enemy. I can understand if there are exploits where two cooperating corporations gain an unfair advantage by working together, but I don't see why two corporations combining their strength to take down a more powerful opponent is somehow taboo. If that's the case, every game of Risk I ever played, we were all cheaters.

Again, I'm sure I'm missing something about the tactics that are being called "cheats" here, but it just seems like shrewd strategy to seek out an ally against a mutual enemy. And when Tebow confided that this was the strategy, it seemed to me that he was saying "despite our best efforts, you were just too much for us", not that he was confessing that they were cheating against you. If he thought it was cheating, I'm sure you'd be the last ones he'd be telling about it. I think it was more like "Darn, what's it take to beat these guys?", basically giving props to a worthy opponent. And you raked him over the coals for it. Yeah, that's fun.

When I think of all of the ludicrous ways you guys circumvent the intended spirit of this game, that you draw the line on corporate alliances just blows my mind. I guess I'll never understand the mindset...


Megacorping defeats the max players on a corp setting. Instead of fighting it out on equal terms, you are now fighting twice the players, twice the time, twice the turns.

Something in sports about having equal numbers of players comes to mind. Wonder if the Mavs would have won if the Lakers jumped onto the court and made it 10 vs 5.

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Thu Jun 23, 2011 12:56 am
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Unread post Re: Classic Mega Corping....
In a TW game of 3 Corps, you have to defeat two other Corps, whether they join forces or not. What's the difference if they attack you separately or together? If two Corps just happen to both decide to go after one Corp at the same time, that's functionally no different than if two Corps formed an alliance and a non-aggression pact, yet you can't claim that anyone was cheating.

There are many advantages to being in a Corp that are not extended to alliances between Corps. So having 2 Corps of 5 players is definitely not the same as having 1 Corp of 10 players.

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Thu Jun 23, 2011 1:07 am
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Unread post Re: Classic Mega Corping....
Promethius wrote:
Megacorping defeats the max players on a corp setting. Instead of fighting it out on equal terms, you are now fighting twice the players, twice the time, twice the turns.

A temporary alliance isn't the same thing as a Megacorp. Back when I played, mixed corps weren't even allowed. Clearly this is something all teams should discuss and agree on before a game starts and the GameOp should post the resulting rules.

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Thu Jun 23, 2011 1:19 am
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Unread post Re: Classic Mega Corping....
I agree. I think the focus should be on what tactics are acceptable between two allied Corps. Just like everything else, there are good and bad tactics. It sounds like Farley is accusing Cruncher of doing some things that would be considered cheating, and that's a legit debate, I think. But alliances in general are definitely consistent with the spirit of the game.

Of course, if the op wants to say "absolutely no alliances", that's up to him or her.

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Thu Jun 23, 2011 1:33 am
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Unread post Re: Classic Mega Corping....
John Pritchett wrote:
In a TW game of 3 Corps, you have to defeat two other Corps, whether they join forces or not. What's the difference if they attack you separately or together? If two Corps just happen to both decide to go after one Corp at the same time, that's functionally no different than if two Corps formed an alliance and a non-aggression pact, yet you can't claim that anyone was cheating.

There are many advantages to being in a Corp that are not extended to alliances between Corps. So having 2 Corps of 5 players is definitely not the same as having 1 Corp of 10 players.


I can extend the vast majority of my resources to another player/corp very easily. Planets - cannons off, figs pulled and put on an L0 planet for the other corp, cash left on a planet; ships pull the shields and leave it for capping. Ships, planets, fighters, cash pretty much sets someone up to attack. Resource sharing is fairly easy.

When you are fighting two other corps individually you are normally not fighting a coordinated mothing attack on your base. One of the corps may not know where you are at so you have time to take out the weaker corp first to take their assets. You can choose who to take out.

If two corps (non-mega) go after another corp then they may end up fighting each other as they start their attacks. If they don't fight each other then they probably are a mega. Megas coordinate their actions as if they were a single entity, or share information/assets even comms. It is coordination that makes a corp of say 5 dangerous - otherwise you have 5 solo players freelancing.

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Thu Jun 23, 2011 1:34 am
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Unread post Re: Classic Mega Corping....
MicroBlaster wrote:
Promethius wrote:
Megacorping defeats the max players on a corp setting. Instead of fighting it out on equal terms, you are now fighting twice the players, twice the time, twice the turns.

A temporary alliance isn't the same thing as a Megacorp. Back when I played, mixed corps weren't even allowed. Clearly this is something all teams should discuss and agree on before a game starts and the GameOp should post the resulting rules.


So if I tell the state trooper I was only temporarily speeding and not doing if for the last 10 miles I am ok? ;)

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Thu Jun 23, 2011 1:35 am
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Unread post Re: Classic Mega Corping....
Promethius wrote:
So if I tell the state trooper I was only temporarily speeding and not doing if for the last 10 miles I am ok? ;)

I drive a red mustang, so I rarely risk speeding. I got pulled over for spinning tires the other day. Honestly, it was an accident officer :)

I'm just saying it's not the same thing as a Megacorp sharing assets.

Alliances are very common in Risk, and yes I get pissed off when they are used against me. Is it cheating? I don’t really know.

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Thu Jun 23, 2011 1:54 am
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Unread post Re: Classic Mega Corping....
MicroBlaster wrote:
Promethius wrote:
So if I tell the state trooper I was only temporarily speeding and not doing if for the last 10 miles I am ok? ;)

I drive a red mustang, so I rarely risk speeding. I got pulled over for spinning tires the other day. Honestly, it was an accident officer :)

I'm just saying it's not the same thing as a Megacorp sharing assets.

Alliances are very common in Risk, and yes I get pissed off when they are used against me. Is it cheating? I don’t really know.


lol, troopers don't have a sense of humor. They do seem to really like red though and want to get up close for a better look.

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Thu Jun 23, 2011 2:08 am
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Unread post Re: Classic Mega Corping....
a trolls 2 cents..

if you are angry at a certain corp or player, you mainly gun for them right? why use up your assets on a player/corp thats not been a PITA so far, so lets say theres 3 corps in one game, 2 corps have the same feeling about gunning for the same corp... thats the same thing as sending an icq or hail and sayin "hey dude lets all gun for corp X..." so it's a temporary truce until the PITA corp is gone. so if you do it without sending the private msg its ok, but as soon as you voice it.. CHEATERS!!! come on.. megacorping is sharing assets, info.. something that you have a material gain from.

which makes me wonder.. when you run out of figs during an invasion and pull the classic move of blowing the port at their gate.. usually you know when an invasion is going on just from fed chatter or if you check CLV often.. so even if the failed invader doesnt tell you to check logs, but you see the blown port in the logs and you go finish the invasion does that mean you megacorped because you were given that info? now im just rambling.. ok this was alot more than 2 cents.. sorry

EDIT: just wanted to add that this topic has and will continue to be beaten to death for years. its all opinion so pages and pages of smack that just make players hate eachother. not saying turn it into trade hugs but why not take it out on the person you are flaming in another game?!

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Thu Jun 23, 2011 3:27 am
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Unread post Re: Classic Mega Corping....
Farley wrote:
crunch... stop already, your bs is transparent.
ahhh forgot who I was talking to, you dont understand the concept of discretion...my bad.


For the life of me, I've been trying to figure out what sector full of furbs you were talking about. The only sector we used to store furbs was 4689, and you invaded that the day before. The furbs were persoanly owned by Izod.

Maybe the I in Izoc looked to you like the number one, as in corp one, and we are corp 2. You do know that you can increase the font size in Swath so if you're having trouble seeing, this may help.

You can say and believe what you want, there was no sharing of assets, or trading ports - that's dumb, why would I allow anyone else to trade down my ports?

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Thu Jun 23, 2011 6:16 am
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Unread post Re: Classic Mega Corping....
LOL..ya know, i wanted to say in the post i made earlier (but didnt want to offend if it really happened) that if you were so bad off you had to share ports, its time to admit defeat

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Thu Jun 23, 2011 6:24 am
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