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Catch & release in test games please
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Catch & release in test games please
Big D.. how the heck are we going to try to stress this game if you keep killin' off the testers?
Shipboard Computers Beta Tester 13 destroyed 6645 fighters. For getting blown up, you lost 318 experience points. Beta Tester 13 destroyed your Corporate FlagShip!!! You fled in your Escape Pod to sector 27550
Catch & release policy please
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat May 07, 2011 12:45 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Catch & release in test games please
Cruncher wrote: Big D.. how the heck are we going to try to stress this game if you keep killin' off the testers?
Shipboard Computers Beta Tester 13 destroyed 6645 fighters. For getting blown up, you lost 318 experience points. Beta Tester 13 destroyed your Corporate FlagShip!!! You fled in your Escape Pod to sector 27550
Catch & release policy please I like the name of your scout below. It looks like you had catch and release in mind when you entered the game. laff Sector : 24913 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : Stargate Alpha I, Class 9 (Special) (StarDock) Traders : Civilian <<Doctor_Who>>, w/ 2,482 ftrs, in The Merchant Marines (4 Dragons Ltd Merchant Cruiser) Ships : Kill Big D! [Owned by] Cruncher, w/ 250 ftrs, (Martel Matra Scout Marauder) Testing [Owned by] testing [2], w/ 100,000 ftrs, (4 Dragons Ltd Interdictor Cruiser) Testing [Owned by] testing [2], w/ 100,000 ftrs, (Axis Industries Interdictor Cruiser) Easter Bunny [Owned by] testing [2], w/ 100,000 ftrs, (Sovremenny Interdictor Cruiser) Warps to Sector(s) : 451 - 11067 - 18709 - 18972 - 21836 - 27369
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| Sat May 07, 2011 1:32 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Catch & release in test games please
Big D wrote: I like the name of your scout below. It looks like you had catch and release in mind when you entered the game. laff Sector : 24913 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : Stargate Alpha I, Class 9 (Special) (StarDock) Traders : Civilian <<Doctor_Who>>, w/ 2,482 ftrs, in The Merchant Marines (4 Dragons Ltd Merchant Cruiser) Ships : Kill Big D! [Owned by] Cruncher, w/ 250 ftrs, (Martel Matra Scout Marauder) Testing [Owned by] testing [2], w/ 100,000 ftrs, (4 Dragons Ltd Interdictor Cruiser) Testing [Owned by] testing [2], w/ 100,000 ftrs, (Axis Industries Interdictor Cruiser) Easter Bunny [Owned by] testing [2], w/ 100,000 ftrs, (Sovremenny Interdictor Cruiser) Warps to Sector(s) : 451 - 11067 - 18709 - 18972 - 21836 - 27369 I don't see Big D in the game, just some kill happy yahoo calls himself Beta Tester 13. 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat May 07, 2011 1:52 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Catch & release in test games please
Beta Tester 13 destroyed your ship today... You must wait for 1 day(s) to get back in.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat May 07, 2011 1:59 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Catch & release in test games please
I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players.
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| Sat May 07, 2011 2:06 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Catch & release in test games please
Big D wrote: I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players. Just say you're testing an attack bug, don't take out the player's pods. As if it isn't hard enough to get people to come run turns, you're turning them away with poor sportsmanship. What's the point here D? That you can win an unlimted turn stock game? This isn't about playing the game, it's about trying stuff out to see if we can break it. So later when we do play, it will be as bug free as possible, that's why I've set up 4 charactors to run on a day I can look in on things. When are you going out of town? Hehe.. <EG>
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat May 07, 2011 3:50 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Catch & release in test games please
Cruncher wrote: Big D wrote: I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players. Just say you're testing an attack bug, don't take out the player's pods. As if it isn't hard enough to get people to come run turns, you're turning them away with poor sportsmanship. What's the point here D? That you can win an unlimted turn stock game? This isn't about playing the game, it's about trying stuff out to see if we can break it. So later when we do play, it will be as bug free as possible, that's why I've set up 4 charactors to run on a day I can look in on things. When are you going out of town? Hehe.. <EG> Don't get upset. I'll be going out of town on Sunday night and you can test your invasion skills while I'm not at the keys. It's a game and killing is part of Tradewars. They only way you are going to learn to play the game is to be able to compete in combat situations and learn to stay alive when you are the underdog. I came into the game as a blue 5 days late and eliminated several reds that had been cashing for days. Give it a go, the game is all yours now.
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| Sat May 07, 2011 10:55 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Catch & release in test games please
Big D wrote: Don't get upset. I'll be going out of town on Sunday night and you can test your invasion skills while I'm not at the keys. It's a game and killing is part of Tradewars. They only way you are going to learn to play the game is to be able to compete in combat situations and learn to stay alive when you are the underdog. I came into the game as a blue 5 days late and eliminated several reds that had been cashing for days. Give it a go, the game is all yours now. And yet again you are so far from the point of this exercise it's scary. I DO NOT play unlims. You DO NOT have to teach me anything about combat. I'm simply running trading scripts and doing goofy stuff to try to break the game and find bugs. What upsets me is that you keep killing off anyone who comes to test. This is a test game to stress. If you want PvP, ask me and we'll meet and whack at each other, but NO #SD#, that's counter productive to the point of this exercise.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun May 08, 2011 6:49 am |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Catch & release in test games please
This is not smack talk. Please take your *arguing* elsewhere.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Sun May 08, 2011 8:50 am |
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