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 SubZero opening on beta server 
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Unread post Re: SubZero opening on beta server
A mow to SD results in unexpected daily log scan.
My command was >mow 12648 1


Command [TL=00:00:00]:[16602] (?=Help)? : Z
Do you want instructions (Y/N) [N]? No

Command [TL=00:00:00]:[16602] (?=Help)? :
<Re-Display>

Command [TL=00:00:00]:[16602] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector? 1
Should these be (C)orporate fighters or (P)ersonal fighters? C
Should they be (D)efensive, (O)ffensive or Charge a (T)oll ? D
Done. You have 255,000 fighter(s) in close support.

Command [TL=00:00:00]:[16602] (?=Help)? : M
<Move>

To which Sector ? 12648

Command [TL=00:00:00]:[12648] (?=Help)? : Z
Do you want instructions (Y/N) [N]? No

Command [TL=00:00:00]:[12648] (?=Help)? :
<Re-Display>

Command [TL=00:00:00]:[12648] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector? 1


Command [TL=00:00:00]:[12648] (?=Help)? : C
<Computer>
Computer command [TL=00:00:00]:[12648] (?=Help)? D

Enter the beginning date you wish to read from. Today is 05/01/23

Input search date :


Input search date :

Sect 12648³Turns 0³Creds 113,575,834³Figs 229,500³Shlds 16,000³Hlds 207
Ore 207³Org 0³Equ 0³Col 0³Phot 0³Armd 255³Lmpt 255³GTorp 15³TWarp 2³Clks 4
Beacns 0³AtmDt 15³Crbo 0³EPrb 30³MDis 0³PsPrb No³PlScn Yes³LRS Holo
Aln -3,250,725³Exp 9,634³Corp 1³Ship 7 Other

Input search date :

Displaying the entire history.

Include time/date stamp? (Y/N) [N]

Sub-space radio (38821): [<ENTER> for multiple lines]

'{Cru} - Mow completed.

Message sent on sub-space channel 38821.

Include time/date stamp? (Y/N) [N] No

-=-=-=-=-=-=-=-=-=- Trade Wars 2002 ver 3.14 Gold -=-=-=-=-=-=-=-=-=-
From EIS: Welcome to Trade Wars 2002!

-=-=-=-=-=-=-=-=-=- Daily Journal S.D. 04/29/23 -=-=-=-=-=-=-=-=-=-
John was towed out of FedSpace
for violating the limited armaments regulations
-=-=-=-=-=-=-=-=-=-=-=-= End Daily Journal =-=-=-=-=-=-=-=-=-=-=-=-
Cruncher created a Trading Corp under the name of Testing.
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!

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Sun May 01, 2011 1:43 pm
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Unread post Re: SubZero opening on beta server
I've made this round trip mow to and from terra & SD, each time command was to lay one fig, each time I did this it did NOT lay a fig on the mow to Terra, and the return trip I find myself short 23 holds and 25,500 figs.

Very odd.


-=-=-=-=-=-=-=-=-=- Daily Journal S.D. 04/29/23 -=-=-=-=-=-=-=-=-=-
John was towed out of FedSpace
for violating the limited armaments regulations
-=-=-=-=-=-=-=-=-=-=-=-= End Daily Journal =-=-=-=-=-=-=-=-=-=-=-=-
Cruncher created a Trading Corp under the name of Testing.
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
Cruncher DESTROYED the planet .!
[Pause]

Computer command [TL=00:00:00]:[12648] (?=Help)? Q

<Computer deactivated>

Command [TL=00:00:00]:[12648] (?=Help)? : I
<Info>

Trader Name : Pirate Cruncher
Rank and Exp : 9,634 points, Alignment=-3,250,725 Demonic
Corp # 1, Testing
Ship Name : Testing
Ship Info : Kvertoo RedRum Ported=41676 Kills=0
Date Built : 09:00:39 PM Sat Apr 29, 2023
Turns to Warp : 1
Current Sector : 12648
Turns left : Unlimited
Total Holds : 207 - Fuel Ore=207
Fighters : 229,500
Shield points : 16,000
Armid Mines T1: 255 Limpet Mines T2: 255
Genesis Torps : 15
Atomic Detn. : 15
Cloaking Device: 5 Ether Probes : 30
Planet Scanner : Yes
LongRange Scan : Holographic Scanner
TransWarp Power
(Type 1 Jump): 69 hops
(Type 2 Jump): 34 hops
Interdictor ON : No
Credits : 108,953,957

Command [TL=00:00:00]:[12648] (?=Help)? : P

<A> Attack this Port
<R> Rob this Port
<S> Land on the StarDock
<T> Trade at this Port
<Q> Quit, nevermind

Enter your choice [T] ? S
Landing on Federation StarDock.


You bring your ship into approach for the Federation StarDock.

This has to be the single, largest man-made object you've ever seen. It
continues on for miles and contains the factories for all of the major
brands of Space-going craft. Since the materials wars of 1998 on Earth, all
ship builders relocated here. You've heard many strange stories about the
people and places here, but you haven't found many of either, yet.

You lose sight of the boundless reaches of space as your craft descends
amongst the giant buildings onto a landing pad.

"All systems secured, welcome to StarGate Alpha I", comes over your ship's
intercom.

<StarDock> Where to? (?=Help) S


You walk past row after row of space ships, most of them are shiny
and brand new, but some show signs of wear and use. You even recognize
a few of the registration names on some of the older ships. Apparently
they have used as well as new ships for sale here.

You have 108,953,957 credits.
<Shipyards> Your option (?) ? P
You have 108,953,957 credits.

Commerce report for: 02:46:07 PM Mon May 01, 2023 You can buy:
A Cargo holds : 4335 credits / next hold 23
B Fighters : 176 credits per fighter 25500
C Shield Points : 173 credits per point 0

Which item do you wish to buy? (A,B,C,Q,?)

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Sun May 01, 2011 2:22 pm
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Unread post Re: SubZero opening on beta server
You reset your database, therefor twx didn't recognize where fed space sectors were and tried to lay a fig in fed space. You were probably short holds and fighters when you were done mowing. I'm not sure why it didn't lay a fig in the other sectors, but trying to lay figs in fed space may have messed up the mow script.


Sun May 01, 2011 2:26 pm
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Unread post Re: SubZero opening on beta server
It's clear from the log where you were getting tossed into the log display:

---

Command [TL=00:00:00]:[12648] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector? 1


Command [TL=00:00:00]:[12648] (?=Help)? : C
<Computer>
Computer command [TL=00:00:00]:[12648] (?=Help)? D

---

When you attempt to drop the fighter, the next prompt should be "corporate or personal", which the script sends a C for corporate. Without that prompt, the C sends you into computer and you're off script. So the question is, why would that fig drop "corp or personal" message be missing?

One thing that complicates reading these logs is the use of the SPACE to abort output. It's hard to tell when some output is missing because it was aborted, or there just wasn't any output. Was there a message indicating some event when you dropped that fig that kept you from getting the "corp or personal" prompt? I don't know.

Oh, wait. 12648 is FedSpace. So that's why. BigD nailed it, I guess.

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Sun May 01, 2011 2:52 pm
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Unread post Re: SubZero opening on beta server
Yeah, I'm thinking the missing holds and figs are because Capt'n Z took issue with me leaving figs at SD.

The abort display is hiding too much. Grrr...

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Sun May 01, 2011 3:39 pm
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Unread post Re: SubZero opening on beta server
I could certainly disable that for testing purposes. It would slow things down a bit, but we'd have more thorough cap files.

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Sun May 01, 2011 6:32 pm
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Unread post Re: SubZero opening on beta server
She's aborting display on purpose, you don't need to disable it JP.

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Sun May 01, 2011 8:03 pm
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Unread post Re: SubZero opening on beta server
Singularity wrote:
She's aborting display on purpose, you don't need to disable it JP.


Aborting display is default, not a setting I've chosen, but yes I do know how to turn it on.

However, that might be nice to have as a tedit toggle like sub prompts are on or off. If a sysop chooses to not allow players the option to abort display, that may lend a more natural pacing to the game.

But, would all those displays also increase the load on the CPU? A point to ponder.

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Sun May 01, 2011 8:39 pm
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Unread post Re: SubZero opening on beta server
Cruncher wrote:
Aborting display is default, not a setting I've chosen, but yes I do know how to turn it on.


Of the script you're using, yes. But not of TW itself.
You either use "all keys" or "space." The scripts
you are using are using "all keys" but not all do.

Cruncher wrote:
However, that might be nice to have as a tedit toggle like sub prompts are on or off. If a sysop chooses to not allow players the option to abort display, that may lend a more natural pacing to the game.


You're asking for a feature change to patch a hole
in the script you're using? LOL

Cruncher wrote:
But, would all those displays also increase the load on the CPU? A point to ponder.


Actually, in the beta, what it would do is cause a delay
to be added to the text send. In the wrong places,
that would be disastrous. This is why it's important for
people to be able to decide for themselves when and
what text to abort.

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Sun May 01, 2011 9:04 pm
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Unread post Re: SubZero opening on beta server
Singularity wrote:
Actually, in the beta, what it would do is cause a delay
to be added to the text send. In the wrong places,
that would be disastrous. This is why it's important for
people to be able to decide for themselves when and
what text to abort.


Disastrous how? Other than messing up some scripts how would it hurt the game?

If everyone were forced to play with the exact same displays all I can see happening is bringing more balance to the game. Again, I'm only asking for a tedit toggle.

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Sun May 01, 2011 9:24 pm
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Unread post Re: SubZero opening on beta server
Cruncher wrote:
Disastrous how? Other than messing up some scripts how would it hurt the game?


No, it would do a lot more than that. It would
change the balance of the game a lot. It would
be a horrible scene.

Cruncher wrote:
If everyone were forced to play with the exact same displays all I can see happening is bringing more balance to the game. Again, I'm only asking for a tedit toggle.


If JP is listening, I highly recommend against
this kind of toggle. It creates yet another set
of options that players won't use, and gives
sysops a larger learning curve. Just trust me,
it's a setting that nobody will ever want once
they see it in action. Sysops included, as no
sysop on earth will want to burn that kind of
bandwidth for trivial things.

If you want to personally not abort displays
it's very easy to do. Just switch to cn9 spaces
and not use spaces in your macros.

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Sun May 01, 2011 11:27 pm
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Unread post Re: SubZero opening on beta server
Singularity wrote:
If you want to personally not abort displays
it's very easy to do. Just switch to cn9 spaces
and not use spaces in your macros.


And there's your imbalance. A player looking at the displays will natually move slower through the game than one who aborts displays with macros.

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Mon May 02, 2011 6:29 am
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Unread post Re: SubZero opening on beta server
You don't need a macro to abort a display.

Manual players type and read slower than a script too. There isn't much you can do about that.

Before there were any helpers, I used to script with qmodem for DOS. I can't really imagine playing without scripting.

Maybe JP can add some of the simpler scripts as game features in a later release.

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Mon May 02, 2011 9:49 am
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Unread post Re: SubZero opening on beta server
MicroBlaster wrote:
You don't need a macro to abort a display.

Manual players type and read slower than a script too. There isn't much you can do about that.

Before there were any helpers, I used to script with qmodem for DOS. I can't really imagine playing without scripting.

Maybe JP can add some of the simpler scripts as game features in a later release.


Yeah, he's talked about that. We at the very least need trading, hauling and colonizing scripts. He did have a early auto ppt in one of the betas last year to try out. It was pretty cool.

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Mon May 02, 2011 8:32 pm
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Unread post Re: SubZero opening on beta server
I'm sure the last thing JP wants to do is debug TWX scripts. On this Beta server, let me know if there is something you can't figure out Cruncher and I'll try to help debug.

My scripts are utility scripts, so they aren't timing sensitive, which is really what you're after I think, but I'll login and see if I have any problems.

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Mon May 02, 2011 10:18 pm
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