
Re: Finding Stardock when hidden
CBYNot wrote:
Hello,
I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game.
I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend?
Thanks.
If you have a ZTM of the game, search for 7 warps-in. If you don't, then it is going to be a bit more difficult and luck will play a part - if it is a turn game run a ZTM. The scripting for it is simple if you have the ZTM.
The following is a script by EP for finding the 7 warps-in sectors, but I don't know if it is in its original form:
Code:
# Author: ElderProphet
# Last Update: 11/2003
# Future Plans: None
#
# This script requires good ZTM data. It simply queries the TWX database for sectors that
# have 7 warps in. Hopefully there are less than a dozen, and they include the Class 0 ports.
:find7ins
echo "[2J[1;33m7-in Query [1;37mby [5;31mÅ[0;1;36mE[0;36mlder[1;36mP[0;36mrophet[1;5;31mÅ*"
echo "*[0;1;36mCurrent List of 7-in Sectors[1;32m**"
setVar $7inlog "7ins-" & GAMENAME & ".txt"
delete "7ins-" & GAMENAME & ".txt"
setVar $i 1
while $i <= SECTORS
getSector $i $i
if (sector.warpincount[$i] = 7) and (sector.warpcount[$i] = 6)
# and (sector.explored[$i] <> YES)
write $7inlog $i
echo $i "*"
end
add $i 1
end
echo "*[1;36mCheck the file named [1;33m" $7inlog "**"
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