http://toyland-twgs.com/pages/rules.htm General Board Rules.
http://toyland-twgs.com/rules/GameB.htm Game Specific
http://toyland-twgs.com/maps/maps_b.zip <- ZTM Maps
Please read the rules, there are some rules that need you need to know to keep me from having to come in and play judge / jury / executioner. It is your job to know the rules it is mine to enforce them.
1. 4 Sectors out around dock Fed Space 1 out and backdoors are the only restricted space. They are clearly marked with Nebula Warnings and Beacons. (Read Other Information)
2. There is NO TRUCE for ship to ship.
3. A combination of corporate / personal figs will not exceed 500 total sectors. Monitored and removed via script.
4. No destroying Star Dock or Class 0’s.
5. No Blue BUSTING of planets to gain Experience.
6. Reds can BUST planets to achieve 5250 experience.
7. No Lift / Land milking of terra for colonists, timed is fine. If this becomes a problem I will turn on “The Evictor” which will remove all players from sector 1 on a random time interval and place them in a preset selected sector.
8. Each corp / player is allowed to build in 1 Base during the first 15 days. A 2nd is allowed between day 16 and 30. After that be considerate and only take what you can maintain. (see Base Definition)
9. Marking of sector / ports (Other than a Base) can be from 1 to 100 Toll figs. Anymore than that is considered Extortion or Blockading and I will ask you to remove them to meet the above standard.
10. Once a corp/player starts invading an alien planet and they have destroyed the shields on the planet, they have a 4 hour grace period to finish the job without interference from other corps or players. But at 4 hours and 1 minute it is free game and open to anyone that wishes to make a challenge for the planet.
11. This is reserved for any rules that come up and are agreed upon by the majority of active players. I in no way can sit here and try and figure out how TW players will think up new ways to ruin a game.