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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: The lowly Sentinel
Space Ghost wrote: see im not following ,,,i think it would work the same way as it does now meaning you Could Refill or Refig it.Manned or Unmanned and it wouldnt let you land on ANY planet in the Sector unless you Attacked it And you Couldnt Attack it (manned or unmanned) unless you Tried To Land.....It seems like this would be a better tholian to me. The way a sentinel works now... If it's manned, and it's a corp ship, and it's in a sector with corp planets, it gets 4x the defense bonus. That carries some risk (getting torped, getting killed) but protects all of the planets in the sector. Naturally it means you're online and can also do stuff like getting refilled. The proposal is to make the sentinel a "hidden" ship. You can't see it, you can't attack it, until you go to land. Then it appears to defend that one planet and that one planet alone. It would have to be manned, allowing unmanned sentinels to protect planets means there's no risk at all. That's the opposite end of the problem spectrum. We're aiming for a good balance.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 16, 2010 5:32 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: The lowly Sentinel
From Tholian Sentinel description:
Young corporations in need of planetary defense should consider the Sentinel. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1.
I'm sure this is really just semantics. When I hear "sector defense", I think fighters and mines. No ship is "sector defense" because you can enter a sector when there's a ship there. If you couldn't enter the sector when a Sentinel was there, that would be "sector defense". The Sentinel is planetary defense. But the real debate isn't over that terminology. It's over whether the Sentinel is meant to defend a single planet or any planet in the sector. I will definitely grant that, as implemented, the Sentinel has always defended all planets in a sector. But I also think that this has created some issues with how the Sentinel can be used, so that proposed changes (associating a Sentinel with a particular planet for defense, and allowing the Sentinel to defend the planet even when unmanned) would allow the ship to be used more consistently with the intent, and not abused.
Interestingly, I looked back at the v2 code and the Sentinel appears to get 4:1 odds when attacked whether or not there's a planet in the sector and whether or not it's manned. The unmanned bonus seems to have been by design, but the 4:1 odds even without a planet is clearly a bug, as the code applies the 4x modifier to any Sentinel in one place, but then sets the 4:1 odds directly elsewhere for a ship that's guarding a planet. So the implementation of the Sentinel has been messed up from the start. In fixing it, I want to look at how best to provide defense of planets during early development, and to avoid such things as popping planets into an enemy sector in order to get the 4x bonus in a battle, and whatever other creative ways people can use the Sentinel. If the only requirement for the 4x bonus is that you have a Corp planet in the sector, it's too open-ended. The only way to guarantee that it's being used to defend a planet is to engage it only when landing.
I understand what everyone is saying about the Sentinel. That's enough debate for me on this. I'm moving on.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Dec 16, 2010 6:43 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets.
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| Thu Dec 16, 2010 6:56 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: The lowly Sentinel
Ok 2 things here : SG wrote: Quote: i think it would work the same way as it does now meaning you Could Refill or Refig it.Manned or Unmanned and it wouldnt let you land on ANY planet in the Sector unless you Attacked it And you Couldnt Attack it (manned or unmanned) unless you Tried To Land.....It seems like this would be a better tholian to me. Seems kewl , its a ship that defends and wont allow you to attack it or allow you to land .. thats a powerful ship .. but I'de make it so you had to be in it or else it can be abused. Sing wrote : Quote: The classic game is gone. You'll never be able to restore things back to that because technology is fundamentally different. You can get close, you can make the game work better, but if people wanted the classic game they could just find a copy of v1.0 and host it. There are reasons why they don't.
The original classic can be implemented , but the server would have to go to timed 1 node mode. This would eliminate most bot type scripts. But I think the few who really want this can still buy their own private server to play on. Most any fix/changes to the game will be met with more scripts to work by these new rules that would be set in the software. So those who don't like the way the game is now , will not like it better later unless there is a way to set nodes per game , and that too might hinder game play because back in the day , people would wait hours to sit online for their time. Maybe to draw paper maps .. who remembers that .. lol Good luck with your ideas J.P. the game is yours to do with. For those who don't like it .. you still can find an older copy of TWGS somewhere I'm sure. my 2¢
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Thu Dec 16, 2010 8:47 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: The lowly Sentinel
Big D wrote: That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets. But you are not looking at it from the viewpoint of people who play the alien cap games. Most of what I've read apply to turn games w/o aliens very well, but it doesn't address those that enjoy the alien cashing game. A blue can't compete against a red cashing, unless the alien cashing/capping exists.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Dec 16, 2010 9:31 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: The lowly Sentinel
Perhaps some things are best left as they are.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
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Knight to Queen's Bishop 3
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| Thu Dec 16, 2010 9:38 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
Promethius wrote: Big D wrote: That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets. But you are not looking at it from the viewpoint of people who play the alien cap games. Most of what I've read apply to turn games w/o aliens very well, but it doesn't address those that enjoy the alien cashing game. A blue can't compete against a red cashing, unless the alien cashing/capping exists. You can always use a mobile planet to alien cash with. I realize there would be some risk involved by doing that, but any form of cashing has it's own risks. Alien cashing is something that is edit specific and there are many ways to make an edit blue friendly other than alien cashing and alien farming.
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| Thu Dec 16, 2010 9:43 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: The lowly Sentinel
Big D wrote: You can always use a mobile planet to alien cash with. I realize there would be some risk involved by doing that, but any form of cashing has it's own risks. Alien cashing is something that is edit specific and there are many ways to make an edit blue friendly other than alien cashing and alien farming. Who are you to tell people how they can't cash? If a sysop wants to allow it, then that's that. I agree with thrawn, some things are best left the way they are.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 16, 2010 9:47 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
Singularity wrote: Big D wrote: You can always use a mobile planet to alien cash with. I realize there would be some risk involved by doing that, but any form of cashing has it's own risks. Alien cashing is something that is edit specific and there are many ways to make an edit blue friendly other than alien cashing and alien farming. Who are you to tell people how they can't cash? If a sysop wants to allow it, then that's that. I agree with thrawn, some things are best left the way they are. Who are you to tell me what I can suggest and what I can't? I think it's best left to JP to decide.
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| Thu Dec 16, 2010 9:50 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets.
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| Thu Dec 16, 2010 9:51 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: The lowly Sentinel
Big D wrote: Who are you to tell me what I can suggest and what I can't? I think it's best left to JP to decide. I'm a sysop who gives a d*mn, that's who. You can decide what you want to do on your server. You have no right to decide what I do on mine. People use the lv0 protection for legitimate purposes.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 16, 2010 10:32 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
Singularity wrote: Big D wrote: Who are you to tell me what I can suggest and what I can't? I think it's best left to JP to decide. I'm a sysop who gives a d*mn, that's who. You can decide what you want to do on your server. You have no right to decide what I do on mine. People use the lv0 protection for legitimate purposes. I'm not deciding anything. I'm making suggestions to JP on what I think will work best. You are free to do the same, but you have no right "in this forum" to downplay my suggestions. I have EVERY right to suggest what I think is best. NOW. I'll repost my original suggestion.
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| Thu Dec 16, 2010 10:35 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets.
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| Thu Dec 16, 2010 10:36 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: The lowly Sentinel
Big D wrote: I'm not deciding anything. I'm making suggestions to JP on what I think will work best. You are free to do the same, but you have no right "in this forum" to downplay my suggestions. I have EVERY right to suggest what I think is best. NOW. I'll repost my original suggestion. Except some of your suggestions come at the expense of others. Quote: However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets. I'll explain it then. People like to be able to pop planets and use the gbonus to waste other people's figs. That's a valid tactic, it should remain one. If you require anything, then that prevents that tactic and makes several very popular edits (the most popular edits in the game, bar none) unplayable or less fun. Making the funnest edits in the game, the most popular edits by a light year, less fun... not a good way to make players happy. On your server, you can make the gbonus planets hold no gtorps. That gives you the ability to control or limit this tactic on your server. Expecting every other server to conform to your personal dislikes tho... that's fascism.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 16, 2010 10:45 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: The lowly Sentinel
That's the reason that I suggested that theolian odds only apply to planets with a level 1 cit or higher. However now that I think of it, why can't theolian odds only apply to planets with X amount of colonists on it? That way it would still protect 0 level planets but not allow the better odds over crap planets.
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| Thu Dec 16, 2010 10:45 pm |
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