John Pritchett wrote:
Any use of Sentinel for offense is a bug and I'd like to fix it.
Actually, people don't use sentinels for offense.
What happens is that some times you have people
running offensive scripts called a "citkilla" and they
don't take in account gbonus. Basically citkilla just
waits for a warp in, scans the sector, builds the target
list, and fires a bunch of lift-attack-land-refill waves
at the target. So the sentinel guy goes in w/ a gbonus
ship, pops a planet, and lets them chew up their figs
before xporting out. Cheap way to burn someone's
figs if they aren't paying attention.
That's not really using it for offense, it's just using
it against lazy scripters. IMO, there should be some
risk to using automated kill scripts. There's no reason
to make the game more friendly to them by default.
My citkilla (which is public), which I've had out for
years now, has a file where people can add gbonus
ships to prevent this from happening.
John Pritchett wrote:
I know that there are many things that can be done with Gold edits. I want to get the stock ship back into balance. Why expect every gameop to edit this ship to make it useful? If there's a consensus on what could be done to make it a more useful ship, why not make that the stock?
Problem is if you change some behaviors, old tactics
no longer work. That's not always a bad thing, but in
cases like this it can be. All you really need to do is
bump up the default sentinel figs to 20k.
It would also be nice if a gbonus expiration date could
be set in the edit. That way, on day 5 after planets are
developed (or whenever), the gbonus goes poof.
John Pritchett wrote:
The point about having low level citadels in a sector with higher level Citadels, I'm not really sure I get that. Yeah, you'll be able to protect low level citadels at any stage in the game. But those Sentinels won't add strength to higher level Citadels, so when your base is more mature, their purpose will be diminished.
A sentinel is just a ship sitting in space defending all
planets by being an obstacle. In order to get past it,
you have to destroy it or get it leave the sector or
land. Don't make them planet-specific, just make one
sentinel cover the sector by preventing people from
landing. That works great, is well understood, and well
balanced.
Right now, any planet, lv0 and beyond, enable the
gbonus as long as it's a corp planet and corp ship.
If I want to pop a bunch of H's instead of Ls, why
shouldn't I get protection for the first week while they
develop? Those things can take forever to go LV1.
The sysop should be the one to determine that. If the
edit doesn't have slow planets, then that's an easy
choice. But changing the behavior for all edits means
that slow planets are indefensible.
John Pritchett wrote:
If someone comes in and attacks your base, they need to hit the advanced Citadels, not the low level ones with Sentinel protection.
If you have 5 H's, what's it matter? Right now, any
sentinel would protect all of them some. You have to
take it out, then take out the planets you want.
But assuming that people have to take out the high
level cits is wrong. There's a lot of edits where you
get cheapo level 4 planets quickly, like a pirate's edit,
and there's not much sense in invading them. Spend
your resources on the lower level but bigger planets,
like the Os full of colos, and you'll get a better result.
Don't assume too much about the edit.
Even in a stock edit... That lv3 H that's about to go
LV4 is a much bigger threat than the lv5 L planet.
I'd rather take out the LV3 H first, since it takes much
longer to develop. Spend your resources where they
deny the most time.
Eliminating lv0 defense from a citkilla would destroy
alien cashing in subzero games. That would not be
a welcome change, it's a very popular edit. So much
so that if it's not atleast an option, it would be a
reason for people to not upgrade.