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Test truce game opening 6pm central time Monday evening
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Trader_Vic
Gameop
Joined: Wed Aug 20, 2008 1:42 pm Posts: 77
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 Test truce game opening 6pm central time Monday evening
1 day truce game opening 6pm central time Monday evening Dec. 6th Game is Subzero edit, No aliens or alien planets Unlimited turns, 30k sectors, 80 percent ports, Ascian Boat and Subterfuge Enterra available for purchase at Stardock. 0 day L4 planets, 1 day to shield, 1 day to IG 7 million colos at terra at opening, addition of 3 million more will be added the following next two days Game setup for 5 corp members and 5 planets per sector Duplicate players will not be possible General truce rules apply, ie: one fig per sector, limpet mines okay (no armids) during truce, no combat of any kind during truce will be tolerated, sector cannon okay if planets in one warp sector(de) Truce till "V"screen says "Day 2" When truce is over, only one rule applies: "No Buyouts" Being as this is a "test game" I cannot guarantee game will run past Dec. 17th, if there is clearly no winner at that time, then a winner will perhaps be decided, considering the following, Corporation assets, % of grid owned, ship destroyeds imposed, etc.
Game Stats: [Version] Major Version=3 Minor Version=14 [Bigbang Settings] Gold Enabled=True MBBS Compatibility=False Start Day=12/05/22 [General Info] Defined Start Day=12/05/22 Internal Aliens=False Internal Ferrengi=False Closed Game=False Show Stardock=True Ship Delay Mode=None Ether Delay Mode=0 Sec Max Commands=20 Turn Base=Unlimited Time Online=Unlimited Inactive Time=300 Min Last Bust Clear Day=12/07/22 [Startup] Initial Fighters=8000 Initial Credits=750000 Initial Holds=100 New Player Planets=False [Settings] Days Til Deletion=30 Days Colonist Regen Rate=65535 Max Planet Sector=5 Max Corp Members=5 FedSpace Ship Limit=0 Photon Missile Duration=2 Sec Cloak Fail Percent=2% Debris Loss Percent=100% Trade Percent=100% Steal Buy=True Production Rate=200 Max Production Regen=100 Multiple Photons=False Clear Bust Days=1 Days Steal Factor=70% Rob Factor=70% Rob Delay=False Port Production Max=65530 Radiation Lifetime=1 Days Fighter Lock Decay=60 Min [Costs] Tavern Announcement=100 cr Limpet Removal=5,000 cr Reregister Ship=5,000 cr Citadel Transport Unit=50,000 cr Citadel Transport Upgrade=25,000 cr Genesis Torpedo=20,000 cr Armid Mine=1,000 cr Limpet Mine=10,000 cr Beacon=100 cr Type I TWarp=50,000 cr Type II TWarp=80,000 cr TWarp Upgrade=10,000 cr Psychic Probe=10,000 cr Planet Scanner=30,000 cr Atomic Detonator=15,000 cr Corbomite=1,000 cr Ether Probe=3,000 cr Photon Missile=40,000 cr Cloaking Device=25,000 cr Mine Disruptor=6,000 cr Holographic Scanner=25,000 cr Density Scanner=2,000 cr [Universe] Sectors=30000 Users=200 Ships=2000 Ports=24000 Planets=6000 Max Course Length=45 [Tournament] Tournament Mode=0 Days To Enter=0 Days Max Times Blown Up=0
Server address is: 74.195.69.57 port 2002
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| Mon Dec 06, 2010 1:29 am |
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Farley
Lieutenant J.G.
Joined: Mon Oct 26, 2009 12:01 am Posts: 425
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 Re: Test truce game opening 6pm central time Monday evening
I am playing, but all of the sudden, I cant log in... Looks as if my IP is blocked or something.
Attempting to connect to: 74.195.69.57:2002
Connection accepted Telnet connection detected.
Access denied! Connection lost - reconnecting in 3 seconds...
Any ideas?
You using a redirect? If so, it probably needs updated.
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| Fri Dec 10, 2010 4:30 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Test truce game opening 6pm central time Monday evening
Farley wrote: Access denied! Connection lost - reconnecting in 3 seconds...
Any ideas?
You using a redirect? If so, it probably needs updated.
Access denied! means your IP has been blocked H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Dec 11, 2010 12:36 am |
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Farley
Lieutenant J.G.
Joined: Mon Oct 26, 2009 12:01 am Posts: 425
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 Re: Test truce game opening 6pm central time Monday evening
Thanks for taking care of that and helping me out Vic.
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| Sat Dec 11, 2010 1:10 pm |
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zipp
Ensign
Joined: Wed Aug 13, 2008 10:56 pm Posts: 269
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 Re: Test truce game opening 6pm central time Monday evening
Helix wrote: Farley wrote: Access denied! Connection lost - reconnecting in 3 seconds...
Any ideas?
You using a redirect? If so, it probably needs updated.
Access denied! means your IP has been blocked H TV is having problems with the server. No one has been blocked. Last night debris didn't clear so I messaged him. Next thing I knew I couldn't log in. Sucks but since I know him I think I can say: "He's working on it." I think he would appreciate any info that u guys have. Zip
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| Mon Dec 13, 2010 1:51 pm |
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Raptor1886
Warrant Officer
Joined: Wed Aug 13, 2008 11:05 pm Posts: 91
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 Re: Test truce game opening 6pm central time Monday evening
You were not bolcked Farley, You were in fact trying to log in after the server had logins shut out anybody that disconnected from the server could not reconnect. Then you were trying to log in under the wrong username. Since there was Only one game running there were no dupes possible one ip one username... All you had to do was use the Correct username and you would have gotten in. As for you helix... why must you answer posts on games that have nothing to do with you???? The game will hopefully resume once the issues can be corrected.
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| Mon Dec 13, 2010 2:17 pm |
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Farley
Lieutenant J.G.
Joined: Mon Oct 26, 2009 12:01 am Posts: 425
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 Re: Test truce game opening 6pm central time Monday evening
Raptor1886 wrote: You were not bolcked Farley, You were in fact trying to log in after the server had logins shut out anybody that disconnected from the server could not reconnect. Then you were trying to log in under the wrong username. Since there was Only one game running there were no dupes possible one ip one username... All you had to do was use the Correct username and you would have gotten in. As for you helix... why must you answer posts on games that have nothing to do with you???? The game will hopefully resume once the issues can be corrected. Yea, it was a mistake in my initial setup of the game... that and I forgot to uncheck the auto login in twx...laff. Vic talked me through it about an hour after I posted. That and helped me with a faster, easier way to set it up. Thats what I was thinking him for taking the time to do. As for helix, He just dont like me for some reason. He has posted that he thinks I am someone else. I just dont pay any mind to him.
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| Mon Dec 13, 2010 6:43 pm |
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Raptor1886
Warrant Officer
Joined: Wed Aug 13, 2008 11:05 pm Posts: 91
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 Re: Test truce game opening 6pm central time Monday evening
OK good to hear... The server is back upand incredibly fast come check it out! TraderVicsTW.servebeer.com:2002
Unfortunatly the SZ game was lost. No winners declaired.
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| Mon Dec 13, 2010 6:53 pm |
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Farley
Lieutenant J.G.
Joined: Mon Oct 26, 2009 12:01 am Posts: 425
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 Re: Test truce game opening 6pm central time Monday evening
Yea, ok... We will just go ahead and say corp 2 swept it!! laff. Maybe I can get a few peeps from GroundZero to come play the next bang, let me know. I am sure Convict will be down for it.
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| Mon Dec 13, 2010 7:25 pm |
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zipp
Ensign
Joined: Wed Aug 13, 2008 10:56 pm Posts: 269
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 Re: Test truce game opening 6pm central time Monday evening
Farley wrote: Yea, ok... We will just go ahead and say corp 2 swept it!! laff. Maybe I can get a few peeps from GroundZero to come play the next bang, let me know. I am sure Convict will be down for it. Well thanks for some damned good competition, Farley. I thought at one time you and Zues were going to tie this up. My ping is good there, how is everyone elses ping? Zip
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| Mon Dec 13, 2010 8:13 pm |
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Farley
Lieutenant J.G.
Joined: Mon Oct 26, 2009 12:01 am Posts: 425
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 Re: Test truce game opening 6pm central time Monday evening
well, we were thinking so too. At tern, the sector didnt clear, that hurt some. I was surprised I hit you at 1. and more that I got away once I wasnt fed safe. I am sitting at between 185 and 200. That was b4 I knew the 'fast way' to connect swath to twx.. (I was using the proxy mode) not sure if that will help my ping or not.
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| Tue Dec 14, 2010 12:32 am |
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