Parrothead wrote:
You would soon have no grid at all if the decay rate was that high.
What's the purpose in that?
33% grid decay with a max of 1000 figs per sector.
You could then put 10k figs in the sectors you
wanted to keep.
That would reduce grid down to only those sectors
you needed to keep, while eliminating the rest.
Yes, this would leave people's bases exposed.
Yes, the edit would have to carefully balance
this to prevent a complete blow-out. Yes, there
are ways to make this benefit scripters.
But...
Since people want to be able to move around
the universe w/o having to run into figs all the
time, even if the game is 3 months old, I don't
see any other way to accomplish this.
If you limit the grid down to a percentage, then
you still give people the ability to setup shop
around dock and terra and block access to the
universe, which is the big complaint here. If you
then setup a "DMZ" then you prevent people from
being able to colonize around fed, which is also
something many of these people enjoy doing.
So I see no other way to give people free wondering
ability than to make grid decay. Anything else just
won't do as well.
Yes it makes most grid useless. That's the point, it
makes all players have essentially no grid at all.