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Space Ghost
Veteran Op
Joined: Mon Jan 05, 2009 9:24 pm Posts: 544
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 Re: High Scores Update
Thrawn wrote: Cruncher wrote: Thrawn wrote: Ok, well there are two sides to the H key in the menu- one for player usage, and one for SysOp usage. My point is when you remove something like the H to view High Scores in a menu that has been around since the dawn of time, you are affecting not just players, but those of us SysOps that use that key as well. We have two separate scripts that use it to provide data on our website. I can alter them if needed, but I'm asking if it is really necessary to remove it. I don't want to remove it at all, just limit how often it updates. Maybe we need two options - real-time updates for sysops, the same as in game CLV, and limited updated from outside the game. I hadn't even concidered the # show player option since that is currently on a toggle. Maybe it would be good to get the opinions and discussions from others rather than being told it will happen. Maybe it would be good to not assume that it won't affect us SysOps that have spent a large amount of time developing our sites the way they are. I use the H key in the menu via my server script. It logs in as Admin, switches the mode from Tedit to TW mode, then accesses the game and presses H to pull scores. I also use the # key from the TWGS menu and post a Who's Online page. Now it may change, causing us to have to revamp. Or it may change *if* I use an option toggled to on/yes... I dont see anywhere that JP states this is a "Done deal" and we are being "told" that something would happen So maybe it would be a good idea if people woul stop ASSUMING that just because "Cruncher" or "Space Ghost" think an idea is great that JP automatically thinks the same thing. OR just because *I* or someone else agree's or like an idea that JP posts we dont need the Paranoia that this some how "MAKES IT SO" just because of that. JP is fully capable of making these decisions Despite our Advice and has done several things differently then what i or others have advised. Thrawn wrote: Us changing our server-side scripts to adapt for your changes is not the issue. How all these changes are happening is an issue to me. There is no discussion. A couple of you pat John on the back with "it's a good idea, do it" and then it gets done with no discussion or real input looking at both sides. This idea of the H key or the # key being altered, changed is not necessary. Can you give me some specific examples of changes that were made that JP Failed to listen to discussion on that instead he rushed and made changes with out regard to discussions in this BETA forum??? Isnt this VERY thread a DISCUSSION of said actions BEFORE a change? I mean stating that a few people are patting him on the back and something gets done...can you give me an example of that?? [/color] **Disclaimer** This is in no way a personal attack on my part towards John or anyone with ideas for his changes. This is just an opinion from a SysOp point of view since my wife and I have worked hard to create and provide information on our TWGS in our website. I think if points come up for discussion, then anyone and everyone should have a chance to express their view and it be considered, not have one or two or three say it is a good idea and it is made. As someone said earlier, changes are good- changes without input/discussion is not good.[/quote] i also would offer a disclaimer....Just because Myself or Cruncher (or anyone) likes a certain idea does not mean JP is just going to blindly implament it....We have this Forum right here to Discuss it and hear everyone's opinion and idea's with out disparing them or talking in a derogatory way to people who bring these idea's up for discussion...No matter who they are.
_________________ The Ghost you LOVE to HATE!!! The J.R. Ewing of TradeWars.. Time Tells All Tales. Jesus woundn't SubSpace Crawl
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| Tue Nov 30, 2010 6:11 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: High Scores Update
You are now taking my post out of context, Space Ghost. I did not mean to suggest that someone's suggestion was being implemented without feedback. I am saying that just because three people think it is a great idea does not mean that others will follow suit. Nor does it mean that everyone must or will agree with it.
What I am also saying is that if this change is to happen, one can't assume it will not affect SysOp scripts if one does not ask those sysops using said scripts. I am interested when it affects the setup we have. The way I had interpreted this conversation was to delay the H key on scores, or remove that option so that players would have to login to see scores. I spoke up to say that will affect our end. Then the mention of the # key to see Who's Online. Again it does affect our end if it is changed around from the current way it is. I did not say it was invalid, I did not say it was not a good idea. I'm asking as a SysOp how exactly this will affect the current setup, that is to say if we need to make any changes on our end or not.
I am aware of who thinks it is a good idea, and who does not. If I need to get a more direct answer, I can contact John myself to get said information. I'm not disagreeing, I'm just coming at this topic as a SysOp with a lot of time invested in our setup and what we have done over the years. I too am entitled to express my views just like everyone else has been doing here. If John feels he needs more info to what I am referring to, he can contact me directly.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
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Knight to Queen's Bishop 3
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| Tue Nov 30, 2010 6:30 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: High Scores Update
Parrothead wrote: I can get the info without cost regardless.So whats the point?
How so?
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Nov 30, 2010 7:56 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: High Scores Update
Cruncher wrote: Parrothead wrote: I can get the info without cost regardless.So whats the point?
How so? That is a trade secret, and will cost you a login penalty. Just remember no matter how many ideas you come up with to curtail information, some will find other methods.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Tue Nov 30, 2010 8:10 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: High Scores Update
Thrawn wrote: I see two people in agreement- you and Cruncher, and this should not "solidify" the decision. Well, right there should ring alarms, SG and I rarely agree! LOL Thrawn wrote: I would think John would want to ask all here what their opinion is, and not just players. Otherwise some of us Sysops may just stay with the current setup we have and be done with any future upgrading. And perhaps the # key is used in different aspects by people (players and Sysops) but we can hide Who's Online already. Why take that even further is beyond me. This thread is not about the # who’s online key. I really have no idea what or how sysops use scripts to manage their game servers. I’m only looking at this from the players view point. I’m a player who prefers low turn time limit games. I’ve been told by those in the TW community that those who enjoy heavy scripting play decimate those who don’t in time limit games. Simply because they have found a way to exploit a simple game menu option, the view High Score List. Before JP moves on to his next project I’m simply asking for a toggle that ONLY limits the High Score List view from outside the game from refreshing in real-time. Once daily at extern should be sufficient enough information for those checking out the games before logging in.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Nov 30, 2010 8:10 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: High Scores Update
Thrawn wrote: That is a trade secret, and will cost you a login penalty. Just remember no matter how many ideas you come up with to curtail information, some will find other methods.
A login penalty is a cost, and that's acceptable. I was not even objectionable to the script when I first heard about it, because the cost there is R/L. someone needs to be near the keys to monitor the output and decide when to enter the game.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Nov 30, 2010 8:17 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: High Scores Update
Cruncher wrote: Thrawn wrote: I see two people in agreement- you and Cruncher, and this should not "solidify" the decision. Well, right there should ring alarms, SG and I rarely agree! LOL Thrawn wrote: I would think John would want to ask all here what their opinion is, and not just players. Otherwise some of us Sysops may just stay with the current setup we have and be done with any future upgrading. And perhaps the # key is used in different aspects by people (players and Sysops) but we can hide Who's Online already. Why take that even further is beyond me. This thread is not about the # who’s online key. I really have no idea what or how sysops use scripts to manage their game servers. I’m only looking at this from the players view point. I’m a player who prefers low turn time limit games. I’ve been told by those in the TW community that those who enjoy heavy scripting play decimate those who don’t in time limit games. Simply because they have found a way to exploit a simple game menu option, the view High Score List. Before JP moves on to his next project I’m simply asking for a toggle that ONLY limits the High Score List view from outside the game from refreshing in real-time. Once daily at extern should be sufficient enough information for those checking out the games before logging in. I'm confused on a point that you like to make.... You say you want to play real players at keys not bots. So one of the things me running a menu watch allows if for us to play each other real player at keys... or is it you don't want me to know your there so you can run around in the game by your self... really I don't get. But like SG said if we are talking options where the option to have the H available or not... well guess that would be up to the sysops. and that brings me to another point and probably for another thread... how many people that post here who actually know the game are in favor of all these in game changes that are happening? I am interested to know if any of the active sysop would even run these new optional changes that are being discussed or if JP is putting in his time almost seemingly to just please Cruncher.
_________________

 Founding Member of: Flying Ace's
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| Tue Nov 30, 2010 8:25 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: High Scores Update
Cruncher wrote: Before JP moves on to his next project I’m simply asking for a toggle that ONLY limits the High Score List view from outside the game from refreshing in real-time. Once daily at extern should be sufficient enough information for those checking out the games before logging in.
And from my point of view, as a SYSOP, I am stating that I don't agree. By doing so, that limits us from being able to provide real-time scores (or as close to real-time as possible). You are in essence stating "Once daily at extern should be sufficient enough information", which in a way is arrogant presumption. How do you know who uses what information and for what? My point is, now it's treading into the Sysop side of things, where we may or may not have to revamp what we have on site. Why step into an area that, by your own admission, have no clue how or what we Sysops use scripts to manage our servers? Which is why I am asking John to somehow finalize this idea and let us know if possible how it will/might work. This way we can make preparations for any changes.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Tue Nov 30, 2010 8:25 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: High Scores Update
Cruncher wrote: Parrothead wrote: I can get the info without cost regardless.So whats the point?
How so? Why don't you just play the game and never mind trying to rewrite a game because of one script. I have already come up with 3 ways around this problem but several of them will cause sysop's problem in maintenance but we all will do to play as we wish. Why you are worried about one Kraaken script (I have been told on good authority that Kraaken scripts are all garbage anyway) is beyond me. I am sure someone will bang a one hour time limit game with a one hour penalty that the players will flood in to play. And I promise not to play it.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Nov 30, 2010 8:36 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: High Scores Update
Parrothead wrote: T0yman wrote: I would use the Hide Node option. And I will script a solution if you did. So what is the point? I have no use for games where i cant see who is playing. I don't believe in "free" gridding or in red coloing without risk Or the comp ore whoring/planet making etc without notification. Completely alien to the game altogether. Plenty of other servers out there. If it is an option I will enable it.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Nov 30, 2010 8:42 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: High Scores Update
No need. Turn on the Hide online right now. As for the other..I like a challenge  It wont make one single difference on a player level. The implied effect will be nullified. Therefore its a waste of time. Potential users will no longer be able to check the h menu via telnet in there browser from TWGS search on The Stardock. Game play wont be altered at all.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Nov 30, 2010 8:47 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: High Scores Update
I think a a few people are confused. Sitting at the "T" prompt hitting "H" over and over again waiting on someone's alignment, experience, or ship to change is a problem with turn games and needs fixed. The # at the main screen isn't a problem, the # in the game has nothing to do with this discussion because to see this you have to be in game and using time. I've heard that outgame clients can be used to communicate between in game corpies and out game corpies. Well that is fine and that's not the problem that needs fixed. There have always been IM's, emails, TS, ect for this and that is fine. A bit slower, but in most cases effective to save a corpie or log in and protect the grid. What needs fixed is the fact that no one on the corp hast to be logged into the game, and can still monitor in game events. Sure read the game logs and disconnect, but the event will be over by that time.
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| Tue Nov 30, 2010 9:51 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: High Scores Update
If anything it can be set as a toggle the same way that seeing other players in the game with '#' is toggled.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Tue Nov 30, 2010 9:57 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: High Scores Update
Big D wrote: I think a a few people are confused. Sitting at the "T" prompt hitting "H" over and over again waiting on someone's alignment, experience, or ship to change is a problem with turn games and needs fixed. The # at the main screen isn't a problem, the # in the game has nothing to do with this discussion because to see this you have to be in game and using time. I've heard that outgame clients can be used to communicate between in game corpies and out game corpies. Well that is fine and that's not the problem that needs fixed. There have always been IM's, emails, TS, ect for this and that is fine. A bit slower, but in most cases effective to save a corpie or log in and protect the grid. What needs fixed is the fact that no one on the corp hast to be logged into the game, and can still monitor in game events. Sure read the game logs and disconnect, but the event will be over by that time. Ok, so following my original question, if this becomes a setting that can be toggled "on/off" (regarding the H key to grab scores), how will it affect those of us using that key to get scores for our websites? Will it be accessible via Admin at all times? Will it become an item that can be toggled "on" and therefore we can't get scores via H key, or toggled "off" and we can grab scores per normal? As far as the # key in the TWGS menu, that is a "used" item and hopefully remains as it is.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Tue Nov 30, 2010 10:03 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: High Scores Update
Helix wrote: If anything it can be set as a toggle the same way that seeing other players in the game with '#' is toggled.
H Yes, I think that is what JP was saying. Another approach is to have it only update on intervals. I don't think a player checking out a game is going to have a problem with a "high scores" display that was done 25 minutes earlier.
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| Tue Nov 30, 2010 10:04 pm |
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