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 High Scores Update 
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Unread post Re: High Scores Update
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


the personal attacks against cruncher in ANY forum other then SMACK should STOP immediatly. There is no call to treat her or talk badly about her in ANY forum except SMACK.

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Tue Nov 30, 2010 4:03 pm
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Unread post Re: High Scores Update
Space Ghost wrote:
Thrawn wrote:
@ Space ghost/or Cruncher,

The "hide who's online" option idea- is that when you are in-game and press # to see Who's Online, or are you also referring to when you login to the TWGS and at the main menu of TWGS you can press # to see Who's Online and in what game? If you are referring to the first, it will not affect our server scripts. If you are referring to the second, it will affect our setup unless it is made available via Admin side.

@ Thrawn do you currently offer games or plan to offer games with the current hide whose online option??(currently available only IN game) ?? If the answer to that is NO then this would never effect you or your server anyway...But to your question we are talking about BOTH and YES i realise that it WOULD effect your Scoreboard and whose online script IF YOU USED the OPTION unless jp made it available in the ADMIN port as he has already stated he was of mind to do.


So if I don't use the option, then Who's Online will be available via the current method- # in the TWGS menu and # in-game. If I use the option, they are disabled on both, but may be available via Admin. Did i get that straight and correct?

I don't use the option, but I don't really understand why the # key to see Who's Online at the TWGS menu is going to make a difference to a game. To me, it means we have to take time from our busy schedule to alter server-side scripts that help make our site automated and get what we need differently.

I see two people in agreement- you and Cruncher, and this should not "solidify" the decision. I would think John would want to ask all here what their opinion is, and not just players. Otherwise some of us Sysops may just stay with the current setup we have and be done with any future upgrading. And perhaps the # key is used in different aspects by people (players and Sysops) but we can hide Who's Online already. Why take that even further is beyond me.

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Tue Nov 30, 2010 4:05 pm
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Unread post Re: High Scores Update
Parrothead wrote:
Big D wrote:
The way I see it, the # at the main screen does nothing more than displays who is in the game. The "High Scores" screen updates immediately when the "H" is pushed and several features can be monitored with no time penalty assessed. Alignment, Experience, Ship type, and Corp status are things that should only be available to players that are actually in the game using time and to accounts with observer or sysop status.


Why?

I will just write a script to read the daily logs and not log in...

If I am looking for a new game the H screen is the first think i check to see whats going on.

What GOOD comes from this...Please Explain.

Be Specific please.



BTW the hideonline option is already in TWGS and no one uses it.

They dont use it because it drives players away.


it was put in many years ago at *MY* request...I don't use it as much anymore because i think its Broke with out the current changes being proposed and i look forward to using it more if the features of this option are enhanced.

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Tue Nov 30, 2010 4:07 pm
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Unread post Re: High Scores Update
Space Ghost wrote:
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


the personal attacks against cruncher in ANY forum other then SMACK should STOP immediatly. There is no call to treat her or talk badly about her in ANY forum except SMACK.


Ok, I'm going to try something different.

Rather than just locking threads and/or moving it to Smack, in which case John will never reply to our questions, or having people assume it was smack or a personal attack. I will ask the poster if they would consider editing their posts before I move them.

Kewlbreeze, would you consider editing your post so that it won't have to be moved? This way it is not assumed you made a personal attack.

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Tue Nov 30, 2010 4:09 pm
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Unread post Re: High Scores Update
Discussion is good, put ideas out and get feedback. JP can filter through the feedback determine if it has merit or not and propose the questions. But if it will add an option and not currently change anything is there really anything to discuss? Options are good, hard-coded changes without discussion is bad.
I would use the Hide Node option.

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Tue Nov 30, 2010 4:11 pm
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Unread post Re: High Scores Update
Thrawn wrote:
So if I don't use the option, then Who's Online will be available via the current method- # in the TWGS menu and # in-game. If I use the option, they are disabled on both, but may be available via Admin. Did i get that straight and correct?
yes as i understand that is exactly correct.
Thrawn wrote:
I don't use the option, but I don't really understand why the # key to see Who's Online at the TWGS menu is going to make a difference to a game. To me, it means we have to take time from our busy schedule to alter server-side scripts that help make our site automated and get what we need differently.


The reason that people want the change was laid out more in T0ymans post then any of my own.



I see two people in agreement- you and Cruncher, and this should not "solidify" the decision. I would think John would want to ask all here what their opinion is, and not just players. Otherwise some of us Sysops may just stay with the current setup we have and be done with any future upgrading. And perhaps the # key is used in different aspects by people (players and Sysops) but we can hide Who's Online already. Why take that even further is beyond me.[/quote]


i believe T0yman is also in somewhat agreement that it would help certain types of games.I could be wrong but thats what i got from his post..But as long as its just an option i dont see why anyone would really object..

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Tue Nov 30, 2010 4:13 pm
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Unread post Re: High Scores Update
Ok, I follow. Thanks for clarifying.

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Tue Nov 30, 2010 4:15 pm
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Unread post Re: High Scores Update
Space Ghost wrote:
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


the personal attacks against cruncher in ANY forum other then SMACK should STOP immediatly. There is no call to treat her or talk badly about her in ANY forum except SMACK.


It's not a "personal attack" She started the thread did she not.... She continues to start similar threads does she not? If she didn't start these threads I would have no one to direct the comet to, ya think?

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Tue Nov 30, 2010 4:47 pm
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Unread post Re: High Scores Update
Thrawn wrote:
Space Ghost wrote:
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


the personal attacks against cruncher in ANY forum other then SMACK should STOP immediatly. There is no call to treat her or talk badly about her in ANY forum except SMACK.


Ok, I'm going to try something different.

Rather than just locking threads and/or moving it to Smack, in which case John will never reply to our questions, or having people assume it was smack or a personal attack. I will ask the poster if they would consider editing their posts before I move them.

Kewlbreeze, would you consider editing your post so that it won't have to be moved? This way it is not assumed you made a personal attack.


Well I edited it..but if it is a "personal attack" please just move it to smack because I don't see it as one.... or are we not allowed to say the C word anymore. LOL

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Tue Nov 30, 2010 4:53 pm
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Unread post Re: High Scores Update
Kewlbreeze wrote:
Thrawn wrote:
Space Ghost wrote:
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


the personal attacks against cruncher in ANY forum other then SMACK should STOP immediatly. There is no call to treat her or talk badly about her in ANY forum except SMACK.


Ok, I'm going to try something different.

Rather than just locking threads and/or moving it to Smack, in which case John will never reply to our questions, or having people assume it was smack or a personal attack. I will ask the poster if they would consider editing their posts before I move them.

Kewlbreeze, would you consider editing your post so that it won't have to be moved? This way it is not assumed you made a personal attack.


Well I edited it..but if it is a "personal attack" please just move it to smack because I don't see it as one.... or are we not allowed to say the C word anymore. LOL


Looks okay from my view. Now I won't have to move anything. :)

Thank you.

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Tue Nov 30, 2010 4:59 pm
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Unread post Re: High Scores Update
Thrawn wrote:
Ok, well there are two sides to the H key in the menu- one for player usage, and one for SysOp usage. My point is when you remove something like the H to view High Scores in a menu that has been around since the dawn of time, you are affecting not just players, but those of us SysOps that use that key as well. We have two separate scripts that use it to provide data on our website. I can alter them if needed, but I'm asking if it is really necessary to remove it.


I don't want to remove it at all, just limit how often it updates.

Maybe we need two options - real-time updates for sysops, the same as in game CLV, and limited updated from outside the game.

I hadn't even concidered the # show player option since that is currently on a toggle.

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Last edited by Cruncher on Tue Nov 30, 2010 5:37 pm, edited 1 time in total.



Tue Nov 30, 2010 5:27 pm
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Unread post Re: High Scores Update
T0yman wrote:
I would use the Hide Node option.


And I will script a solution if you did. So what is the point?

I have no use for games where i cant see who is playing.
I don't believe in "free" gridding or in red coloing without risk
Or the comp ore whoring/planet making etc without notification.
Completely alien to the game altogether.

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Tue Nov 30, 2010 5:33 pm
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Unread post Re: High Scores Update
Parrothead wrote:
T0yman wrote:
I would use the Hide Node option.


And I will script a solution if you did. So what is the point?

I have no use for games where i cant see who is playing.
I don't believe in "free" gridding or in red coloing without risk
Or the comp ore whoring/planet making etc without notification.
Completely alien to the game altogether.


I just want to get this back on topic. Show or hide players is currently a toggle, no need to debate. Personally I like to see who's online.

My area of concern is Time Limit games. There are currently costs involved in logging in to gain information, and that's all fine, but there's NO cost for someone to sit outside the game and monitor the High Scores List.

I'm just asking that the High Scores List NOT update in real-time like the CLV but rather once daily at extern or at the very least hourly as Big D suggests.

As with any change we propose, naturally on a toggle.

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Tue Nov 30, 2010 5:42 pm
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Unread post Re: High Scores Update
Cruncher wrote:
Thrawn wrote:
Ok, well there are two sides to the H key in the menu- one for player usage, and one for SysOp usage. My point is when you remove something like the H to view High Scores in a menu that has been around since the dawn of time, you are affecting not just players, but those of us SysOps that use that key as well. We have two separate scripts that use it to provide data on our website. I can alter them if needed, but I'm asking if it is really necessary to remove it.


I don't want to remove it at all, just limit how often it updates.

Maybe we need two options - real-time updates for sysops, the same as in game CLV, and limited updated from outside the game.

I hadn't even concidered the # show player option since that is currently on a toggle.


It is good to get the opinions and discussions from others. Maybe it would be good to not assume that it won't affect us SysOps that have spent a large amount of time developing our sites the way they are. I use the H key in the menu via my server script. It logs in as Admin, switches the mode from Tedit to TW mode, then accesses the game and presses H to pull scores. I also use the # key from the TWGS menu and post a Who's Online page. Now it may change, causing us to have to revamp. Or it may change *if* I use an option toggled to on/yes...

[Edited]

**Disclaimer**

This is in no way a personal attack on my part towards John or anyone with ideas for his changes. This is just an opinion from a SysOp point of view since my wife and I have worked hard to create and provide information on our TWGS in our website. If this will be a "toggle-able option", meaning if I set to "OFF/NO" and it does not disable the # key both in the game and in the TWGS menu, then it does not affect what we do as Sysops and it is of no concern to me. If that is not the case and it interferes with our current setup, then that becomes a problem for us.

I think if points come up for discussion, then anyone and everyone should have a chance to express their view and it be considered, not have one or two or three say it is a good idea and it is made. As someone said earlier, changes are good- changes without input/discussion is not good.

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Tue Nov 30, 2010 5:45 pm
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Unread post Re: High Scores Update
Cruncher wrote:
Parrothead wrote:
T0yman wrote:
I would use the Hide Node option.


And I will script a solution if you did. So what is the point?

I have no use for games where i cant see who is playing.
I don't believe in "free" gridding or in red coloing without risk
Or the comp ore whoring/planet making etc without notification.
Completely alien to the game altogether.


I just want to get this back on topic. Show or hide players is currently a toggle, no need to debate. Personally I like to see who's online.

My area of concern is Time Limit games. There are currently costs involved in logging in to gain information, and that's all fine, but there's NO cost for someone to sit outside the game and monitor the High Scores List.

I'm just asking that the High Scores List NOT update in real-time like the CLV but rather once daily at extern or at the very least hourly as Big D suggests.

As with any change we propose, naturally on a toggle.



I can get the info without cost regardless.So whats the point?

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Tue Nov 30, 2010 5:48 pm
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