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 High Scores Update 
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Unread post Re: High Scores Update
T0yman wrote:
But as with everything in TW's someone finds a way to exploit something as harmless as a menu :)


Fair assumption. The tactic has been around for a long time, and by changing the H key to no longer be available will just force a newly devised tactic to be created. By removing the H key for scores is not just *affecting* players, but it will also affect SysOps that use it. As I said before I can alter our server scripts that perform the tasks of getting data and posting to the website. It will be a pain to have to do it, but I can do it. All I'm suggesting to Cruncher or John is that key is used in many ways and to just remove it to satisfy one side will have an effect on another side.

Another suggestion is to make the High Scores available on the Admin side so we can still pull our data and use it accordingly, which I see John mentioned in a post as I was posting this. :)

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Tue Nov 30, 2010 10:40 am
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Unread post Re: High Scores Update
Thrawn wrote:
Another suggestion is to make the High Scores available on the Admin side so we can still pull our data and use it accordingly, which I see John mentioned in a post as I was posting this. :)


True and as one who uses your script to generate those pages I would hate to lose that functionality.

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Unread post Re: High Scores Update
John Pritchett wrote:
I think a good way to look at this is as an extension of the "show who's online" setting. It seems clear to me that the point of that setting is to make it impossible for a player to know when others are in the game unless they see them in space. If that's the case, that setting could be improved by having a matching setting to hide who's online on the server main menu (or at least hiding what the player is doing who's online), and also by either disabling or changing the way H and CLV (both) update so that they cannot be used to glean when players are online. These seem like changes that would be consistent with achieving the goal of an existing feature, and these changes would then be optional depending on whether the "show who's online" setting is active.

Thrawn, I don't think the H screen needs to be disabled at all for any connection with sysop access, so your scripts could be able to function regardless of this setting.


I really don't see a need for players to have a real time updates of what's going on in the game unless they are logged into the game. If it were to update on time intervals, I don't understand why that would have such a devastating effect sysops scripts. They could still run the script hourly or whatever interval you configure it at. But your idea is good too, just put it on a toggle and available at all times for sysops.


Tue Nov 30, 2010 11:44 am
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Unread post Re: High Scores Update
I don't see the issue here.
You would have to disable the # from the main menu also.
So you make it much harder for people who want to find games with actual people playing in it.
This makes access harder and you make it appear that the server has no players and the player moves on to another server or to EVE.


All this because Crusher has an issue?
Leave the menu's alone for peat sake.
Like Sing says Time limits and the Penalty time is good enough to limit gameplay


Why have a timelimit at all? Well the arguement..by Crusher is that u need it so you can play against people not bots....OK but now she wants to play against neither people or bots...she wants to come in and free grid or colo unfedsafe without penalty?

Why should I log into a timed game unless someone is in it?
I mean the whole point of the timelimit is to play against people.
If you turn off the menu's I have no way of knowing.
What with the flipflopping?


IF there is a DEMAND for that king of game then bang one with a 1 hour time limit and a 1 hour penalty and be done with it. See how many customers u get. No need to change a thing in game.

Just do it then post an advert on facebook and watch em flock in to play "old school"

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Last edited by Parrothead on Tue Nov 30, 2010 1:45 pm, edited 2 times in total.



Tue Nov 30, 2010 1:04 pm
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Unread post Re: High Scores Update
Parrothead wrote:
I don't see the issue here.
You would have to disable the # from the main menu also.
So you make it much harder for people who want to find games with actual people playing in it.
This makes access harder and you make it appear that the server has no players and the player moves on to another server or to EVE.


All this because Crusher has an issue?
Leave the menu's alone for peat sake.
Like Sing says Time limits and the Penalty time is good enough to limit gameplay


I have to agree. Messing with the menus not only affect the players, but us SysOps that have spent time creating our sites and scripts to gather data to post on the web sites. I can easily adjust for the changes, but it is a pain to have to do it.

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Tue Nov 30, 2010 1:19 pm
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Unread post Re: High Scores Update
The way I see it, the # at the main screen does nothing more than displays who is in the game. The "High Scores" screen updates immediately when the "H" is pushed and several features can be monitored with no time penalty assessed. Alignment, Experience, Ship type, and Corp status are things that should only be available to players that are actually in the game using time and to accounts with observer or sysop status.


Tue Nov 30, 2010 1:50 pm
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Unread post Re: High Scores Update
John Pritchett wrote:
I think a good way to look at this is as an extension of the "show who's online" setting. It seems clear to me that the point of that setting is to make it impossible for a player to know when others are in the game unless they see them in space. If that's the case, that setting could be improved by having a matching setting to hide who's online on the server main menu (or at least hiding what the player is doing who's online), and also by either disabling or changing the way H and CLV (both) update so that they cannot be used to glean when players are online. These seem like changes that would be consistent with achieving the goal of an existing feature, and these changes would then be optional depending on whether the "show who's online" setting is active.

Thrawn, I don't think the H screen needs to be disabled at all for any connection with sysop access, so your scripts could be able to function regardless of this setting.


JP i think this idea is awsome..And since it wont effect current sysop scoreboard scripts I can't see any real reason NOT to pursue this...As long as this type of thing is sysop configurable I can't see anything but GOOD comming from it....options are always nice to have.

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Tue Nov 30, 2010 2:11 pm
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Unread post Re: High Scores Update
Space Ghost wrote:
John Pritchett wrote:
I think a good way to look at this is as an extension of the "show who's online" setting. It seems clear to me that the point of that setting is to make it impossible for a player to know when others are in the game unless they see them in space. If that's the case, that setting could be improved by having a matching setting to hide who's online on the server main menu (or at least hiding what the player is doing who's online), and also by either disabling or changing the way H and CLV (both) update so that they cannot be used to glean when players are online. These seem like changes that would be consistent with achieving the goal of an existing feature, and these changes would then be optional depending on whether the "show who's online" setting is active.

Thrawn, I don't think the H screen needs to be disabled at all for any connection with sysop access, so your scripts could be able to function regardless of this setting.


JP i think this idea is awsome..And since it wont effect current sysop scoreboard scripts I can't see any real reason NOT to pursue this...As long as this type of thing is sysop configurable I can't see anything but GOOD comming from it....options are always nice to have.


It *won't* affect Sysop scripts *if* we have the option to access scores via Admin side. We also use a script to produce a Who's Online page using the # key. That too would have to be available via Admin. So it *will* affect SysOp scripts if we can't access these options.

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Tue Nov 30, 2010 2:39 pm
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Unread post Re: High Scores Update
Thrawn wrote:
Space Ghost wrote:
John Pritchett wrote:
I think a good way to look at this is as an extension of the "show who's online" setting. It seems clear to me that the point of that setting is to make it impossible for a player to know when others are in the game unless they see them in space. If that's the case, that setting could be improved by having a matching setting to hide who's online on the server main menu (or at least hiding what the player is doing who's online), and also by either disabling or changing the way H and CLV (both) update so that they cannot be used to glean when players are online. These seem like changes that would be consistent with achieving the goal of an existing feature, and these changes would then be optional depending on whether the "show who's online" setting is active.

Thrawn, I don't think the H screen needs to be disabled at all for any connection with sysop access, so your scripts could be able to function regardless of this setting.


JP i think this idea is awsome..And since it wont effect current sysop scoreboard scripts I can't see any real reason NOT to pursue this...As long as this type of thing is sysop configurable I can't see anything but GOOD comming from it....options are always nice to have.


It *won't* affect Sysop scripts *if* we have the option to access scores via Admin side. We also use a script to produce a Who's Online page using the # key. That too would have to be available via Admin. So it *will* affect SysOp scripts if we can't access these options.


it also would *ONLY* effect servers if they have the "hideonline" option as being used...if you dont run games with this option enabled it would NEVER effect your game either...Am i Reading this correctly??

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Tue Nov 30, 2010 2:57 pm
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Unread post Re: High Scores Update
I think it just drives away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell the person that started this thread and similar threads if they have issues with all the other servers out there to buy a TWGS of their own and stop trying to get things changed for ALL the other servers.

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Last edited by Kewlbreeze on Tue Nov 30, 2010 5:05 pm, edited 1 time in total.



Tue Nov 30, 2010 3:08 pm
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Unread post Re: High Scores Update
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


I totally disagree with that mentality. I think the more OPTIONS we have as sysops the more people we can attract to our servers...As this would be an option just like the current hide online option only more enhanced i think it would be awsome thing.People can debate wether sysops would even use this "option" but thats all it would be......a debate...Options are always good

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Tue Nov 30, 2010 3:27 pm
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Unread post Re: High Scores Update
Big D wrote:
The way I see it, the # at the main screen does nothing more than displays who is in the game. The "High Scores" screen updates immediately when the "H" is pushed and several features can be monitored with no time penalty assessed. Alignment, Experience, Ship type, and Corp status are things that should only be available to players that are actually in the game using time and to accounts with observer or sysop status.


Why?

I will just write a script to read the daily logs and not log in...

If I am looking for a new game the H screen is the first think i check to see whats going on.

What GOOD comes from this...Please Explain.

Be Specific please.



BTW the hideonline option is already in TWGS and no one uses it.

They dont use it because it drives players away.

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Last edited by Parrothead on Tue Nov 30, 2010 3:43 pm, edited 2 times in total.



Tue Nov 30, 2010 3:39 pm
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Unread post Re: High Scores Update
Space Ghost wrote:
Kewlbreeze wrote:
I think it just drive away more people from the game, The more you change it. Which is why from the beginning and I'm still saying Don't touch game play other then a few bug fixes. Tell chruncher if she has issues to buy a TWGS and stop trying to get things changed for ALL the other servers.


I totally disagree with that mentality. I think the more OPTIONS we have as sysops the more people we can attract to our servers...As this would be an option just like the current hide online option only more enhanced i think it would be awsome thing.People can debate wether sysops would even use this "option" but thats all it would be......a debate...Options are always good


Oh are we talking "Options again?...didn't seem like that to me... Seemed more like full on changes like the delay setting that have already created a problem with the why the game has been played.

But if your talking options then ok I'll move on and let the person who started this thread continue with they’re “I wish I can break TW list“... and a lot similar post to it.

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Last edited by Kewlbreeze on Tue Nov 30, 2010 4:44 pm, edited 1 time in total.



Tue Nov 30, 2010 3:41 pm
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Unread post Re: High Scores Update
@ Space ghost/or Cruncher,

The "hide who's online" option idea- is that when you are in-game and press # to see Who's Online, or are you also referring to when you login to the TWGS and at the main menu of TWGS you can press # to see Who's Online and in what game? If you are referring to the first, it will not affect our server scripts. If you are referring to the second, it will affect our setup unless it is made available via Admin side.

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Tue Nov 30, 2010 3:49 pm
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Unread post Re: High Scores Update
Thrawn wrote:
@ Space ghost/or Cruncher,

The "hide who's online" option idea- is that when you are in-game and press # to see Who's Online, or are you also referring to when you login to the TWGS and at the main menu of TWGS you can press # to see Who's Online and in what game? If you are referring to the first, it will not affect our server scripts. If you are referring to the second, it will affect our setup unless it is made available via Admin side.

@ Thrawn do you currently offer games or plan to offer games with the current hide whose online option??(currently available only IN game) ?? If the answer to that is NO then this would never effect you or your server anyway...But to your question we are talking about BOTH and YES i realise that it WOULD effect your Scoreboard and whose online script IF YOU USED the OPTION unless jp made it available in the ADMIN port as he has already stated he was of mind to do.

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