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 Supspace Crawler 
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Unread post Supspace Crawler
Required part of the game and in the Spirit of Good Sportsmanship I will post this for everyone to have and Share. Good Luck and happy Trading!

#from cit or command prompt
send "c c "
setvar $i 1
while ($i <= 60000)
killtrigger one
killtrigger two
settexttrigger one :Labelone "R "
setdelaytrigger two :Labeltwo 4000
send " n 4 " $i&"* q 'all qss* "
pause
:Labelone
killtrigger one
killtrigger two
write Gamename&"-Subspace.txt" $i
:Labeltwo
killtrigger one
killtrigger two
add $i 1
end
send "q"
halt

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Last edited by Parrothead on Mon Nov 01, 2010 1:52 am, edited 1 time in total.



Mon Nov 01, 2010 1:32 am
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Unread post Re: Supspace Crawler
SS goes up to 65k ya know ;)

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Mon Nov 01, 2010 1:45 am
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Unread post Re: Supspace Crawler
Don't care. Not my thing. Enjoy!



Game Message!


Enter a number from 0 to 60000 to select your sub-space radio
channel. If you wish to disable reception of sub-space messages
from other players, enter -1 instead.


Again. Enjoy and Joy to you for the Holiday's!

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Mon Nov 01, 2010 1:48 am
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Unread post Re: Supspace Crawler
Singularity wrote:
SS goes up to 65k ya know ;)


You positive about that 65K ? Might check again, I could only get a SS of 60000 to enter?

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Mon Nov 01, 2010 7:02 am
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Unread post Re: Supspace Crawler
Here is the roller, it spams SS on every channel. :) If you have 83.3 hours to spend crawling go for it. Be a bummer if you missed a message and crawled right by.


Attachments:
helix_ssroller.zip [269 Bytes]
Downloaded 396 times

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Last edited by Helix on Wed Nov 03, 2010 7:41 pm, edited 1 time in total.

Mon Nov 01, 2010 9:19 am
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Unread post Re: Supspace Crawler
Helix wrote:
Here is the roller, it spams SS on every channel. :) If you have 83.3 hours to spend crawling go for it. Be a bummer if you missed a message and crawled right by.

Code:
#SS Roller by Helix

Send "C"
Send "N"
setvar $i 1
while $i <= 60000
  Send "4"
  Send $i "*"
  add $i 1
  Send "'Lost another base?  Waaaa!*"
end
send "QQ***"
halt


Would it be faster to do something like:

setVar $sender ""
while ($i <= 60000)
setVar $sender $sender & "4" & $i & "*'Lost another base? Waaaa!*"
add $i 1
end
send $sender

Or, maybe break it down into 5k chunks for the send?

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Mon Nov 01, 2010 1:41 pm
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Unread post Re: Supspace Crawler
In the beta, there's the problem w/ the queue. You have
to pace out anything over a few hundred chars.

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1. TWGS server @ twgs.navhaz.com
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3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

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Mon Nov 01, 2010 10:48 pm
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Unread post Re: Supspace Crawler
Maybe I'll suggest to JP to put a 5 second delay in when changing sub space channels.


Mon Nov 01, 2010 11:04 pm
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Unread post Re: Supspace Crawler
Big D wrote:
Maybe I'll suggest to JP to put a 5 second delay in when changing sub space channels.


Laff, go ahead.

You know what they say... if you can't beat em, change the game. Right?

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon Nov 01, 2010 11:26 pm
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Unread post Re: Supspace Crawler
Singularity wrote:
Big D wrote:
Maybe I'll suggest to JP to put a 5 second delay in when changing sub space channels.


Laff, go ahead.

You know what they say... if you can't beat em, change the game. Right?


Just trying to think of ways to eliminate ways to cheat in the game. Sorry if you were offended by my suggestion.


Mon Nov 01, 2010 11:28 pm
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Unread post Re: Supspace Crawler
Big D wrote:
Just trying to think of ways to eliminate ways to cheat in the game. Sorry if you were offended by my suggestion.


Not offended, just think it's funny. You know where the beta
forum is if you want to make a suggestion.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon Nov 01, 2010 11:41 pm
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Unread post Re: Supspace Crawler
Big D , I sent a suggestion to J.P. right after it happened , the suggestion ...

either lift SS channels to 1 mil .. or better yet , make a Corp only SS
So there is not way to spoof it unless you are on same corp.

my 2¢

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Tue Nov 02, 2010 3:25 am
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Unread post Re: Supspace Crawler
Big D wrote:
Singularity wrote:
Big D wrote:
Maybe I'll suggest to JP to put a 5 second delay in when changing sub space channels.


Laff, go ahead.

You know what they say... if you can't beat em, change the game. Right?


Just trying to think of ways to eliminate ways to cheat in the game. Sorry if you were offended by my suggestion.


let me get this straight...Using SS and a Script you can control your AFK corpies account and actions in the game..but a Script to find your enemies SS to hinder that and cause chaos is called Cheating???? Something seems wrong about that.

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Tue Nov 02, 2010 7:27 am
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Unread post Re: Supspace Crawler
Space Ghost wrote:
Big D wrote:
Singularity wrote:
Big D wrote:
Maybe I'll suggest to JP to put a 5 second delay in when changing sub space channels.


Laff, go ahead.

You know what they say... if you can't beat em, change the game. Right?


Just trying to think of ways to eliminate ways to cheat in the game. Sorry if you were offended by my suggestion.


let me get this straight...Using SS and a Script you can control your AFK corpies account and actions in the game..but a Script to find your enemies SS to hinder that and cause chaos is called Cheating???? Something seems wrong about that.


Isn't this the helpers and scripts forum? Maybe suggestions about how to make the game less vulnerable to "dirty tricks" as you called them would be a better approach.


Tue Nov 02, 2010 6:15 pm
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Unread post Re: Supspace Crawler
Singularity wrote:
In the beta, there's the problem w/ the queue. You have
to pace out anything over a few hundred chars.


Well, that just bites! I know several scripts that I have that will have to be rewritten to account for that.

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Tue Nov 02, 2010 6:29 pm
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