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 Ice 9 is DOWN 
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Unread post Ice 9 is DOWN
Looks like the Beta has some issues that a few scripts can cause it to crash. If memory serves me correctly the Sysop is gonna be gone until tomorrow unless he can remote in and fix. I did send e-mail will have to wait and see.

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Sat Oct 02, 2010 5:04 pm
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Unread post Re: Ice 9 is DOWN
Were they game scripts or tedit scripts that caused the crash? If the crash was caused by game scripts that can be ran by anyone that is a major issue. If it was caused by tedit scripts, that may be as simple of a solution as repairing the script.


Sat Oct 02, 2010 5:21 pm
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Unread post Re: Ice 9 is DOWN
Big D wrote:
Were they game scripts or tedit scripts that caused the crash? If the crash was caused by game scripts that can be ran by anyone that is a major issue. If it was caused by tedit scripts, that may be as simple of a solution as repairing the script.


From talking to a few people there are a couple DNY_** scripts that are causing the server to crash. Might be more this is just what a couple players were telling me. But I have not tested them here just doing t-edit stuff on mine right now.

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Sat Oct 02, 2010 5:25 pm
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Unread post Re: Ice 9 is DOWN
T0yman wrote:
Big D wrote:
Were they game scripts or tedit scripts that caused the crash? If the crash was caused by game scripts that can be ran by anyone that is a major issue. If it was caused by tedit scripts, that may be as simple of a solution as repairing the script.


From talking to a few people there are a couple DNY_** scripts that are causing the server to crash. Might be more this is just what a couple players were telling me. But I have not tested them here just doing t-edit stuff on mine right now.


DNY_SPoof-o-Matic.ts ?

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Sat Oct 02, 2010 6:27 pm
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Unread post Re: Ice 9 is DOWN
T0yman wrote:
From talking to a few people there are a couple DNY_** scripts that are causing the server to crash.


LOL. Exactly what script(s) are they referring to? I don't have a lot of public
domain stuff, and I've tested citkilla, pdrop, ptorp, vacuum and unlim gridder
on the classictw.com beta w/o an issue.

If your server is being crashed by a few innocuous scripts, you might want to
fix your server. It shouldn't be so easy to take down the game.

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Sat Oct 02, 2010 6:28 pm
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Unread post Re: Ice 9 is DOWN
Singularity wrote:
T0yman wrote:
From talking to a few people there are a couple DNY_** scripts that are causing the server to crash.


LOL. Exactly what script(s) are they referring to? I don't have a lot of public
domain stuff, and I've tested citkilla, pdrop, ptorp, vacuum and unlim gridder
on the classictw.com beta w/o an issue.

If your server is being crashed by a few innocuous scripts, you might want to
fix your server. It shouldn't be so easy to take down the game.


It is not my server that is crashing it is Ice 9's. All I know is what I was told. You might talk to V'Ger since he is the one that is collecting the data. I only posted the server is down since he is out of town and others may be wondering why they can't connect.

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Sat Oct 02, 2010 6:33 pm
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Unread post Re: Ice 9 is DOWN
T0yman wrote:
It is not my server that is crashing it is Ice 9's. All I know is what I was told. You might talk to V'Ger since he is the one that is collecting the data. I only posted the server is down since he is out of town and others may be wondering why they can't connect.


Honestly? I don't care. None of my scripts do anything that a macro
can't do, so if they're breaking a server... then that server is going to
be broken by a lot of other things. If Vger can trace it down to something
specific, I'd be happy to take a look at it and try to figure out the problem,
but second hand whispers are useless.

In the mean time, it's all just idle speculation and smack.

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Sat Oct 02, 2010 6:57 pm
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Unread post Re: Ice 9 is DOWN
Singularity wrote:
T0yman wrote:
It is not my server that is crashing it is Ice 9's. All I know is what I was told. You might talk to V'Ger since he is the one that is collecting the data. I only posted the server is down since he is out of town and others may be wondering why they can't connect.


Honestly? I don't care. None of my scripts do anything that a macro
can't do, so if they're breaking a server... then that server is going to
be broken by a lot of other things. If Vger can trace it down to something
specific, I'd be happy to take a look at it and try to figure out the problem,
but second hand whispers are useless.

In the mean time, it's all just idle speculation and smack.


There was no smack until you made it smack, I was asked a question so I answered. I then contacted the person that it happened to last night and he told me it was mombot planet stripper which I believe is based on a DNY script. I never accused the script of being bad I said whatever the script was doing resulted in the server going down. whether it be a memory leak or something else does not matter it still needs fixed.

Back to original Ice is down.

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Sat Oct 02, 2010 7:03 pm
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Unread post Re: Ice 9 is DOWN
T0yman wrote:
There was no smack until you made it smack, I was asked a question so I answered. I then contacted the person that it happened to last night and he told me it was mombot planet stripper which I believe is based on a DNY script. I never accused the script of being bad I said whatever the script was doing resulted in the server going down. whether it be a memory leak or something else does not matter it still needs fixed.


Debatable, but I was referring more to phead's statement.

There are 2 mombot strippers. The product mover and vacuum.
Vacuum works fine, but it can lag things if a server is overloaded
and the sector has a million planets. All the script does is build a
macro burst and send it. You can get the same result using the
nmac command or swath's macro looper.

We've had a long discussion about the possibility of this problem
over on the beta forum, in the "cap" thread. Take a look.

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Sat Oct 02, 2010 7:08 pm
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Unread post Re: Ice 9 is DOWN
Regardless what script it was, IF it is an end user script that can be duplicated or exploited, it's a TWGS beta software glitch. No sense in argueing over who's fault it is or what script caused it. That's what this beta testing is all about, finding bugs/exploits and making sure they get fixed.


Sat Oct 02, 2010 7:15 pm
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Unread post Re: Ice 9 is DOWN
Singularity wrote:
T0yman wrote:
There was no smack until you made it smack, I was asked a question so I answered. I then contacted the person that it happened to last night and he told me it was mombot planet stripper which I believe is based on a DNY script. I never accused the script of being bad I said whatever the script was doing resulted in the server going down. whether it be a memory leak or something else does not matter it still needs fixed.


Debatable, but I was referring more to phead's statement.

There are 2 mombot strippers. The product mover and vacuum.
Vacuum works fine, but it can lag things if a server is overloaded
and the sector has a million planets. All the script does is build a
macro burst and send it. You can get the same result using the
nmac command or swath's macro looper.

We've had a long discussion about the possibility of this problem
over on the beta forum, in the "cap" thread. Take a look.


Ah ok I will go do some reading on that and I will test it on mine since I can't play this evening :)

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Sat Oct 02, 2010 7:16 pm
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Unread post Re: Ice 9 is DOWN
Big D wrote:
Regardless what script it was, IF it is an end user script that can be duplicated or exploited, it's a TWGS beta software glitch. No sense in argueing over who's fault it is or what script caused it. That's what this beta testing is all about, finding bugs/exploits and making sure they get fixed.


If we can identify with what scripts and in what conditions
the bug occurs, it would help to narrow it down so that we
can reproduce it for JP to fix.

So the more precisely we can understand these conditions,
the quicker we can pass that info on.

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Sat Oct 02, 2010 7:17 pm
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Unread post Re: Ice 9 is DOWN
Singularity wrote:
Big D wrote:
Regardless what script it was, IF it is an end user script that can be duplicated or exploited, it's a TWGS beta software glitch. No sense in argueing over who's fault it is or what script caused it. That's what this beta testing is all about, finding bugs/exploits and making sure they get fixed.


If we can identify with what scripts and in what conditions
the bug occurs, it would help to narrow it down so that we
can reproduce it for JP to fix.

So the more precisely we can understand these conditions,
the quicker we can pass that info on.


Yes. More than likely this is a problem with the twgs/tw software unable to process data correctly that caused the crash. Very likely similar to what you and JP were discussing in the other thread concerning sending packets and not processing all the data. Xide ran into the problem of TWX crashing servers in the earlier versions of TWX, and at the time they came to the conlusion that TWX was causing memory leaks. Xide then coded TWX to fix the problem by restructuring the packet send. Regardless, this may not be a new issue, but something that JP has changed that has amplified it.
But as you say, we will need to reproduce what happened to really know.


Last edited by Big D on Sat Oct 02, 2010 8:30 pm, edited 3 times in total.



Sat Oct 02, 2010 7:40 pm
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Unread post Re: Ice 9 is DOWN
doesnt ice-9 run a lot of server side scripts also?

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Sat Oct 02, 2010 7:57 pm
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Unread post Re: Ice 9 is DOWN
booger wrote:
doesnt ice-9 run a lot of server side scripts also?


Yep, he runs a lot more of them than I run on mine. I know on mine when a T-Edit script kicks it can cause some CPU spikes.

My first TWGS server was a Intel 2.8Ghz server scripts would spike to 25 ~ 35%
second a Dual Core 3, dropped the same script usage on CPU to 11 ~ 18%
Final is a AMD Quad 3.2 it hits 3% on a heavy is all are running at once.

Not sure exactly what he is running but I know they can be a resource hog. That could be adding to some of the issue. We will have to wait and ask when he returns.

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