How to make an old school edit
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Kavanagh
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Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: How to make an old school edit
Singularity wrote: A ztm is not hard to write, it's just a simple pattern of plotting around and recording the data. The problem is the database required to do all the fancy scripting stuff, and I don't think most people had access to that level of scripting until, well, rev helper. Even then, compared to today it's just "botname ztm" and "botname qfot on" and we're good to go. Twassist has a clever method which cuts down a bit on the time needed. I posted the method years ago when I heard some helpers were taking up to 4 hours to map what twassist would do in 45 minutes, so maybe everbody knows about it already. Say you have zero explored. You set twassist to 400 course plots at a time. It starts with FM11 TO12, and goes on to FM799 TO800 or something. You read that into the database and get another 400 course plots. If, say, 801 appears anywhere in the first 400, it skips 801 and starts with 802 or whatever. Likewise, it wont plot a couse to a sector it has already seen. After it has seen everthing once, it checks one ways and other weird and wonderful stuff that means nothing to me, in part because I'm usually 3 sheets to the wind when I run it.
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| Mon Aug 23, 2010 8:14 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: How to make an old school edit
Kavanagh wrote: Twassist has a clever method which cuts down a bit on the time needed. I posted the method years ago when I heard some helpers were taking up to 4 hours to map what twassist would do in 45 minutes, so maybe everbody knows about it already.
Say you have zero explored. You set twassist to 400 course plots at a time. It starts with FM11 TO12, and goes on to FM799 TO800 or something. You read that into the database and get another 400 course plots. If, say, 801 appears anywhere in the first 400, it skips 801 and starts with 802 or whatever. Likewise, it wont plot a couse to a sector it has already seen. After it has seen everthing once, it checks one ways and other weird and wonderful stuff that means nothing to me, in part because I'm usually 3 sheets to the wind when I run it. Nod. That's very similar to the way a first pass ztm is done. Basically we plot from X to SECTORS-X, where X goes from 1 to SECTORS. The trick is we don't hit anything that's been seen, so it can do a 20k in less than 8000 plots. As the number of sectors increases, the number of plots increases geometrically, and the complexity associated with higher precision goes up too. This first pass approach can do about 80% precision on a 20k, but is going to be more like 95% on a 5k. That's why higher sector numbers take so much more time, a 20k will take 6 hours to get 99.99% precision w/ a standard approach. Small universes, esp w/o complex bubbles, are pretty easy to map. If you're willing to accept less precision, 99.8%, you can do it much more quickly. Going from 99 to 99.5, then 99.8, then 99.9, then 99.98 then 99.99, each step a lot more time.
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| Mon Aug 23, 2010 9:23 am |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Big D wrote: Hmmm. So the old school wasn't really easier for new players to get started in, but it was easier for a red (yourself) to win the game by beating the snot out of blues? So you could care less if new players can get started or compete as long as YOU aren't the one getting the snot beat out of you. I didn't beat up anyone, I was the ATM. My ping time sucked back then, so I played red or farmer. But, I did nicely support some of the best killers of my day. Our games were so full of players we had to prioritize who got killed first. If we didn't think you a threat, you got to live a while longer. I'm not saying we didn't play aggressively, we most certainly did. I ALWAYS have and ALWAYS will take a new player into my corp if not in a major game and teach them. New players today can't get a start in a game that kills them with a p-drop. No time limit AFK ptorp scripts killed the game.
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| Mon Aug 23, 2010 5:43 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Kewlbreeze wrote: And after hearing some info from “OLD School” players that did play with you(Cruncher) back in the day I’m kind of starting to understand a bit of it at least. Rumors have it that the only games you would play were game you had T-Edit accesses to…odd but seem like it fits you.
Hehehehe... who have to talked to? I don't see anyone here I used to play with back then. Maybe a few who played in the same era. VK was excited to see me back, seems he's been carrying a grudge all these years and was happy to have the opportunity to kick my butt. He said something along the lines that the beating we gave him back then inspired him to write the scritps he does today. Some legacy! I wasn't a sysop, I never had T-edit access to any of the games I played.
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| Mon Aug 23, 2010 5:53 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Singularity wrote: ROTFLOL. I remember those games, you had some guy sit on a plock prompt for 3 hours to get a kill. Or a twarp mow-kill when some guy slowly hits a fig. Yeh, real challenging. I never heard of plock before now. But ya know what, my guys were AT THE KEYS for each and every kill they got. As far as I know, we didn’t have the sub-prompt thing, and we chatted up quite a bit on SS, so I don’t see how anyone could keep a plock. Singularity wrote: You've never played our style of game, you don't even know what you're talking about. Your style game involves having to learn a whole new piece of software and then learn how to install the scripts, and which scripts to get. When I ask a simple question about how to ZTM, I don’t get answers I get, you’ve got the wrong script, get this one... but wait that one is locked, you need the other one. Arrrgggg..... Granted, I’m NOT the geek you all are, but in my circles I’m pretty good with computers. The problem with playing your style of games is the learning curve to learn YOUR software. TW is a game that can be played with or without additional software. We need a mode for players who just might like to play all aspects of the game, aggressively without interference from your crowd. Singularity wrote: Which is the dumbest idea in the world. People will shift from grid defense to aggressive gridding, taking out stuff even faster than before. You won't even get a chance to play in a game like that. If I could, I’d flip a switch to make your style of play as broken to play as mine is now. The only reason why grids are important are because without them your offensive scripts don’t work. So basically I’m asking for the impossible. We cannot stop you from playing your style, and you cannot edit my style in today’s game.
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| Mon Aug 23, 2010 6:12 pm |
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Kewlbreeze
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Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: How to make an old school edit
Cruncher wrote: I wasn't a sysop, I never had T-edit access to any of the games I played.
Never said you were a sysop. Just what "rumors" I heard from a few that played with and against ya back then. Seems to fit how you are going about things even now.
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| Mon Aug 23, 2010 6:46 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Kewlbreeze wrote: Never said you were a sysop. Just what "rumors" I heard from a few that played with and against ya back then. Seems to fit how you are going about things even now. Name names.. I never had t-edit on any server I was playing. And what the heck does that have to do with changes for the Old School mode? I don't see anyone here I played with back then, and just a few I played against. "Rumors" of t-edit access come from players who don't know how to play the way we did back then. "They must have cheated, there's no way anyone can made that much cash with this many turns!" Being you're on today's top team, I'm sure you get accused of all sorts of things, so you should understand that. Heck, I don't even t-edit the beta server mid game unless players request a change, like when Big D asked for death limit to be turned back on the Sub-Zero. Any assets I have in those games I came by honestly running "today's" cashing scripts with TWX.
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BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Mon Aug 23, 2010 10:19 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: How to make an old school edit
Cruncher wrote: I never heard of plock before now. But ya know what, my guys were AT THE KEYS for each and every kill they got. As far as I know, we didn’t have the sub-prompt thing, and we chatted up quite a bit on SS, so I don’t see how anyone could keep a plock. Bull, HC used it. It's in some of his logs. Cruncher wrote: Your style game involves having to learn a whole new piece of software and then learn how to install the scripts, and which scripts to get. Heaven forbid you actually have to learn something new occasionally. Poor thing. Cruncher wrote: If I could, I’d flip a switch to make your style of play as broken to play as mine is now. Oh I know you would. You would screw over anyone you possibly could just to get your way. You're nothing but a spoiled child.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Mon Aug 23, 2010 10:21 pm |
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Kewlbreeze
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Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: How to make an old school edit
Cruncher wrote: Kewlbreeze wrote: Never said you were a sysop. Just what "rumors" I heard from a few that played with and against ya back then. Seems to fit how you are going about things even now. Name names.. I never had t-edit on any server I was playing. And what the heck does that have to do with changes for the Old School mode? I don't see anyone here I played with back then, and just a few I played against. "Rumors" of t-edit access come from players who don't know how to play the way we did back then. "They must have cheated, there's no way anyone can made that much cash with this many turns!" Being you're on today's top team, I'm sure you get accused of all sorts of things, so you should understand that. Heck, I don't even t-edit the beta server mid game unless players request a change, like when Big D asked for death limit to be turned back on the Sub-Zero. Any assets I have in those games I came by honestly running "today's" cashing scripts with TWX. Seems to fit you, your attitude and lack of understanding of the game.
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| Mon Aug 23, 2010 11:05 pm |
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Kavanagh
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Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: How to make an old school edit
Kewlbreeze wrote: Cruncher wrote: I wasn't a sysop, I never had T-edit access to any of the games I played.
Never said you were a sysop. Just what "rumors" I heard from a few that played with and against ya back then. Seems to fit how you are going about things even now. Who made the allegations? I played at the same time as Cruncher, sometimes in the same games, and she enjoyed a deserved reputation as a straight shooter. I can tell you that if someone cheated back then everybody dumped on them.
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| Tue Aug 24, 2010 2:41 am |
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Kewlbreeze
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Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: How to make an old school edit
Kavanagh wrote: Kewlbreeze wrote: Cruncher wrote: I wasn't a sysop, I never had T-edit access to any of the games I played.
Never said you were a sysop. Just what "rumors" I heard from a few that played with and against ya back then. Seems to fit how you are going about things even now. Kavanagh wrote: Who made the allegations?
Looks like I did don’t it Derp? Kavanagh wrote: I played at the same time as Cruncher, sometimes in the same games, and she enjoyed a deserved reputation as a straight shooter.
Good for you but has been 10+ years now has it not and you have proven that your memories are fading. ß----see the period? Kavanagh wrote: I can tell you that if someone cheated back then everybody dumped on them. Can you? ..cause I can tell you regardless of, When if someone cheated everyone dumped on them …… I can also tell you that Cruncher disappeared under mysterious controversy… odd how she reaper under the similar situations… but that’s all due to scripts…shhhhh Derp derp quietly…..
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| Tue Aug 24, 2010 4:33 am |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Singularity wrote: Bull, HC used it. It's in some of his logs.
Plock or he was just that fast? He had access to a T-1 when most of the rest of us were still on dial-up. Today don’t you utilize your fastest ping member to be the killer? Of course you do. I recruited HC because he was one hell of a solo player, and in the corp was one of the easiest blues to support because he used assets sparingly. Again, “I” never heard of plock before now. Then I played red or farmer. I didn’t question my killer’s modes, just kept them supplied. I did my part, they did theirs and we had a winning team. Actually, now that I think back, he probably did use plock on the doors to our SDT areas. He was protecting his reds, me.  When we were cashing we went radio silent until someone called for a furb or to be moved.
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Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
Last edited by Cruncher on Tue Aug 24, 2010 7:59 am, edited 2 times in total.
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| Tue Aug 24, 2010 7:35 am |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Kavanagh wrote: Who made the allegations? I played at the same time as Cruncher, sometimes in the same games, and she enjoyed a deserved reputation as a straight shooter. I can tell you that if someone cheated back then everybody dumped on them. Thanks Kav. If you ever want to come out of retirement, let me know.
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BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Aug 24, 2010 7:37 am |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: How to make an old school edit
Kewlbreeze wrote: Can you? ..cause I can tell you regardless of, When if someone cheated everyone dumped on them …… I can also tell you that Cruncher disappeared under mysterious controversy… odd how she reaper under the similar situations… but that’s all due to scripts…shhhhh Derp derp quietly….. Nothing mysterious about it. My business grew and I didn't have the time to play against AFK bots, nor the desire to. Still don't. The only reason I'm back is because JP is back working on the game and asked for my opinion. So now, the more I'm thinking of this, and Prom helped to spark this idea in the smack thread I think you can categorize players into three general categories. 1) noobs or returning players who need to relearn the game - may play manually or use a helper 2) game players who want to play the game TW - use scripts to play the game.. i.e. hauling, colo, etc. 3) script players who play with scripts and TW is the vehicle - use aggressive offensive scripts. Now, does this make more sense? Personally I'd put myself at level 1 right now, but I'd like to play level 2 again. I think many players do too. But unless and until we can create an "Old School" mode level 2 ain't gonna happen. And that's too bad too, because I can see the level 2 players moving up to level 3 to give you guys some much needed competition.
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Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Aug 24, 2010 7:54 am |
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Singularity
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Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: How to make an old school edit
Cruncher wrote: Plock or he was just that fast? He had access to a T-1 when most of the rest of us were still on dial-up. I said logs for a reason. Cruncher wrote: Today don’t you utilize your fastest ping member to be the killer? Of course you do. Actually, no, I don't. The fastest ping usually gets to be the torper, but to make them the killer would expose our corp's grid should he/she be killed. So normally, they're only going to get a kill if the guy ends up in the same sector as our planet, and the torper is running a citkill. That rarely happens, however, as usually the torper auto-returns back home and a citkilla makes a bad combination for that. Generally, if we employ a "killer" in the strictest sense of the word, they've got a decent ping, but anything but the fastest. Cruncher wrote: Again, “I” never heard of plock before now. Not surprised.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Tue Aug 24, 2010 8:12 am |
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