View unanswered posts | View active topics It is currently Sat May 09, 2026 2:45 am



This topic is locked, you cannot edit posts or make further replies.  [ 186 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 13  Next
 How to make an old school edit 
Author Message
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post Re: How to make an old school edit
Helix wrote:
I wasnt talking about making a custom blue edit, I was talking about playing tourneys with the edits in use today. An all-blue corp couldn't survive in that environment because the cashing ability between red and blue is so unbalanced.

H


Then that is an issue with the edit itself that is being played since you can make an edit that slows red cashing - not with delay - but with the steal setting. Most games seem to run 60 or 70% with a few at 100% - change that setting to something like 250% and watch the balance on cashing -- but then there is no real reason to be red unless MBBS or for zeroing out blues experience.

We were talking about unintended actions in the game, and I've always thought the zeroing out a blues experience shouldn't happen - the reds yes. Supposedly the experience loss from a mixed corp was a negative (what is the purpose of the CLV on exp and ranking), but the way the game is played it isn't. Reds bust back up and blues are fedsafe. The blues should retain their experience and get rid of their safety net. A game of war and a player can't be attacked in fed because their mixed corp makes them fedsafe. Yeah, I know players are scared of losing their ability to sit at dock or colo safely, but to me it is lame.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Fri Aug 20, 2010 11:15 am
Profile ICQ
Lieutenant Commander
User avatar

Joined: Sat Feb 27, 2010 7:59 pm
Posts: 782
Unread post Re: How to make an old school edit
lame-o delux homes...

_________________
I was immortal, for a little while...
http://www.youtube.com/watch?v=5ZY2mRG5mzg


Fri Aug 20, 2010 11:17 am
Profile
Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: How to make an old school edit
I think what Helix wants is a way to balance cashing out a bit between reds and blues in general and not just by edit. I do agree with him in one sense. The blues can't survive early in a game without reds, and the reds can't survive late in a game without blues. That being said, the only other option is a mixed corp. What is needed is a way to balance cashing throughout the enitre time frame of the game.
There are 2 ways to accomplish this.

1) Make it harder on reds to cash early in the game and easier to cash later in the game.
2) Make it easier for blues to cash earlier in the game and harder to cash later in the game.

I'm not going to suggest ways to do this, I'm just pointing out the issue.


Fri Aug 20, 2010 11:51 am
Profile
Ambassador
User avatar

Joined: Wed Nov 12, 2008 8:57 am
Posts: 3554
Location: Long Beach, CA
Unread post Re: How to make an old school edit
Big D wrote:
1) Make it harder on reds to cash early in the game and easier to cash later in the game.
2) Make it easier for blues to cash earlier in the game and harder to cash later in the game.

I'm not going to suggest ways to do this, I'm just pointing out the issue.


That would certainly shake up game strategy and formula play, but only until the new pioneers of that type of play work out all the details.

H

_________________
Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Lest we forget
I had to ask myself WWSGD?


Fri Aug 20, 2010 1:16 pm
Profile WWW
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: How to make an old school edit
Kavanagh wrote:
Yeh, I remember the O farms. You're wrong about ZTM though, we used it way back when. If you sent the character string "ÈÉÊËÌÍ" at the computer prompt, you got CIM (still works btw, most of my scripts that use cim retain it). Its <alt>200 through <alt>205. Not sure if Martech meant to leave it after the game was developed, JP would know.


I'm not talking about CIM, I'm talking about a full ZTM: A map without any
movement or exploration.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Fri Aug 20, 2010 5:46 pm
Profile ICQ WWW
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: How to make an old school edit
Helix wrote:
I wasnt talking about making a custom blue edit, I was talking about playing tourneys with the edits in use today. An all-blue corp couldn't survive in that environment because the cashing ability between red and blue is so unbalanced.


So your concern isn't really to the game itself but rather the edits chosen.

The cashing ability between reds and blues isn't unbalanced in the game, just
the edits you're playing in.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Fri Aug 20, 2010 5:48 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Wed Nov 12, 2008 8:57 am
Posts: 3554
Location: Long Beach, CA
Unread post Re: How to make an old school edit
Singularity wrote:
Helix wrote:
I wasnt talking about making a custom blue edit, I was talking about playing tourneys with the edits in use today. An all-blue corp couldn't survive in that environment because the cashing ability between red and blue is so unbalanced.


So your concern isn't really to the game itself but rather the edits chosen.


Don't be obtuse

H

_________________
Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Lest we forget
I had to ask myself WWSGD?


Fri Aug 20, 2010 9:19 pm
Profile WWW
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: How to make an old school edit
Helix wrote:
Don't be obtuse


No dude, this is an important distinction. Don't generalize the edits you play
with the game itself. There are a lot of blue heavy edits. What you want is
a fix for the edit, not for the game. Play a more diverse set of edits and you
won't have the problem. Much of this thread, and the discussion in entirety,
revolves around people who don't want to take responsibility for their own
issues and would rather externalize their blame elsewhere. That's weak, don't
be one of those people.

The problem is you're playing in edits with planets that never develop product
ability, or do so slowly enough that it's a moot point. Play different edits and
you won't feel that way.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Fri Aug 20, 2010 9:44 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Fri Feb 23, 2001 3:00 am
Posts: 4016
Location: USA
Unread post Re: How to make an old school edit
Promethius wrote:
We were talking about unintended actions in the game, and I've always thought the zeroing out a blues experience shouldn't happen - the reds yes. Supposedly the experience loss from a mixed corp was a negative (what is the purpose of the CLV on exp and ranking), but the way the game is played it isn't. Reds bust back up and blues are fedsafe. The blues should retain their experience and get rid of their safety net. A game of war and a player can't be attacked in fed because their mixed corp makes them fedsafe. Yeah, I know players are scared of losing their ability to sit at dock or colo safely, but to me it is lame.


I do like this idea. I was asking questions early on about mixed corp penalties thinking somethng about them had changed, but I think we never fully explored just when the exp. penalty triggered, that's why we ran red/blue teams rather than mixed corps back then.

But yes, a blue should not loose experience, I agree.

_________________

BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Sat Aug 21, 2010 7:59 am
Profile ICQ WWW
Veteran Op
User avatar

Joined: Mon Jan 05, 2009 9:24 pm
Posts: 544
Unread post Re: How to make an old school edit
Cruncher wrote:
Promethius wrote:
We were talking about unintended actions in the game, and I've always thought the zeroing out a blues experience shouldn't happen - the reds yes. Supposedly the experience loss from a mixed corp was a negative (what is the purpose of the CLV on exp and ranking), but the way the game is played it isn't. Reds bust back up and blues are fedsafe. The blues should retain their experience and get rid of their safety net. A game of war and a player can't be attacked in fed because their mixed corp makes them fedsafe. Yeah, I know players are scared of losing their ability to sit at dock or colo safely, but to me it is lame.


I do like this idea. I was asking questions early on about mixed corp penalties thinking somethng about them had changed, but I think we never fully explored just when the exp. penalty triggered, that's why we ran red/blue teams rather than mixed corps back then.

But yes, a blue should not loose experience, I agree.


I agree. However i think they SHOULD lose alignment as a penalty.

_________________
The Ghost you LOVE to HATE!!! The J.R. Ewing of TradeWars..
Time Tells All Tales.

Jesus woundn't SubSpace Crawl
Image


Sat Aug 21, 2010 9:34 am
Profile WWW
Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: How to make an old school edit
I'm observering a lot of agreement between several dedicated red players about what penalties should be imposed on blue players.
I'm thinking the change that unbalanced the scale between blue and red cashing the most is when this same type of discussion arose concerning eliminating the rob/steal delay.


Sat Aug 21, 2010 10:50 am
Profile
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post Re: How to make an old school edit
Big D wrote:
I'm observering a lot of agreement between several dedicated red players about what penalties should be imposed on blue players.
I'm thinking the change that unbalanced the scale between blue and red cashing the most is when this same type of discussion arose concerning eliminating the rob/steal delay.


I think it is a penalty to both red and blue. Red loses experience, blue maintains experience. The red's furber loses the ability to just sit at dock and wait for a call.

Yes, I know there are ways around this, but at least it would take a little work other than waiting on extern.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Aug 21, 2010 11:23 am
Profile ICQ
Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: How to make an old school edit
Promethius wrote:
Big D wrote:
I'm observering a lot of agreement between several dedicated red players about what penalties should be imposed on blue players.
I'm thinking the change that unbalanced the scale between blue and red cashing the most is when this same type of discussion arose concerning eliminating the rob/steal delay.


I think it is a penalty to both red and blue. Red loses experience, blue maintains experience. The red's furber loses the ability to just sit at dock and wait for a call.

Yes, I know there are ways around this, but at least it would take a little work other than waiting on extern.


Yes, but it's one more thing that makes it more difficult to play blue on a mixed corp than it already is. If the goal is to discourage mixed corps it's one thing, but you reds just remember when you are in a tourney and want to run a team cashing script and you have no fed safe blue to furb for you. Hope you have your life insurance paid up in full refurbing yourselves. I realize that you Prom are a solo player, so that won't effect you much.


Sat Aug 21, 2010 11:40 am
Profile
Ambassador
User avatar

Joined: Fri Feb 23, 2001 3:00 am
Posts: 4016
Location: USA
Unread post Re: How to make an old school edit
Big D wrote:
Yes, but it's one more thing that makes it more difficult to play blue on a mixed corp than it already is. If the goal is to discourage mixed corps it's one thing, but you reds just remember when you are in a tourney and want to run a team cashing script and you have no fed safe blue to furb for you. Hope you have your life insurance paid up in full refurbing yourselves. I realize that you Prom are a solo player, so that won't effect you much.


Let's do away with mixed corps then by making the penalty stiffer? Reds loose exp AND blues loose alignment.

_________________

BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Sat Aug 21, 2010 12:39 pm
Profile ICQ WWW
Lieutenant Commander
User avatar

Joined: Sat Feb 27, 2010 7:59 pm
Posts: 782
Unread post Re: How to make an old school edit
why change the game that drastically? no need for all that. at the end we still want to be playing tradewars

_________________
I was immortal, for a little while...
http://www.youtube.com/watch?v=5ZY2mRG5mzg


Sat Aug 21, 2010 12:54 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 186 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 13  Next

Who is online

Users browsing this forum: No registered users and 324 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.