How to make an old school edit
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: How to make an old school edit
LP, I think we are going for the Farmville crowd with TW from what I have seen in the posts. "Let me build and farm my planets" - we will need to add a few alien animals and crops to the fuel/org/equ that the planets produce though and some messages in the daily log like "An alien goat wandered onto Lewdpotato's planet and was fried by a quasar cannon - dinner at 8".
But as long as the ability to have games the way they currently are w/o some of the bugs such as alien farming, rogue planet ore issues, and cby cashing then it will be good. Who knows maybe the Farmville type player will get the blood lust and venture into all out TW warfare type games. I see the players first reaction being similar to those who have only played truce games - "Why are you attacking me on day one?".
One thing is certain, if players don't like certain settings, they will vote with their feet and hopefully let the Op know why.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Aug 18, 2010 11:39 am |
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Space Ghost
Veteran Op
Joined: Mon Jan 05, 2009 9:24 pm Posts: 544
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 Re: How to make an old school edit
Kewlbreeze wrote: John Pritchett wrote:
If by that you means "bugs to exploit", it's not necessarily true that there will always be bugs like riding shields, etc. It just depends on how motivated I am to limit game play to only intended behavior.
Riding the shields is a Bug? If so and you make a change to that aspect of the game and the “ect” other like that then you are in fact making a new game. I for one, a small voice in the crowed would NOT be interested in that game. John Pritchett wrote: I don’t expect to find a lot of support for it. None of you will have to play those games so don’t sweat. So if it is in fact your intent to make a new game why don’t you just call up sylion or what ever the place moo moo came from and finish of the rest of the trade wars community. Work so well for you last time. OR define bugs as thing that inhibiting game play and fix those. Such as Decay lock kicking you to command prompt, time limit bug ect… John Pritchett wrote: Obviously I haven't been that motivated to do that, which is why known bugs like riding shields have remained.
To late now…if it was considered a bug at one point which I don’t see why it would be…it’s not anymore. Have I asked you if you even play this game yet? John Pritchett wrote: I don’t expect to find a lot of support for it. None of you will have to play those games so don’t sweat. John Pritchett wrote: Of course I depend on you guys bringing these things to light so I know what needs to be done to bring balance to the game. Not everything is bad. Some of it is. It is possible to limit tactics that cause an imbalance in the game.
Aside from T-edit abuse there is no “imbalance” in the game. The imbalance is in humanity you can’t fix that. Some people are more strategic then other plan and simple. If you start trying to bring script into it then I’d say Find and Set up a Dang Trade wars School. Or Refer people to the one’s that already exist. Example: I play a game of Chess were the rule are set for each piece on the board. My brain works in such a way That I am a PAIN in the Butt to beat, and rarely lose on that. So to me it’s almost like your call the move Castle in Chess a bug Because my opponent doesn’t understand it. Check! John Pritchett wrote: I don’t expect to find a lot of support for it. None of you will have to play those games so don’t sweat. John Pritchett wrote: Maybe not easy, and maybe not even worth it, but it's certainly possible to do it. I said it before and I'll say it again, there seems to be this attitude that it's impossible to fix these problems so it's pointless to try.
That is called “making a NEW game” Just Fix the glitches don’t change the game play. John Pritchett wrote: I don’t expect to find a lot of support for it. None of you will have to play those games so don’t sweat. John Pritchett wrote: I don't really understand why some here are so antagonistic toward the goal of making the game fun for other people (again). It is FUN now aside from the inconvenience of a few bugs that effect game play here and there. I don’t really understand why You think the opposite. I have seen you state in the past that WE here at EIS are NOT the majority…. Then ok Where is the Majority… are they playing TW? I’d like to talk to them and see what They really have to say. From where I’m sitting I don’t see a LOT of people up for Change with regard to Game play other then Cruncher. Like I have stated in other Threads. If YOU want to make Cruncher her own little Laggy, super slow, back in the past game of TW. Have at it. But doesn’t seem like the rest of us active player are up for that and everyone else has already moved on to faster graphical games that TW can NOT compete with. John Pritchett wrote: I don’t expect to find a lot of support for it. None of you will have to play those games so don’t sweat. get it? "YOUR" game isnt changing.
_________________ The Ghost you LOVE to HATE!!! The J.R. Ewing of TradeWars.. Time Tells All Tales. Jesus woundn't SubSpace Crawl
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| Wed Aug 18, 2010 12:02 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: How to make an old school edit
if people use some bugs to the point where it isnt really a bug anymore then the bug gets fixed it is changing the game we play.
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Wed Aug 18, 2010 12:48 pm |
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Space Ghost
Veteran Op
Joined: Mon Jan 05, 2009 9:24 pm Posts: 544
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 Re: How to make an old school edit
booger wrote: if people use some bugs to the point where it isnt really a bug anymore then the bug gets fixed it is changing the game we play. the same could be said of many things we do or do not like that are currently in game.
Personally i think riding shields OR fig prompt IS a bug..so who decides? I believe the auther decides.
_________________ The Ghost you LOVE to HATE!!! The J.R. Ewing of TradeWars.. Time Tells All Tales. Jesus woundn't SubSpace Crawl
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| Wed Aug 18, 2010 1:09 pm |
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lewdpotato
Lieutenant J.G.
Joined: Sun Oct 28, 2001 2:00 am Posts: 347 Location: USA
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 Re: How to make an old school edit
booger wrote: if people use some bugs to the point where it isnt really a bug anymore then the bug gets fixed it is changing the game we play. I think that is a great point, I have been playing this game since the bbs days and I like that the game keeps changing with bug fixes and what not. Its a challege and it keeps the game fresh. I also understand why some people left and others want an old school feel to the game, different strokes. Just my opinion on why peeps left is there is just so many other things to do online than the bbs days. I don't think it has anything to do with someones ability to code or not to code or exploit bugs or whatever. I do believe that if the game had an even playing field more people would play. for example to use baseball as a metaphore, If I have a baseball team and you have a baseball team and we play against each other, we have different players with different talents, however, if when your team is up to bat and we use a baseball and pitch from the mound and when my team is up to bat your pitcher gets to stand 10 feet closer and use a marble its not an even playing field. In a nut shell I think people felt that if they could not code or didnt want to learn how to it was no longer about the game of tradewars it was about who was the best coder. Everything changes, but tw is still a great game that I will prob play for a long time regardless of the changes being made Ill just try to adapt.
Last edited by lewdpotato on Wed Aug 18, 2010 3:05 pm, edited 1 time in total.
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| Wed Aug 18, 2010 1:23 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: How to make an old school edit
Space Ghost wrote: booger wrote: if people use some bugs to the point where it isnt really a bug anymore then the bug gets fixed it is changing the game we play. the same could be said of many things we do or do not like that are currently in game.
Personally i think riding shields OR fig prompt IS a bug..so who decides? I believe the auther decides.ahh but you also said Space Ghost wrote: get it? "YOUR" game isnt changing. im just pointing out that even in a bug fix the game does change. im not trying to pass judgement on said bug fixes or changes, in my humble opinion i like fixes... but these fixes will cause the game to change.
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Wed Aug 18, 2010 2:39 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: How to make an old school edit
Clarification, probably not for the last time, any "bug" fixes of longstanding and accepted "bugs" will only be applied to a special mode, will therefore be optional, and will only be done if necessary to achieve the overall goal of keeping players like those in this thread from "turning an old school mode into a new school mode". Bugs and unintended behaviors have accumulated over the years to create a game that's completely unplayable for the majority of people who might otherwise be interested, and I'm just saying that the solution is to fix those bugs IN THAT SPECIAL MODE. And by way of further clarification, a "bug" is any behavior that was not intended and which effects balance in a negative way. Considering that gameplay today is based primarily on bugs and unintended gameplay, I can understand the point that fixing these bugs would be creating a different game. But on the other hand, not fixing the bugs allowed modern players to turn the game into something that it was never intended to be, so that my inaction on those bugs was equivalent to creating a different game. And since my only interest in this game is to preserve it as a relic of early online gaming, primarily for those who remember the game or anyone who wants to learn what it was, the only real point of doing anything with the game at this point is to attempt to restore it to what it was intended to be. Be satisfied that I am keeping your gameplay intact. Please. That should be enough. I'm expending a great deal of energy defending my right to make the changes that I feel are worthwhile based on the input I have received from many TW fans over the years.
By some estimates, over 1 million people have played TW, mostly during the early 90s. I don't expect large numbers of them to be avid players of the game again. I simply want there to be the possibility of any returning player to find a game that in some vague way resembles the game that they remember. There is a very legitimate view of TradeWars today, that it is a dead game, not worth playing. I hear this all too often from people who came back to the game expecting one thing and finding something very different. It is my duty to conserve TradeWars, and to my mind, that means putting the effort into creating a game mode that is closer to what these players expect. It frankly has nothing to do with those of you on this forum. That I'm here at all should demonstrate to you that I am interested in maintaining "your game" as well, and not simply stepping on you to satisfy the wishes of others.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Aug 18, 2010 3:34 pm |
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Space Ghost
Veteran Op
Joined: Mon Jan 05, 2009 9:24 pm Posts: 544
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 Re: How to make an old school edit
booger wrote: Space Ghost wrote: booger wrote: if people use some bugs to the point where it isnt really a bug anymore then the bug gets fixed it is changing the game we play. the same could be said of many things we do or do not like that are currently in game.
Personally i think riding shields OR fig prompt IS a bug..so who decides? I believe the auther decides.ahh but you also said Space Ghost wrote: get it? "YOUR" game isnt changing. im just pointing out that even in a bug fix the game does change. im not trying to pass judgement on said bug fixes or changes, in my humble opinion i like fixes... but these fixes will cause the game to change. John Pritchett wrote: Clarification, probably not for the last time, any "bug" fixes of longstanding and accepted "bugs" will only be applied to a special mode, will therefore be optional Space Ghost wrote: get it? "YOUR" game isnt changing. Does anyone GET IT YET????
_________________ The Ghost you LOVE to HATE!!! The J.R. Ewing of TradeWars.. Time Tells All Tales. Jesus woundn't SubSpace Crawl
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| Wed Aug 18, 2010 3:50 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: How to make an old school edit
John Pritchett wrote: Clarification, probably not for the last time, any "bug" fixes of longstanding and accepted "bugs" will only be applied to a special mode, will therefore be optional, and will only be done if necessary to achieve the overall goal of keeping players like those in this thread from "turning an old school mode into a new school mode".
So will the New mode have optional settings? Like: Started............: 08/16/22 Sectors............: 5000 Turns..............: 1000 Turns Time Limit.........: 6hrs Closed Game........: False Gold Enabled.......: True MBBS Enabled.......: False Bug Enabled…….-True And then have another set of the bugs that will be allowed or disallowed? Shield Riding…….-ON Planet farming……-OFF TL Blocking……..-OFF Mega Rob…………-ON Planet/Ships tpw= Same Ect……??????? Or will it all be wrapped up in 1 predetermined setting where everything considered a “bug” is on or off? John Pritchett wrote: Bugs and unintended behaviors have accumulated over the years to create a game that's completely unplayable for the majority of people who might otherwise be interested, and I'm just saying that the solution is to fix those bugs IN THAT SPECIAL MODE. And by way of further clarification, a "bug" is any behavior that was not intended and which effects balance in a negative way.
If ya want to watch T.V in black and White when color is available then so be it. John Pritchett wrote: Considering that gameplay today is based primarily on bugs and unintended gameplay, I can understand the point that fixing these bugs would be creating a different game.
Game play today is Primarily based on Scripts, designed to expedite points in the game. Is unintended gameplay= Scripts? John Pritchett wrote: But on the other hand, not fixing the bugs allowed modern players to turn the game into something that it was never intended to be, so that my inaction on those bugs was equivalent to creating a different game. And since my only interest in this game is to preserve it as a relic of early online gaming, primarily for those who remember the game or anyone who wants to learn what it was, the only real point of doing anything with the game at this point is to attempt to restore it to what it was intended to be.
“time machine” John Pritchett wrote: Be satisfied that I am keeping your gameplay intact. Please. That should be enough.
O.K. Thank you….. John Pritchett wrote: I'm expending a great deal of energy defending my right to make the changes that I feel are worthwhile based on the input I have received from many TW fans over the years.
You are here making Statements and Soliciting Impute…….are you not….so why would you expect anything else from the most active and knowledgeable player in the game of TW as it is to day. When the word “CHANGE” get’s thrown around in any way, shape, or form people Psychologically will get defensive. John Pritchett wrote: By some estimates, over 1 million people have played TW, mostly during the early 90s. I don't expect large numbers of them to be avid players of the game again. I simply want there to be the possibility of any returning player to find a game that in some vague way resembles the game that they remember. There is a very legitimate view of TradeWars today, that it is a dead game, not worth playing. I hear this all too often from people who came back to the game expecting one thing and finding something very different.
They say that based on the lack of players. I believe that is how I would take the statement “the game is Dead” they are not saying “The game is unplayable” John Pritchett wrote: It is my duty to conserve TradeWars, and to my mind, that means putting the effort into creating a game mode that is closer to what these players expect.
Don’t think I’m trying to stop you even if I could… I all for you making people like cruncher their own little version. My post are for both inquisitive as well as informative base on Questions and answer YOU are making in your own posts. From my own player prospective as the biggest noob in TW today. John Pritchett wrote: It frankly has nothing to do with those of you on this forum. That I'm here at all should demonstrate to you that I am interested in maintaining "your game" as well, and not simply stepping on you to satisfy the wishes of others. On this one I beg to differ sorry man… No I don’t think you are here “simply to step on us to satisfy the wishes of others” so don’t get me wrong…. BUT I do think you are here because you need a few things. 1) Impute from people that play the game today. 2) Impute from the Sysops that run the servers as they are today. 3) Players willing to test the “NEW software” Yes, it does demonstrate you interest and (from more resent posts) a willingness to find a way of maintaining the game as it is played to day, but if you really don’t want the feed back why bother making post that will inevitably solicit feed back whether positive or negative ?
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| Wed Aug 18, 2010 7:10 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: How to make an old school edit
John Pritchett wrote: Clarification, probably not for the last time, any "bug" fixes of longstanding and accepted "bugs" will only be applied to a special mode, will therefore be optional Creating an option that wasn’t there before is a CHANGE! Good or bad, not what my point is here. How it will be use once released will be up to Sysops….but yet still will be and cause changes. Space Ghost wrote: get it? "YOUR" game isnt changing. Does anyone GET IT YET???? Yes SG it IS change, but you obviously DON’T GET IT ,you should let JP respond him self. He doesn’t need you to stand up for him he does very well on his own and he actually reads what he is writing.
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Last edited by Kewlbreeze on Wed Aug 18, 2010 7:44 pm, edited 1 time in total.
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| Wed Aug 18, 2010 7:14 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: How to make an old school edit
lol
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| Wed Aug 18, 2010 7:24 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: How to make an old school edit
Kewl, you got me. I am actually changing the game. Sorry. I'm not sure how to avoid that. I'll try not to break anything I don't have to break, and I am interested in hearing about how the things I have done are effecting the game, but it is a debate and I will decide to do things that some won't like. All I can promise is that I'll do my best not to break anything that I don't have to break. To my mind, as long as changes and additions are options, that's not going to break anything. Of course, some things are just plain broken, like the mail file, and shouldn't be optional changes. Fixing some serious alien bugs shouldn't be options. There's just too much that goes into fixing that to make it an option. But if I add functionality, it'll be optional, and if I change gameplay, it'll be optional, unless there's a very good reason why it can't be. I promise you it won't be solely for the purpose of ruining your day  And that's why I'm here. So I can hear what people have to say about the things I do, and I know the repercussions of doing it. I may not know how some seemingly subtle change will effect your game, so you gotta tell me. But be aware that after you make your case, I might not agree. I'm balancing a lot of considerations here. I haven't actually started any of this new mode stuff, and when I do, I'm going to float it here in beta first, so at that point, let's talk about what I'm doing wrong and straighten it out then. Right now my primary focus is on two things. 1) fixing bugs for everyone, and 2) making improvements to TWGS. If anything I've done is a problem, feel free to point it out. But speculating on future changes isn't very productive. It's all talk at this point. Now I need to get busy making extern scheduling a local setting so Timberwolf can open his beta botwars game.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Aug 18, 2010 9:41 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: How to make an old school edit
yay botwars
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Wed Aug 18, 2010 10:22 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: How to make an old school edit
Why can't we have 1 thread that doesn't have Cruncher's Name in it?
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| Wed Aug 18, 2010 10:33 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: How to make an old school edit
John Pritchett wrote: If anything I've done is a problem, feel free to point it out. But speculating on future changes isn't very productive. It's all talk at this point.
The so-called shield riding bug is something that should be left alone. I believe it has valid uses and really don't understand why it is called a "bug" unless it is because of its unintended use. I use it as often as I can for a specific purpose when applicable. If it goes away, I will adapt to it though just as many of us will adapt to whatever is done, up to and including avoiding an upgraded TWGS if necessary (although that extreme is unlikely).
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Aug 19, 2010 12:26 am |
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