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 How to make an old school edit 
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Unread post Re: How to make an old school edit
T0yman wrote:
John Pritchett wrote:
(an IC would take almost 4 seconds to move at this speed).


So if a game has a 3 second or less Photon Duration you won't be using an IC to moth. So setting a game up is really going to require a little more attention to detail when designing if those options are used.


Try towing an attack ship in with you.. ;)

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Tue Aug 17, 2010 7:25 pm
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Unread post Re: How to make an old school edit
Promethius wrote:
Try towing an attack ship in with you.. ;)


Your TPW goes up if you do. It's your ship's TPW + 2*towTPW. If the new mode's
ship delay is based on TPW, which it sounds like it is, then that would make it
even worse.

The obvious way around this is to use a planet. Even if there's a planet delay,
it's probably less than the ship. So you just take out the figs in the enemy
sector, ride the shields, then have your corpie go adj, torp, and return. Lift and
go to town.

There's always a way around these kind of limitations. It will be fun to watch
scripters turn the "old school mode" into a new school mode.

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Tue Aug 17, 2010 7:51 pm
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Unread post Re: How to make an old school edit
Singularity wrote:
Promethius wrote:
Try towing an attack ship in with you.. ;)


Your TPW goes up if you do. It's your ship's TPW + 2*towTPW. If the new mode's
ship delay is based on TPW, which it sounds like it is, then that would make it
even worse.
.


lol, yep and that is the reason for the ;)

It makes it impossible under most current ptorp duration settings.

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Tue Aug 17, 2010 10:12 pm
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Unread post Re: How to make an old school edit
Promethius wrote:
lol, yep and that is the reason for the ;)

It makes it impossible under most current ptorp duration settings.


Ah, you forgot the /sarcasm tag ;)

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Tue Aug 17, 2010 11:25 pm
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Unread post Re: How to make an old school edit
> There's always a way around these kind of limitations.

If by that you means "bugs to exploit", it's not necessarily true that there will always be bugs like riding shields, etc. It just depends on how motivated I am to limit gameplay to only intended behavior. Obviously I haven't been that motivated to do that, which is why known bugs like riding shields have remained. Of course I depend on you guys bringing these things to light so I know what needs to be done to bring balance to the game. Not everything is bad. Some of it is. It is possible to limit tactics that cause an imbalance in the game. Maybe not easy, and maybe not even worth it, but it's certainly possible to do it. I said it before and I'll say it again, there seems to be this attitude that it's impossible to fix these problems so it's pointless to try. I don't really understand why some here are so antagonistic toward the goal of making the game fun for other people (again).

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Wed Aug 18, 2010 12:05 am
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Unread post Re: How to make an old school edit
John Pritchett wrote:
> There's always a way around these kind of limitations.

If by that you means "bugs to exploit", it's not necessarily true that there will always be bugs like riding shields, etc. It just depends on how motivated I am to limit gameplay to only intended behavior. Obviously I haven't been that motivated to do that, which is why known bugs like riding shields have remained. Of course I depend on you guys bringing these things to light so I know what needs to be done to bring balance to the game. Not everything is bad. Some of it is. It is possible to limit tactics that cause an imbalance in the game. Maybe not easy, and maybe not even worth it, but it's certainly possible to do it. I said it before and I'll say it again, there seems to be this attitude that it's impossible to fix these problems so it's pointless to try. I don't really understand why some here are so antagonistic toward the goal of making the game fun for other people (again).


I don't consider shield riding a bug, but actually that isn't quite what I meant. There
are always ways to bend the rules. I don't see it as a problem, personally. I think
that trying to solve aggressive style play via technical tricks is like trying to plug a
broken dam with a tampon. It works for the immediate problem, but a new crack
appears soon-after. But that doesn't mean there aren't better approaches. I've gone
to some effort to point those out, despite resistance.

I do think, however, that you've been misled on what others will find fun. Most people
do not want a play a game that simulates a laggy feeling. Most people outside of this
forum actually play unlims, not turn games. There are a lot of BBSes out there with
quiet, non-aggressive unlims. Usually they're very old, and have a couple of very well
developed corps. What we need there are ways to enforce truces, and ways to
specifically prevent CBY cashing in a non-death delay game. That way people could
actually build bases again in unlims. There's a big demand for that.

Edit: As players we see things you might not. It's pretty much our entire job to find
ways to bend, twist and break the game rules. There are very good reasons why I
suggest the things I do, they aren't arbitrary. You'll notice that in the last thread w/
the alien farming, other active players agreed with me. D, Vid, Prome, etc. That's
because we all pretty much think along the same lines when looking for a weakness.

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Last edited by Singularity on Wed Aug 18, 2010 12:21 am, edited 1 time in total.



Wed Aug 18, 2010 12:18 am
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Unread post Re: How to make an old school edit
[quote="John Pritchett"]> There's always a way around these kind of limitations.

If by that you means "bugs to exploit", it's not necessarily true that there will always be bugs like riding shields......quote]

The shield riding "bug" is a two-edged sword.

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Wed Aug 18, 2010 12:20 am
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Unread post Re: How to make an old school edit
Promethius wrote:
The shield riding "bug" is a two-edged sword.


LOL no joke. Gotta turn off the cannons to do it, even if you turn them back on
soon-after.

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Wed Aug 18, 2010 12:22 am
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Unread post Re: How to make an old school edit
John Pritchett wrote:


If by that you means "bugs to exploit", it's not necessarily true that there will always be bugs like riding shields, etc. It just depends on how motivated I am to limit game play to only intended behavior.


Riding the shields is a Bug? If so and you make a change to that aspect of the game and the “ect” other like that then you are in fact making a new game. I for one, a small voice in the crowed would NOT be interested in that game. So if it is in fact your intent to make a new game why don’t you just call up sylion or what ever the place moo moo came from and finish of the rest of the trade wars community. Work so well for you last time. OR define bugs as thing that inhibiting game play and fix those. Such as Decay lock kicking you to command prompt, time limit bug ect…
John Pritchett wrote:
Obviously I haven't been that motivated to do that, which is why known bugs like riding shields have remained.

To late now…if it was considered a bug at one point which I don’t see why it would be…it’s not anymore. Have I asked you if you even play this game yet?
John Pritchett wrote:
Of course I depend on you guys bringing these things to light so I know what needs to be done to bring balance to the game. Not everything is bad. Some of it is. It is possible to limit tactics that cause an imbalance in the game.

Aside from T-edit abuse there is no “imbalance” in the game. The imbalance is in humanity you can’t fix that. Some people are more strategic then other plan and simple. If you start trying to bring script into it then I’d say Find and Set up a Dang Trade wars School. Or Refer people to the one’s that already exist.
Example: I play a game of Chess were the rule are set for each piece on the board. My brain works in such a way That I am a PAIN in the Butt to beat, and rarely lose on that. So to me it’s almost like your call the move Castle in Chess a bug Because my opponent doesn’t understand it. Check!
John Pritchett wrote:
Maybe not easy, and maybe not even worth it, but it's certainly possible to do it. I said it before and I'll say it again, there seems to be this attitude that it's impossible to fix these problems so it's pointless to try.


That is called “making a NEW game” Just Fix the glitches don’t change the game play.
John Pritchett wrote:
I don't really understand why some here are so antagonistic toward the goal of making the game fun for other people (again).


It is FUN now aside from the inconvenience of a few bugs that effect game play here and there.

I don’t really understand why You think the opposite.

I have seen you state in the past that WE here at EIS are NOT the majority…. Then ok Where is the Majority… are they playing TW? I’d like to talk to them and see what They really have to say. From where I’m sitting I don’t see a LOT of people up for Change with regard to Game play other then Cruncher. Like I have stated in other Threads. If YOU want to make Cruncher her own little Laggy, super slow, back in the past game of TW. Have at it. But doesn’t seem like the rest of us active player are up for that and everyone else has already moved on to faster graphical games that TW can NOT compete with.

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Wed Aug 18, 2010 2:39 am
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Unread post Re: How to make an old school edit
T0yman wrote:
John Pritchett wrote:
(an IC would take almost 4 seconds to move at this speed).


So if a game has a 3 second or less Photon Duration you won't be using an IC to moth. So setting a game up is really going to require a little more attention to detail when designing if those options are used.


Can still use it if a corpie online.


Wed Aug 18, 2010 2:51 am
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Unread post Re: How to make an old school edit
First I dont see shield riding as a bug.
Second I dont see cby cashing as a problem , its easy to fix in tedit .. turn death delay on!

If tradewars needs a more relaxed game for those who want easy game , make a new one called Trade Hugs where attacks can't and wont happen.
The mechanics of the game will not allow for it.

This should make Cruncher happy.
But for the work J.P. would put into doing that , I dont think the returns would Warrant it .. plus the turn out of players would be minimal .

just my 2¢

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Wed Aug 18, 2010 4:12 am
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Unread post Re: How to make an old school edit
Vid Kid wrote:
Second I dont see cby cashing as a problem , its easy to fix in tedit .. turn death delay on!


Right, but that's the thing. You can't have a zero death delay game and prevent
CBY cashing. It would be nice if that were an option.

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Wed Aug 18, 2010 4:38 am
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Unread post Re: How to make an old school edit
So what is the purpose of no death delay ?
So someone can moth all day ?

If that is allowed , why is it not allowed to have someone cash enough in a day to do just that ?

Seems you want to allow someone to script a charge from tera to moth site
and repeat till fuel and figs are gone.

btw , I think I'de include a drop cash on corpie before each charge .. lol

I guess that is just as well .. till someone feels that is wrong and makes some change to prevent that too ?

I say if you want to stop cby cashing , put death delay on.

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Wed Aug 18, 2010 4:53 am
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Unread post Re: How to make an old school edit
Vid Kid wrote:
So what is the purpose of no death delay ?
So someone can moth all day ?


Disable death delay during truces.

Vid Kid wrote:
I say if you want to stop cby cashing , put death delay on.


There are good reasons to have death delay off. But with the
possibility of cby cashing, it's not really an option.

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Wed Aug 18, 2010 5:50 am
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Unread post Re: How to make an old school edit
I have seen you state in the past that WE here at EIS are NOT the majority…. Then ok Where is the Majority… are they playing TW? I’d like to talk to them and see what They really have to say. From where I’m sitting I don’t see a LOT of people up for Change with regard to Game play other then Cruncher. Like I have stated in other Threads. If YOU want to make Cruncher her own little Laggy, super slow, back in the past game of TW. Have at it. But doesn’t seem like the rest of us active player are up for that and everyone else has already moved on to faster graphical games that TW can NOT compete with.

My 2 cents worth, the majority quit playing when the the version did. The ones that stuck around (fewer than played in the old days) are the ones that could code or learned how to. Please, this is just my opinion, you asked where the majority is, I'm not sure I'm speaking for the majority, it's just what I think.


Wed Aug 18, 2010 7:36 am
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