
Re: SWATH needs to do games that have 30k Sectors
Stein wrote:
Since SWATH uses signed 16-bit integers for sector numbers, it can handle 32767 sectors without any code changes.
I will make sure the upcoming 1.9.5 of SWATH allows 30K sectors (will be released later this month).
It should not be hard to change from signed to unsigned 16-bit in the future to allow 60K sectors but might require code and binary format changes.
Just a thought here, but if you're going to go to the trouble of setting it up for 16-bit unsigned, why not go ahead and set it up with 32-bit unsigned? Save you the trouble of having to redo it once again if the need ever arises for more than 65535 sectors. Then Swath would be able to cover more sectors than would ever be needed. (Wait, didn't I used to think that about my 640k of RAM) Unless someone can come up with a use for a more than 4.92 billion sector game.