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 BOTE 2010 Open Discussion 
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Gameop
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Unread post BOTE 2010 Open Discussion
For some reason, the thread was removed again so I'm starting yet another.

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Last edited by Runaway Proton on Sat Aug 07, 2010 7:07 pm, edited 1 time in total.



Wed Aug 04, 2010 6:55 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Runaway, where is your server homebased out of?


Wed Aug 04, 2010 7:52 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
pig wrote:
Runaway, where is your server homebased out of?

Lansing MI.
But I've moved about 2 and a half years ago, after the last BOTE, and my connection here isn't quite as good as before. Pings may be slower.

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Wed Aug 04, 2010 8:12 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Runaway Proton wrote:
Announcing BOTE 2010

Hosted by: Runaway Proton

Date: Saturday Aug 7, 2010 8pm EST

After hosting the BOTE 2007 game, I’ve always had the desire to run another tournament and run it better. Call me a sucker for punishment.

I attempted to host the game again in 2008 but didn’t understand the tradition of this game, and didn’t follow it, nor did I establish the traditional permission from MacAhan. I didn’t understand it was needed. I attempted to right these wrongs quickly, but I was unable to get things lined up to host.

In November 2009 I had an ICQ conversation with MacAhan and established his permission to run a traditional BOTE game in 2010. His requests to keep it traditional will be honored.

Game settings will be those used in the 2003 game with the exception that there will be no delays turned on and navhaz cleanup is set to 100%. If the setting is not specifically mentioned here you can assume that the setting is stock. http://tradewars.fament.com/bote2003/in ... a=settings

Teams: Number of corporations will depend on how many TWGS code holders send a team to play. Each code holder can send one team of up to 6 players each. Players will have 8 days to enter the game. Any players not logged in after 8 days, will be unable to play. Once a team member logs in there will be no substitutions. I’ll be recording IP addresses of players when they start.

Game rules will also be roughly the same traditional rules used in 2003 http://tradewars.fament.com/bote2003/index.php?a=rules which read:
• Only 1 (one) team from each BBS and/or TWGS server. (Only using TWGS Servers)
• There will be no allies or corping between teams from different BBSes allowed. Have truces if you want. But remember truces are for players that are afraid. (Not using this rule as players no longer come from a single BBS)
• No transfer of traders or resources between the different BBS (TWGS) teams. If your teams quits on you, you will have to keep playing alone and if the entire team quits for any reason you cannot give your resource over to a different team.
• After the game has started no team can replace any of its traders with a replacement. So if one trader has to withdraw from the game his team will have to continue without him.
• 6 deaths/pods then you’re out of the game. So when you get #SD# with >6 deaths/pods you cannot reenter the game again and your team will have to continue without you.
• Is it considered a bug? Could it be considered a bug? Then don't use it but rather report the bug.
• If something could possibly be mistaken for breaking of the rules above then this must with in 24hrs be reported to the game-op (quickets by using provided contact information for the gameop) this must be accompanied with captures/logs as proof.
• Request of disqualification must be turned in within 24hrs to the gameop. Proof must be supplied in forms of screen captures and/or logs from the system.
• No time, life resources or anything will be given back for ANY reason. If a bug hit you figure out what and why and report it to gameop so he can help you report it to John Pritchett or report it directly to John yourself.
• NO account sharing. If a player can't play he will have to make sure his team mates can protect him without using his account.
• I don't care if you script. I don't care if you attempt to play 24/7. If you think you have to play like a chicken and be online 24/7 because you can't protect yourself from others in any other way so be it.
• Whine and complain on how someone is playing or acting and your guaranteed to end up on my ignore/AnimalDung list. If you think that only way you can get my attention is to bring a complaint into a public forum and discredit me or the server expect to get your account on the server suspended. This is one of the toughest and most prestige full game of the year if you can't handle it then go back to playing StarCraft and Diablo 2 and use your hacks to gain your powers.

I’m adding the following rule(s) with MacAhan’s knowledge and permission.
• No buyouts or continually running scripts with the sole purpose of keeping another player out of the game, make resources unavailable, or hamper server performance.

I reserve the right to change or alter any of these rules up until the game starts.

I also want to establish a way to arbitrate violations. I see two options:

Option 1. Set up a council of non-playing but respected members of the community, myself, and maybe 3-4 others, to oversee the game and it’s play. They will have no access to the server, I alone have that, but we will discuss violations brought to our attention, determine if it was indeed a violation, and determine appropriate action to be taken. If this council is established, it’s decision is final!

Option 2. Set up a single respected player other than myself who is willing to hear all grievances and make a ruling. This arbitrator will not have sponsored a team and what this single arbitrator says will be a final decision, and I the sysop will make the changes he requests.

Anyone interested in the game history can view it here: http://tradewars.fament.com/bote2003/in ... ?a=history

And past winners can be viewed here: http://tradewars.fament.com/bote2003/in ... ?a=winners

1998
Game hosted by azi.com with Gypsy as gameop
Winning team : Team FEN
CEO : Monday
Members : Budweiser, Cruncher, Hosem, Macahan, Maverick

1999
Game hosted by outlaw.net with Budweiser as gameop/sysop
Winning team: Due to early termination of the game by the sysop on theoulaw.net BBS No single team could be declared as winners it was a draw between team eclipse and team mpb. No other records where kept from this years game.

2000
Game hosted by fament.com with Hosem and Monday as gameops and Macahan as sysop.
Winning team: Mission Nighthawk
CEO : Nazwes Chaiwind
Members : Cyberhawk, White Knight, Saiyan, Halogen, DJSasso

2001
Game hosted by fament.com with Macahan as gameop
Winning team: Players decided to declared the game tied between Coastgames and The Chicken Coop
Coastgames : illusion, Tweety, Dr. Bad, Dark_Knight, Might Mouse, Kemper
The Chicken Coop : timborulz, Cherokee, Freejack, Ryukin, Master Time, Hudini

2002
Game hosted by fament.com with Macahan as gameop
Winning team: Hardcoded
CEO: Dr Bad
Members: Kemper3, Hollywood, Gravedigr, the Reverend, Tweety

2003

2004

2005

2006

2007: Game hosted by runwawayproton.com with Runaway Proton as gameop
Winning team: Due to early termination of the game by the sysop no single team could be declared as winners.
Teams: UTW, ICE9, Vulcans Forge, The Reverend, My Tradewars, Traherns’s Tavern

2008: No Game

2009: No Game

2010: To be determined

Can anybody fill in the blanks?


Runaway Proton wrote:
Practice game is now online as game B on my site.
I think I have the settings as posted. If you find something wrong, please let me know ASAP


Runaway Proton wrote:
I’m aware of the bug which prevents most people from using the tournament mode death limit function.

There are eight death’s allowed per player in this game. Each time you’re podded = 1 death.
However the mechanics of the game will allow a player to enter another ship if he/she wasn’t SD’d after kill #8, and they could indeed be killed for kills 9 and up.

I’ve decided to deal with this by letting the game mechanics do their job. 8 pods will equal 8 deaths, but the player is not down and out unless they are SD’d. This means a player can have 20 deaths, but if not SD he is still in the game.

Only other option I could think of was to have a script harvest the death counts, and lock the account once 8 deaths have occurred. If you as the players would rather see this, then let me know ASAP so that I can get the script written and tested prior to the game starting.

As the gameop, I prefer the first option as it’s already built into the game, and there’s no worries about it not functioning. It could however lead to a longer game.
We could however lower the death limit if the players would like this.

Speak now, or forever hold your peace.


Runaway Proton wrote:
Null and void the rule:

The moderator is God in this game, decisions are final, and if you try to discredit the moderator or host it will result in disqualification.

New rule is as Thrawn wrote:

In the case of a dispute, all information will be passed to the arbitrator for their review. This will include any game logs, screen captures submitted, and any other relative information to assist with the review. Once the arbitrator has made their decision, it is final. The arbitrator will ensure that decisions made is based on fact, and not on their opinion or views.


I will also clarify a previous dispute,..

I will be tracking IP addresses to be sure (as best as I can) that the original person starting the game, is the same person playing in the end.
If I see an IP address that causes alarms, I will confront said player before taking any action.
I'm aware that there are exceptions to this such as those playing on wireless 3G/4G networks and cell towers.
I ask these players who think this might be an issue to contact me prior to the game so that I can make note of the possible problem.
If I deem that an account is being abused, I will contact the moderator and together we will come up with an exceptable solution to this problem.


I've decided no substitutions after the game starts. You have 8 days for your team to enter the game. After 8 days the game is closed and if you're not in, you're not getting in. If you care to enter a team late, you can do so as long as it's not after the 8 day limit.

Also decided that we will have a fresh seed, with each player (or corp) mapping their own game. (Not posting the warpspec)

We currently have:
Team Iceland (mix of Ice9 and Toyland)
Team Kraaken
Team BigD has withdrawn


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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
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Just a has been now.


Wed Aug 04, 2010 8:34 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Friday night game bangs will be done as usual on the site providing I get home in time. (if you're in any games you don't want banged let me know ASAP)
The server will then go down sometime Saturday afternoon to bang BOTE with a fresh seed.
All teams will be able to enter the game any time after 8pm when the closed game flag will be lifted.
Thrawn had previously made it known to me that he is out of town, and will be a few days late in being able to moderate the game, so if there are any issues in the begining you will have to let me know via email runawayproton at gmail dot com or via this thread in the forum. I'll try to get my ICQ fixed so it's running again. (It and Trillian apparently turned their back on each other)
I'm looking forward to a fun, clean game. As with any game there will be issues, and smack. Please continue to keep game discussion here in this thread, and if you want to smack or read any of the original game discussion take it to viewtopic.php?f=28&t=27586

I thank both Team Iceland and Team Kraaken for participating in this game and MacAhan for his blessing to host the game.
I also want to thank SG for his well wishes to the players and host.

BOTE has been called Battle of the Elite for a reason. Yep, it's a small universe, yep the cits may be slow, but Elite players learn to adapt to the edit regardless.
These edits have been choosen because they are what was used in one of the last of the larger games. There were even more players in that tiny universe.

Have fun, buff up those PODS and lets have a clean game.
RP

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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
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Thu Aug 05, 2010 7:51 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Big D wrote:
Good luck to ICE9 and Kraaken and I hope that the game lasts longer than it looks like it will.


Ummm not to be picky here but only one player is from Ice9 ;) Team "IceLand"

Thanks though, I wish there would be more players but I understand and we will do our best to crack the Kraaken!!

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Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Last edited by T0yman on Thu Aug 05, 2010 8:37 pm, edited 2 times in total.



Thu Aug 05, 2010 8:34 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Thanks D, but just for the record, the corp is a joint venture between Ice9 and Toyland (hence Iceland). :)

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Thu Aug 05, 2010 8:34 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Server will go down today after 2pm to bang the game. It will come back for regular game play but Game B will remain closed until 8PM EST after which the closed game toggle will be removed and the players can enter.

Runaway Proton wrote:
Welcome to BOTE 2010.

This is a Battle of the Elite players of Tradewars. If you are not a member of one of the sponsored teams I ask that you kindly remain outside of the game. Feel you're among the Elite? You can step up by finding a game op to sponsor you and your team. You have 8 days to enter this game from today, or you will have to step up next year to prove yourself.

Game stats can be viewed here, logs can be viewed by anyone here, and scores can be viewed here.

It is argued that the "Elite" play this game no more, but I argue that the Elite players of yesteryear, unless they defend their title, can be passed over by different game styles or even better scripts. I will not argue that they were good in their day, but they are champions of yesteryear. Who will be this years champions?

Current discussion thread and rules for this game can be found here, please keep it clean.
If you want Smack take it to here, or start your own thread.

Aditional game details will be posted at http://www.runawayproton.com

Thrawn is the official moderator of this game or you can reach me at runawayproton @ gmail.com or on icq at 343-491-078

Good luck!

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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
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Just a has been now.


Sat Aug 07, 2010 6:40 am
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Team Boo! inc. Sponsored With a TWGS registration of Boo! inc.

CEO- Space Ghost
player 2
player 3
player 4
player 5
player 6

Good luck to everyone at the game!

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Sat Aug 07, 2010 1:08 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Space Ghost wrote:
Team Boo! inc. Sponsored With a TWGS registration of Boo! inc.

CEO- Space Ghost
player 2
player 3
player 4
player 5
player 6

Good luck to everyone at the game!


I welcome Team Boo! inc to the game.

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
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Just a has been now.


Sat Aug 07, 2010 2:22 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Runaway Proton wrote:
Space Ghost wrote:
Team Boo! inc. Sponsored With a TWGS registration of Boo! inc.

CEO- Space Ghost
player 2
player 3
player 4
player 5
player 6

Good luck to everyone at the game!


I welcome Team Boo! inc to the game.


The other teams have disclosed their players, and for the sake of clarification that those starting the game, also end the game, I'd appreciate you disclosing your members names.

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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
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Just a has been now.


Sat Aug 07, 2010 6:24 pm
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Unread post Re: BOTE 2010 Open Discussion Thread (again)
Runaway Proton wrote:
Runaway Proton wrote:
Space Ghost wrote:
Team Boo! inc. Sponsored With a TWGS registration of Boo! inc.

CEO- Space Ghost
player 2
player 3
player 4
player 5
player 6

Good luck to everyone at the game!


I welcome Team Boo! inc to the game.


The other teams have disclosed their players, and for the sake of clarification that those starting the game, also end the game, I'd appreciate you disclosing your members names.


Really? I dont see any lists of the other team's players anywhere.

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Sat Aug 07, 2010 6:52 pm
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Unread post BOTE 2010 Open Discussion
T0yman wrote:
Iceland has filled a team.

V'Ger (CEO)
T0yman
T.R. Edwards
Njoy
Captain Jack Sparrow
RajuAbju - The return of the Pink Poodle


via email wrote:
From:
Sent: Saturday, August 07, 2010 7:57 PM
To: runawayproton @ gmail.com
Subject: bote

hey can you enter the ultimatetw team?

master
burnshout
borg
razun cajun
tbd
tbd

thanks


Kewlbreeze wrote:
Team Kraaken Team for BOTE is:
VidKid
Kewlbreeze
Hollywood
Parrothead
Zip
Zep




And I think Kraaken posted on one of the threads that was deleted. I'll request they repost, and again ask for your team members names.

edit: added Kraaken team to the roster after they posted it below.

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Last edited by Runaway Proton on Sat Aug 07, 2010 7:31 pm, edited 1 time in total.



Sat Aug 07, 2010 7:06 pm
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Unread post BOTE 2010 Open Discussion
And I welcome the team from UTW. Enjoy the game.
4 teams folks!

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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Sat Aug 07, 2010 7:16 pm
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Unread post Re: BOTE 2010 Open Discussion
Team Kraaken Team for BOTE is:
VidKid
Kewlbreeze
Hollywood
Parrothead
Zip
Zep

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