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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Death Limit Test
Vid Kid requested that I test the stability of the death limit prior to BOTE
Tourney Mode - on Death Count - 10 Death Delay - off
This worked as expected, first two pods then kicked to the menu. I did have to leave and relog on to enter the game again after that each time. The "I" screen showed proper death count each time. After 10th death I was kicked off trying to enter the game.
I ran this test locally, twice. If you'd like to test it further I'll make the edit changes to the High Edit game on the Beta server.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Jul 18, 2010 5:23 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Death Limit Test
Setting to check.
If after extern you have 9 pods used and get podded what happens?
Most tests at it will continue until you finally #SD# which could continue forever? Or is that what the tournament mode does? Asking since I never used that setting and was curios of the results. I know with it off you can continue with tourney mode off, or once you hit 10 and if the server hiccups will it not permit you back on?
Thanks for the info in advance.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Jul 18, 2010 5:42 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Death Limit Test
BOTE has a death limit of 8 8 Pods = 8 deaths HOWEVER the 8th has to be a SD or you can remain in game. Game mechanics allow the player to get to another ship from a POD even after extern an unlimited amount of times until they are SD'd. Any SD after the 8th death will kick the player from the game, and they will be unable to log in after that time.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Jul 18, 2010 5:48 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Death Limit Test
The trick to not getting knocked out is not getting #SD#...
As long as all you take is a pod, you'll never have to worry about it. However as soon as you reach the death limit, the next #SD# takes you out.
This is much easier said than done, however.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
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| Sun Jul 18, 2010 7:01 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Death Limit Test
OK thanks I thought that was the way it worked but without knowing the Tournament setting differences I figured I would just ask.
Thanks
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Jul 18, 2010 7:06 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Death Limit Test
T0yman wrote: OK thanks I thought that was the way it worked but without knowing the Tournament setting differences I figured I would just ask.
Thanks Without turny settings, there is no death limit. That, and the death limit, both have to be set.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Jul 18, 2010 7:35 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Death Limit Test
Thanks - that clears it up. Never had a death limit game but now I know 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Jul 18, 2010 7:37 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Death Limit Test
Singularity wrote: The trick to not getting knocked out is not getting #SD#...
As long as all you take is a pod, you'll never have to worry about it. However as soon as you reach the death limit, the next #SD# takes you out.
This is much easier said than done, however. OK then, there must have been a change. Remember it's been some time since I've played a death limit game. In my tests I only got pods twice, after that, even though I was in a ship that carried a pod, I was #SD#, no pod for deaths 3 - 9 and after the 10th death when I typed T at the game menu it booted me off the server. (In my case local server.)
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Jul 18, 2010 8:13 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Death Limit Test
Singularity wrote: T0yman wrote: OK thanks I thought that was the way it worked but without knowing the Tournament setting differences I figured I would just ask.
Thanks Without turny settings, there is no death limit. That, and the death limit, both have to be set. I think all 3, don't forget the death delay off. They don't have to wait for extern to get their life back, they can get back in right away. I think this will make for much faster tournies, faster to death limit. Good change.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Jul 18, 2010 8:18 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: Death Limit Test
Cruncher wrote: Singularity wrote: The trick to not getting knocked out is not getting #SD#...
As long as all you take is a pod, you'll never have to worry about it. However as soon as you reach the death limit, the next #SD# takes you out.
This is much easier said than done, however. OK then, there must have been a change. Remember it's been some time since I've played a death limit game. In my tests I only got pods twice, after that, even though I was in a ship that carried a pod, I was #SD#, no pod for deaths 3 - 9 and after the 10th death when I typed T at the game menu it booted me off the server. (In my case local server.) Cruncher thats not what hes saying. Hes saying and this has allways been that way (bug?) that if your get normally podded/sd up to pod number nine. On pod #10 as long as you don't exceed the max pods for the day you can continue to play without being kicked out of the game. A example is extern just happened the night before you have 9 deaths total, you then get podded gridding via cannon. You can still get podded once more for the day and not be dead (pod/death limit for you now is 11). Extern happens again your pods are reset you can again get podded twice you eventually get #SD#. Some including myself consider it a bug since you should have been removed from the game at 10 but could be on pod number 500 before you eat a #SD#.
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| Sun Jul 18, 2010 8:29 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Death Limit Test
Kaus wrote: Cruncher thats not what hes saying. Hes saying and this has allways been that way (bug?) that if your get normally podded/sd up to pod number nine. On pod #10 as long as you don't exceed the max pods for the day you can continue to play without being kicked out of the game. A example is extern just happened the night before you have 9 deaths total, you then get podded gridding via cannon. You can still get podded once more for the day and not be dead (pod/death limit for you now is 11). Extern happens again your pods are reset you can again get podded twice you eventually get #SD#.
Some including myself consider it a bug since you should have been removed from the game at 10 but could be on pod number 500 before you eat a #SD#. OK.. right, pods reset at extern. Just let me know if you need any settings changed on the Beta games for testing. That I know I can do. LOL You guys are the ones with the knowledge now. I cannot beleive how much I've forgotten.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Jul 18, 2010 9:02 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Death Limit Test
This exactly what I was refering to , so has this bug been fixed in the new one or is it still on list to be addressed ?
After all , if I were to ask you to send me $5.00 , will you continue till I fell my back account if full ?
or is that a bug too ? lol
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
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| Sun Jul 18, 2010 10:20 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Death Limit Test
I've always heard this refered to as a bug, because the pods count as kills, racking up the deaths but it requires a sd to actually kill someone for the game to end for them. When you think about it, it makes sence though. If you're in your trusty Pod, you're still alive not dead. Maybe this is what the programer was thinking all along. I have to say it's a bit confusing, but I don't think I'd want to have BOTE set to 8 SD's to knock them out. Would make a really long game I think.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Jul 19, 2010 5:49 am |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: Death Limit Test
Runaway Proton wrote: I've always heard this refered to as a bug, because the pods count as kills, racking up the deaths but it requires a sd to actually kill someone for the game to end for them. When you think about it, it makes sence though. If you're in your trusty Pod, you're still alive not dead. Maybe this is what the programer was thinking all along. I have to say it's a bit confusing, but I don't think I'd want to have BOTE set to 8 SD's to knock them out. Would make a really long game I think. My personal view is that the ability to set a death limit is a bug… Kinda like vid NOT sending me $5 bucks every time Kraaken wins a game
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 Founding Member of: Flying Ace's
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| Mon Jul 19, 2010 5:53 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Death Limit Test
Kewlbreeze wrote: Runaway Proton wrote: I've always heard this refered to as a bug, because the pods count as kills, racking up the deaths but it requires a sd to actually kill someone for the game to end for them. When you think about it, it makes sence though. If you're in your trusty Pod, you're still alive not dead. Maybe this is what the programer was thinking all along. I have to say it's a bit confusing, but I don't think I'd want to have BOTE set to 8 SD's to knock them out. Would make a really long game I think. My personal view is that the ability to set a death limit is a bug… Kinda like vid NOT sending me $5 bucks every time Kraaken wins a game Not sure I follow KB, you think game should only have 1 death and that's it?
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Jul 19, 2010 7:41 am |
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