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Timberwolf
Lieutenant J.G.
Joined: Mon Feb 26, 2001 3:00 am Posts: 441 Location: In your girlfriend's bed
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 2_Worldtrade.ts
I need to add some coding to the 2_Worldtrade.ts script that came with TWX proxy that would terminate the script if I get too low on turns, say 50 turns. I was using it today and I looked away for a minute and when I looked back my turns was down to zero. Thankfully no one else was on and I patiently waited for my turns to come back at the top of the hour and limped home.
I also need to use this same coding for a custom colonizing script that I'm writing. I want that script to terminate as well if the turns get too low.
I'm told Mombot will monitor that, but I think Mombot only monitors its own scripts and not the outside scripts. I could be wrong. I did have Mombot running when I ran this worldtrade script and it was set for 50 turns, but I guess that didn't work.
Any help is appreciated and thank you.
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| Mon Jul 05, 2010 6:21 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: 2_Worldtrade.ts
so something like if turns > 51 continue, else halt?
so you would have to get the number of turns, throw them in a variable. Where would you want to do the check? Before porting? Before moving? After porting? All of those?
Lets work out the algorithm then put it together.
<digging out the script.html>
setVar $t = 0 //set turns variable to 0 //get current turns however (maybe using / to grab the current number of turns), then $t = $ct //turns = current turns IF ($t =< 50) // if the turns are greater than fifty one HALT ELSE //continue trading END
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
Last edited by Helix on Mon Jul 05, 2010 8:09 pm, edited 1 time in total.
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| Mon Jul 05, 2010 7:44 pm |
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Timberwolf
Lieutenant J.G.
Joined: Mon Feb 26, 2001 3:00 am Posts: 441 Location: In your girlfriend's bed
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 Re: 2_Worldtrade.ts
I would have to say after porting and before moving to the next port.
That line would be similar to what I have in mind.
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| Mon Jul 05, 2010 7:51 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: 2_Worldtrade.ts
Since you mentioned you are using mom bot , you can loadvar unlim determine if its true or false ...
If false & not "0" Get user input st (stop at turns) use the include playerinfo and pull your turns with a gosub to it set var ct (current turns)
Else setvar ct 99999 End
then in begining of work loop
gosub playerinfo set ct playerinfo~turns IF ($ct <= $st) echo "*reached turn limit of "& $ct halt end
/ rest of script here
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Mon Jul 05, 2010 9:31 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: 2_Worldtrade.ts
if you dont want to depend on mombot (while easier) you could use dynarri's quickstats found at http://www.navhaz.com (opensource). Then you just check against that the quickstats routine. #Set your minimum turn variable with a number SetVar $MinimumTurns 50
#beginning code prior your check
#goto subroutine quickstats gosub :quickstats
#If minimumturns less than or equal to your quickstats routine which uses / to get your turn data #Then echo your custom text and halt. if ($MinimumTurns <= $Quickstats[TURNS]) Echo ANSI_12 "**Halting due to minimum turn threshold" halt end
#---Subs :quickstats #The quickstats routine (I use Dynarri's) goes here
#Return to the main code return
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Mon Jul 05, 2010 9:45 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: 2_Worldtrade.ts
Since Sing does't have it as a stand alone .ts file, I pulled it out of one of the dny scripts # ------------------------------------------------------------------- # Quickstats routine by Dnyarri. A simple way to parse the slash stats # into something useful. # -------------------------------------------------------------------
:do_quickstats killtrigger statlinetrig setVar $stats "" setTextLineTrigger statlinetrig :statsline #179 send "/" pause
:statsline killtrigger statlinetrig setVar $line CURRENTLINE replacetext $line #179 " " striptext $line "," setVar $stats $stats & $line getWordPos $line $pos "Ship" if ($pos > 0) goto :gotStats else setTextLineTrigger statlinetrig :statsline end pause
:gotStats setVar $quickstats[SECT] 0 setVar $quickstats[TURNS] 0 setVar $quickstats[CREDS] 0 setVar $quickstats[FIGS] 0 setVar $quickstats[SHLDS] 0 setVar $quickstats[HLDS] 0 setVar $quickstats[ORE] 0 setVar $quickstats[ORG] 0 setVar $quickstats[EQU] 0 setVar $quickstats[COL] 0 setVar $quickstats[PHOT] 0 setVar $quickstats[ARMD] 0 setVar $quickstats[LMPT] 0 setVar $quickstats[GTORP] 0 setVar $quickstats[TWARP] 0 setVar $quickstats[CLKS] 0 setVar $quickstats[BEACNS] 0 setVar $quickstats[ATMDT] 0 setVar $quickstats[CRBO] 0 setVar $quickstats[EPRB] 0 setVar $quickstats[MDIS] 0 setVar $quickstats[PSPRB] "NO" setVar $quickstats[PLSCN] "NO" setVar $quickstats[LRS] "NONE" setVar $quickstats[ALN] 0 setVar $quickstats[EXP] 0 setVar $quickstats[CORP] 0 setVar $quickstats[SHIP] 0 setVar $quickstats[TYPE] 0 setVar $stats $stats & " @@@" upperCase $stats setVar $current_word 0 setVar $wordy "" while ($wordy <> "@@@") if ($wordy = "SECT") getWord $stats $quickstats[SECT] ($current_word + 1) elseif ($wordy = "TURNS") getWord $stats $quickstats[TURNS] ($current_word + 1) elseif ($wordy = "CREDS") getWord $stats $quickstats[CREDS] ($current_word + 1) elseif ($wordy = "FIGS") getWord $stats $quickstats[FIGS] ($current_word + 1) elseif ($wordy = "SHLDS") getWord $stats $quickstats[SHLDS] ($current_word + 1) elseif ($wordy = "HLDS") getWord $stats $quickstats[HLDS] ($current_word + 1) elseif ($wordy = "ORE") getWord $stats $quickstats[ORE] ($current_word + 1) elseif ($wordy = "ORG") getWord $stats $quickstats[ORG] ($current_word + 1) elseif ($wordy = "EQU") getWord $stats $quickstats[EQU] ($current_word + 1) elseif ($wordy = "COL") getWord $stats $quickstats[COL] ($current_word + 1) elseif ($wordy = "PHOT") getWord $stats $quickstats[PHOT] ($current_word + 1) elseif ($wordy = "ARMD") getWord $stats $quickstats[ARMD] ($current_word + 1) elseif ($wordy = "LMPT") getWord $stats $quickstats[LMPT] ($current_word + 1) elseif ($wordy = "GTORP") getWord $stats $quickstats[GTORP] ($current_word + 1) elseif ($wordy = "TWARP") getWord $stats $quickstats[TWARP] ($current_word + 1) elseif ($wordy = "CLKS") getWord $stats $quickstats[CLKS] ($current_word + 1) elseif ($wordy = "BEACNS") getWord $stats $quickstats[BEACNS] ($current_word + 1) elseif ($wordy = "ATMDT") getWord $stats $quickstats[ATMDT] ($current_word + 1) elseif ($wordy = "CRBO") getWord $stats $quickstats[CRBO] ($current_word + 1) elseif ($wordy = "EPRB") getWord $stats $quickstats[EPRB] ($current_word + 1) elseif ($wordy = "MDIS") getWord $stats $quickstats[MDIS] ($current_word + 1) elseif ($wordy = "PSPRB") getWord $stats $quickstats[PSPRB] ($current_word + 1) elseif ($wordy = "PLSCN") getWord $stats $quickstats[PLSCN] ($current_word + 1) elseif ($wordy = "LRS") getWord $stats $quickstats[LRS] ($current_word + 1) elseif ($wordy = "ALN") getWord $stats $quickstats[ALN] ($current_word + 1) elseif ($wordy = "EXP") getWord $stats $quickstats[EXP] ($current_word + 1) elseif ($wordy = "CORP") getWord $stats $quickstats[CORP] ($current_word + 1) elseif ($wordy = "SHIP") getWord $stats $quickstats[SHIP] ($current_word + 1) getWord $stats $quickstats[TYPE] ($current_word + 2) end add $current_word 1 getWord $stats $wordy $current_word end return
# -------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Mon Jul 05, 2010 10:48 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: 2_Worldtrade.ts
Helix wrote: Since Sing does't have it as a stand alone .ts file, I pulled it out of one of the dny scripts My bad I thought it was in a standalone version. Either way quickstats is my preferred method to pull player stats as it doesn't depend on any single script loading right. Off topic personally I like to leave the authors headers in, reminds me who to thank for the routine  /Double offtopic sorta: is the mombot unlimited check variable named $Unlim and is it a SaveVar? P.s. I recommend both using TWXIDE.exe as the text editor (I recommend it highly) or using http://www.navhaz.com/files/script.htmlas reference for your colonizing script. Makes life much easier to have a quick reference that you don't have to load from within a script directory.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Mon Jul 05, 2010 11:12 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: 2_Worldtrade.ts
My mention of the mom bot was as to the .cfg variable it saved for the Unlim status.
and to use it , you LoadVar $Unlim (as mentioned by someone above)
and as for the quick stats , that would add alot of extra code to your script verses
Gosub : PlayerInfo~InfoQuick SetVar $ActualTurns $PlayerInfo~Turns
just my prefs.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Mon Jul 05, 2010 11:47 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: 2_Worldtrade.ts
while i see why you would do this, i dont run 2_worldtrade if im AFK. it can get you podded...
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Tue Jul 06, 2010 12:07 am |
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Timberwolf
Lieutenant J.G.
Joined: Mon Feb 26, 2001 3:00 am Posts: 441 Location: In your girlfriend's bed
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 Re: 2_Worldtrade.ts
That it does, Booger. It's so fast that I looked away for a moment when I was down to about 200 turns and a moment was all it took for me to get right down to zero. Crap happens  Anyways, I appreciate the effort from all of you for providing the code snippets. Thanks 
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| Tue Jul 06, 2010 12:20 am |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: 2_Worldtrade.ts
that fast? wow your system must be smoking... i try to stay out of turn games too... so tha tisnt an issue as much...
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Tue Jul 06, 2010 12:26 am |
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Timberwolf
Lieutenant J.G.
Joined: Mon Feb 26, 2001 3:00 am Posts: 441 Location: In your girlfriend's bed
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 Re: 2_Worldtrade.ts
I remember the old days when it would take me a while to run 700-1000 turns on dial up and with slow scripts (TWAR for Windows anyone?) Now these days, I can blow through 1000-1500 turns in no time at all. I can see why high turn games are so prevalent these days. But once again, thanks for the snippets, guys. I'm heading to bed and will look at them tomorrow 
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| Tue Jul 06, 2010 12:38 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: 2_Worldtrade.ts
Mombot :quikstats goes into endless loop under certain conditions
turns = 0...turns game...at least it does in the beta twgs
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Sun Oct 17, 2010 4:42 pm |
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