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 Lessons for Newbies 
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Unread post Lessons for Newbies
If you’re serious about learning the game, put away the scripts until you understand the mechanics of the game.

Check this page out, and download the old TW files. http://tradewars.fament.com/Cruncher/Links.htm
These are old, but the basic game play is very solid. Naturally the bugs they talk about have all been fixed.

You have to realize that people who played 20-15 years ago learned this game and wrote these manuals by spending hours playing and documenting. These manuals were written to help promote our love of the game and to help teach new players so we would have better competition.

Somewhere around 2003 JP made some changes to the game that favored bot/script play. He’s seriously looking at removing those changes or at the very least making them a sysop toggle in game set-up so novice players can learn without becoming space debris within the first few seconds.

Most of today’s players fell in love with this game back when there were no helpers, or early helpers were being developed to help automate mundane tasks. When players discovered how to write their own assault macros & scripts... whee-dogies! These were kept to the authors as top secret! Eventually Grimy Trader felt they need to have a place to post the scripts like we did with the manuals earlier to help bring everyone up to speed with the same tools for playing the game.

I think its gone way over-board now and players like you “script kiddies” haven’t a clue how the game is played. You need to get back to basics with the early manuals.

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Sun Jun 20, 2010 12:34 pm
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Unread post Re: Lessons for Newbies
Cruncher wrote:
I think its gone way over-board now and players like you “script kiddies” haven’t a clue how the game is played. You need to get back to basics with the early manuals.


LOL. More smack in the scripts section? Accusations like that really should be
posted in the appropriate forum.

Still, I bet I know more about the game mechanics than you do... ;)

In fact, I'd wager $10 that the top 10 players in the game today have a better
grasp of game mechanics than the top 10 players from 1993. I'd be happy to
setup a test for that.

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Sun Jun 20, 2010 12:45 pm
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Unread post Re: Lessons for Newbies
Singularity wrote:

Still, I bet I know more about the game mechanics than you do... ;)


I don't doubt that a bit!

Singularity wrote:
In fact, I'd wager $10 that the top 10 players in the game today have a better
grasp of game mechanics than the top 10 players from 1993. I'd be happy to
setup a test for that.


Again, I'm not arguing that point nor am I trying to start a flame war here. I'm just testifying to what I'm seeing the the game today vs. 8 years ago when I last played. There is so much in this game to enjoy, and so many details that are being forgotten for the sake of "Kill'em Fast - lock down the game" type play.

Now, let me find Hosem, Monday, Maverick, Ripclaw and Hellcat and give us time to warm-up and we may just take on that challenge! Muahahahaha....

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Sun Jun 20, 2010 2:10 pm
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Unread post Re: Lessons for Newbies
Cruncher wrote:
Again, I'm not arguing that point nor am I trying to start a flame war here. I'm just testifying to what I'm seeing the the game today vs. 8 years ago when I last played. There is so much in this game to enjoy, and so many details that are being forgotten for the sake of "Kill'em Fast - lock down the game" type play.


Well, going into "Helpers and Scripts" and calling everyone a "script kiddie" is a good way
to start a flame war. ;)

Get involved in the next turny. Those games are usually not kill'em fast and lock-it-down
kindof games. I mean they're aggressive, but with several good teams... locking the game
down takes more time.

Cruncher wrote:
Now, let me find Hosem, Monday, Maverick, Ripclaw and Hellcat and give us time to warm-up and we may just take on that challenge! Muahahahaha....


Do it =)

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Sun Jun 20, 2010 2:13 pm
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Unread post Re: Lessons for Newbies
in like every other game like this on the net bots and scripting are vilified. this is the only game, and i do mean the only one, that i can find. and so of course we get the people who hate scripting. there are like a billion games where botting and scripting is bannable. if you dont like the scripting maybe you should look at one of those.

if there were a way to link up with the general scripting community a lot of them would play this just to be allowed to flex their programmers muscle. maybe we should try to find them instead of vilifying the ones we have.

the game as it stands now is a lot of fun. its not the same game as it was when i started, but how many games are after 20+years?

what might help newbs is a detailed faq on how to script intelligently, and how to use public scripts. easily available and prominently displayed...

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Sun Jun 20, 2010 3:10 pm
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Unread post Re: Lessons for Newbies
Singularity wrote:
Well, going into "Helpers and Scripts" and calling everyone a "script kiddie" is a good way
to start a flame war. ;)


Not everyone, and certainly not you or experienced players. I'd say script kiddies are those who maybe messed around in the game a bit when they were 14-15 and are just now coming back to the game in their 30's now and think that running assault scripts is the only way to play. They don't know the basics yet.

Singularity wrote:
Get involved in the next turny. Those games are usually not kill'em fast and lock-it-down
kindof games. I mean they're aggressive, but with several good teams... locking the game
down takes more time.

Cruncher wrote:
Now, let me find Hosem, Monday, Maverick, Ripclaw and Hellcat and give us time to warm-up and we may just take on that challenge! Muahahahaha....


Do it =)


If I can find the guys I'll let them know. I beleive Mav & Rip have continued to play all these years. Last I heard from Hosem he was playing EVE.

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Sun Jun 20, 2010 3:24 pm
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Unread post Re: Lessons for Newbies
OK..now I’m posting to this so it’s probably going to get moved to SAMCK…weeeeeeeeeeeeeeeeee

Singularity wrote:
Cruncher wrote:
I think its gone way over-board now and players like you “script kiddies” haven’t a clue how the game is played. You need to get back to basics with the early manuals.


LOL. More smack in the scripts section? Accusations like that really should be
posted in the appropriate forum.

Still, I bet I know more about the game mechanics than you do... ;)

In fact, I'd wager $10 that the top 10 players in the game today have a better
grasp of game mechanics than the top 10 players from 1993. I'd be happy to
setup a test for that.


OK..now I’m posting to this so it’s probably going to get moved to SAMCK…weeeeeeeeeeeeeeeeee

So, Sing who are the top 10 players in the game today by your count?


Cruncher wrote:
Singularity wrote:
Well, going into "Helpers and Scripts" and calling everyone a "script kiddie" is a good way
to start a flame war. ;)


Not everyone, and certainly not you or experienced players. I'd say script kiddies are those who maybe messed around in the game a bit when they were 14-15 and are just now coming back to the game in their 30's now and think that running assault scripts is the only way to play. They don't know the basics yet.


Think you were playing trade hugs back then Crucher…this is a war game and yes the “only” way to play the game is an assault script…that’s why the only scripts out there ARE assault scripts….


Singularity wrote:
Get involved in the next turny. Those games are usually not kill'em fast and lock-it-down
kindof games. I mean they're aggressive, but with several good teams... locking the game
down takes more time.


That’s just depends on the edit and weather or not someone got the bright IDEA to let SG mess with the game settings…freaking 50% dead ends, 30K colos to start.. with a 750 colo regen rate, and non-MBBS I mean common now…lol

Cruncher wrote:
Now, let me find Hosem, Monday, Maverick, Ripclaw and Hellcat and give us time to warm-up and we may just take on that challenge! Muahahahaha....


Please do…please…

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Mon Jun 21, 2010 1:09 am
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Unread post Re: Lessons for Newbies
Kewlbreeze wrote:
OK..now I’m posting to this so it’s probably going to get moved to SAMCK…weeeeeeeeeeeeeeeeee

Think you were playing trade hugs back then Crucher…this is a war game and yes the “only” way to play the game is an assault script…that’s why the only scripts out there ARE assault scripts….


Trade hugs... hardly. I've been on the winning team of every tourney I've ever played, beginning with the first BOTE. I love that you mentioned SG and his edits. Hehehe.. he's one of the old schoolers that's hung in there. He was one or the first AFK pdrop writters to. I had fun triggering his scrpt and using it against him.

If I round-up a team, I'll let you know, but in the mean time I'll continue training newbies. Never know when you come across a diamond in the rough. Ever hear of a player named hellcat?

It this were truely only a war game then there wouldn't be any planets to build, citadels to upgrade. I think some of today's players lack the skills necessary to play this game as it was designed. It takes strategy to sellect a base, build and defend it until you finally have the protection of shields. It takes strategy and persistance to invade enemy bases without getting yourself blow-up. It takes teamwork and dedication to the game for everyone to be up at whatever time extern runs to get your ship to a safe place, kill those who don't and bring your previously killed corpies back into the game safely. And yes, it takes a hunter/killer with good ping, killer assault scripts and blood-lust for the live kills. If you want to learn "Old School" please contact me.

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Mon Jun 21, 2010 6:58 am
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Unread post Re: Lessons for Newbies
Kewlbreeze wrote:
So, Sing who are the top 10 players in the game today by your count?


I really hadn't thought that far ahead. Any suggestions?

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3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Mon Jun 21, 2010 9:35 am
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Unread post Re: Lessons for Newbies
booger wrote:
what might help newbs is a detailed faq on how to script intelligently, and how to use public scripts. easily available and prominently displayed...


Nod. I've got a few things on that subject...

http://www.navhaz.com/tutorials/

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Mon Jun 21, 2010 9:36 am
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Unread post Re: Lessons for Newbies
Cruncher wrote:

Trade hugs... hardly. I've been on the whining team of every tourney I've ever played, beginning with the first BOTE.


Must not have played in the last 5 years of tourneys then.

Cruncher wrote:
Ever hear of a player named hellcat?


Yup and actually I believe that was one of the names we considered using for our aliases for HHT last year…but to understand that I guess you had to be there…

Cruncher wrote:

It this were truly only a war game then there wouldn't be any planets to build, citadels to upgrade.


LOL…um..you mean bases?

Cruncher wrote:

I think some of today's players lack the skills necessary to play this game as it was designed. It takes strategy to sellect a base, build and defend it until you finally have the protection of shields. It takes strategy and persistance to invade enemy bases without getting yourself blow-up. It takes teamwork and dedication to the game for everyone to be up at whatever time extern runs to get your ship to a safe place, kill those who don't and bring your previously killed corpies back into the game safely. And yes, it takes a hunter/killer with good ping, killer assault scripts and blood-lust for the live kills.




Those are some of the ways to play this strategy WAR game …with some strategies changing edit to edit… but with the strategies you are stating, “ It takes teamwork and dedication to the game” is the only one I agree with you on… the rest if that’s how your really think and play the game as it is to day… might explain why your are here complaining about how it is versus how it was and how no one understand the game anymore because you get SD to fast or you can’t get into a game on “lock down”.

It’s fine with me if you prefer to be a builder, the game needs those or I would never have any bases to invade….

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Mon Jun 21, 2010 2:21 pm
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Unread post Re: Lessons for Newbies
Singularity wrote:
Kewlbreeze wrote:
So, Sing who are the top 10 players in the game today by your count?


I really hadn't thought that far ahead. Any suggestions?


Your count not my count..lol

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Unread post Re: Lessons for Newbies
Kewlbreeze wrote:
Must not have played in the last 5 years of tourneys then.


You are correct. I've not played in 8 years. Before that I played 6 years daily, at times multiple games at once.

Kewlbreeze wrote:
Those are some of the ways to play this strategy WAR game …with some strategies changing edit to edit… but with the strategies you are stating, “ It takes teamwork and dedication to the game” is the only one I agree with you on… the rest if that’s how your really think and play the game as it is to day… might explain why your are here complaining about how it is versus how it was and how no one understand the game anymore because you get SD to fast or you can’t get into a game on “lock down”.

It’s fine with me if you prefer to be a builder, the game needs those or I would never have any bases to invade….


Seems to me this game has room for 3 basic types of players, killers, builders and cashers. Lock-down games are only for killers who want to play one day and be done with it. And that's fine if you go in for that sort of thing I suppose, but I feel it's very weak. This game is so much richer than that. I just don't understand the thrill of wacking people in their Merchies. And the lockdown game I've seen seems like a waste of a perfectly good game. 3 guys alone in a 20k sector universe, thousands of planets but not one cit, so they are cashing.. but why? What's the goal, the end-game?

I'm really trying to understand why it's evolved to this. I think Vid Kid mentioned it was because that's what they felt they had to do to compete against players like me. :P

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Mon Jun 21, 2010 3:53 pm
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Unread post Re: Lessons for Newbies
Cruncher wrote:
Kewlbreeze wrote:
Must not have played in the last 5 years of tourneys then.


You are correct. I've not played in 8 years. Before that I played 6 years daily, at times multiple games at once.

Kewlbreeze wrote:
Those are some of the ways to play this strategy WAR game …with some strategies changing edit to edit… but with the strategies you are stating, “ It takes teamwork and dedication to the game” is the only one I agree with you on… the rest if that’s how your really think and play the game as it is to day… might explain why your are here complaining about how it is versus how it was and how no one understand the game anymore because you get SD to fast or you can’t get into a game on “lock down”.

It’s fine with me if you prefer to be a builder, the game needs those or I would never have any bases to invade….


Seems to me this game has room for 3 basic types of players, killers, builders and cashers. Lock-down games are only for killers who want to play one day and be done with it. And that's fine if you go in for that sort of thing I suppose, but I feel it's very weak. This game is so much richer than that. I just don't understand the thrill of wacking people in their Merchies. And the lockdown game I've seen seems like a waste of a perfectly good game. 3 guys alone in a 20k sector universe, thousands of planets but not one cit, so they are cashing.. but why? What's the goal, the end-game?

I'm really trying to understand why it's evolved to this. I think Vid Kid mentioned it was because that's what they felt they had to do to compete against players like me. :P


I'm curious as to why you find people who want to play one day and are done with a game "weak". I can generally play a game on the weekends - maybe an hour or so during the weekdays if I feel like it after reading emails and browsing some sites. TW is not an obsession for me - scripting is what eats up my time and I would venture that any of the good scripters invest as much time as anyone thinking of strategy/tactics. The reason I would venture to say this - scripters have to think of the strategy/tactic and write something that will execute it with the game variables that come into play.

I am beginning to find your condescending elitist attitude regarding todays' players and games a bit on the irritating side. It seems to be the old way is the best and if you don't agree then you don't know how to play the game. I also have a simple solution for you, don't play unlims against aggressive players using an old school approach, and play low turns games with time limits in large universes. Play the game style that you like, and let others play the games they like. You may not like the game style that some of us do, but some may not like the game you envision. My solution to that last sentence, I don't play that type of game so I don't harp on people's game of choice except for an occasional tongue-in-cheek remark, and I play the game types I like.

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Mon Jun 21, 2010 5:34 pm
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Unread post Re: Lessons for Newbies
Cruncher wrote:

Seems to me this game has room for 3 basic types of players, killers, builders and cashers.

What else is there?

Cruncher wrote:
Lock-down games are only for killers who want to play one day and be done with it. And that's fine if you go in for that sort of thing I suppose, but I feel it's very weak. This game is so much richer than that. I just don't understand the thrill of wacking people in their Merchies. And the lockdown game I've seen seems like a waste of a perfectly good game. 3 guys alone in a 20k sector universe, thousands of planets but not one cit, so they are cashing.. but why?


Making more statements without know what your talking about?

For one how old is the edit…. Well past 1 day

How many people played…. More then 30? And all SD now?
So they win and waiting for rebang , rather then let someone come in screw around and say no they didn’t win I’m still here… They lock it down. 20K secs in a low turn game that took a bit more then 1 day to do that btw…lol that hasn’t changed

You know your Talking about a Moo2 edit lol … and by mentioning the edit I think a few people might understand even more how ridiculous your being…. There are cits.. Thousands of planets means that the cits are being masked so yeah there aren’t that many cits due to the type of edit… and still cashing omg… people have to stop playing and can’t work on scripts now once game goes into lock?

Cruncher wrote:
What's the goal, the end-game?


The games you will see us in are the games that have a last man standing winner…. And that is what the game your talking about is… you won’t see most Kaaken players in the first 2 games on that server that I already strongly recommended that you play sence that seems to been the type of game you prefer rather then staying on the forums still complaining.

Cruncher wrote:
I'm really trying to understand why it's evolved to this. I think Vid Kid mentioned it was because that's what they felt they had to do to compete against players like me. :P


Why do 99% of people hang up the phone for someone they are calling if it’s not answered by the 3rd ring?

Why do cars go 200 mph…(not what they were designed for at first?)

Why are there bicycles that you can attach a motor to rather then just peddling?

Why invent a wheal when you have feet?

Why make a gun when you already have a bow and arrow?

Why make a laptop when you already have a home computer?

Why make DSL when you already have dial up?

Think the answer to all those questions applies to all your complaining about everything having to do with the game as it is to day….

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