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 Scripts vs macros? 
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Unread post Re: Scripts vs macros?
easy killer... you are touchier than me!

im fairly new, but i use both scripts and burst macros. they each have their place. i always feel good when i do up a macro and it works right...

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Sat Jun 19, 2010 1:00 am
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Unread post Re: Scripts vs macros?
booger wrote:
easy killer... you are touchier than me!

im fairly new, but i use both scripts and burst macros. they each have their place. i always feel good when i do up a macro and it works right...



To be honest I just lost the mentality for turn based games. This is my first REAL turn based in almost 10 years. A mentor is great. There's a difference from being a mentor and other things :)


Sat Jun 19, 2010 1:06 am
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Lieutenant J.G.

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Unread post Re: Scripts vs macros?
Maybe you are not cut out for turn based games. Oh well, nice working with you.


Sat Jun 19, 2010 6:09 am
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Unread post Re: Scripts vs macros?
hahahah ok :)


Sat Jun 19, 2010 6:29 am
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Unread post Re: Scripts vs macros?
Promethius wrote:
I never teach anyone to play by hand. I tell them about scripts, macros, and general information. If they want to learn the commands, hit the ? and get a list. If they move by hand and hit a fig, they die. If they ppt by hand they are out cashed and out figged - what they do in an hour, I do in minutes.

I do play a different type of game than several people who have posted. Very high turn and prefer unlims with a command cycle of 50 or more. I don't like for a game to last more than a few hours at most so I can enjoy it and be done with it to get on with other things. Think of it as speed chess.


Yeah, this style of play is completly foreign to me. Not saying I wouldn't enjoy it if I tried it, but I do know that I enjoy the work it takes to build a solid base.

Now I see why this type of play is becoming more popular - it's the "instant gratification" that I blame on Seasame Street. LOL

Right now I'm only using ZOC with the scritps/macros I write myself. I don't ppt, haul or colo manually. I have a couple of short little assault macros. And I prefer low turn games because everyone is on an even playing field. Those who use their turns most efficiently usually win.

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Sat Jun 19, 2010 9:03 am
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Unread post Re: Scripts vs macros?
Cruncher wrote:
Right now I'm only using ZOC with the scritps/macros I write myself. I don't ppt, haul or colo manually. I have a couple of short little assault macros. And I prefer low turn games because everyone is on an even playing field. Those who use their turns most efficiently usually win.


Get into a game where people grid and run grid defense. Turn efficiency takes a back seat
to grid skill and keytime.

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Sat Jun 19, 2010 9:24 am
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Unread post Re: Scripts vs macros?
Cruncher wrote:
Promethius wrote:
I never teach anyone to play by hand. I tell them about scripts, macros, and general information. If they want to learn the commands, hit the ? and get a list. If they move by hand and hit a fig, they die. If they ppt by hand they are out cashed and out figged - what they do in an hour, I do in minutes.

I do play a different type of game than several people who have posted. Very high turn and prefer unlims with a command cycle of 50 or more. I don't like for a game to last more than a few hours at most so I can enjoy it and be done with it to get on with other things. Think of it as speed chess.


Yeah, this style of play is completly foreign to me. Not saying I wouldn't enjoy it if I tried it, but I do know that I enjoy the work it takes to build a solid base.

Now I see why this type of play is becoming more popular - it's the "instant gratification" that I blame on Seasame Street. LOL

Right now I'm only using ZOC with the scritps/macros I write myself. I don't ppt, haul or colo manually. I have a couple of short little assault macros. And I prefer low turn games because everyone is on an even playing field. Those who use their turns most efficiently usually win.


lol on the "instant gratification" - that is for the script kiddies. I relax when I get home from work for an hour or so most nights by either tweaking my old scripts or writing something new. Some build bases in the game, I write and test scripts at 1 AM.

Sometimes with scripting it is "instant frustration" because what you think is a cool idea and you test in live game, just gave you a day off to think about what went wrong. What happened to Comet that originally started this thread is a good example of an idea (autokill) that met someone's better idea.

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Sat Jun 19, 2010 10:12 am
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Unread post Re: Scripts vs macros?
Singularity wrote:
Cruncher wrote:
Right now I'm only using ZOC with the scritps/macros I write myself. I don't ppt, haul or colo manually. I have a couple of short little assault macros. And I prefer low turn games because everyone is on an even playing field. Those who use their turns most efficiently usually win.


Get into a game where people grid and run grid defense. Turn efficiency takes a back seat
to grid skill and keytime.


Is that why I keep beating you? .... <----- oops that's smack (more a joke) :lol:

Sing don't you still need to be efficient over all so that you have the "turns" for that girding?

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Sat Jun 19, 2010 4:24 pm
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Unread post Re: Scripts vs macros?
Kewlbreeze wrote:
Is that why I keep beating you? .... <----- oops that's smack (more a joke) :lol:


Laff. Am I going to have to come out of semi-retirement to issue you the requested beat-down?

One of these days when I get the time...

Kewlbreeze wrote:
Sing don't you still need to be efficient over all so that you have the "turns" for that girding?


Yea, sure. But you know how it is. People can be super efficient with their turns, but still get
toasted by a more aggressive team, or by a team w/ better keytime.

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Sat Jun 19, 2010 5:18 pm
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Unread post Re: Scripts vs macros?
lol on the "instant gratification" - that is for the script kiddies. I relax when I get home from work for an hour or so most nights by either tweaking my old scripts or writing something new. Some build bases in the game, I write and test scripts at 1 AM.

Sometimes with scripting it is "instant frustration" because what you think is a cool idea and you test in live game, just gave you a day off to think about what went wrong. What happened to Comet that originally started this thread is a good example of an idea (autokill) that met someone's better idea.[/quote]

This is what I don't understand about script or bot playing. I play the game for the challenge as much as the socializing. If all you have are scripts and bots running and you're AFK, what's the point?

This is a multi-player game and I want to play against and with real people. Computer video games are boring, you can figure those out... but playing with real people who make really wild decisions, now that's fun! Watching the CLV list and scratching your head wondering what that player just did to effect their exp/align that way. That's fun! Setting a bot on it's appointed duties and walk away to later learn, oh yeah, I killed that guy today. I don't get it.

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Sat Jun 19, 2010 11:45 pm
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Unread post Re: Scripts vs macros?
Kewlbreeze wrote:
Sing don't you still need to be efficient over all so that you have the "turns" for that girding?


Yeah, that's another thing that wasn't around so much back when I played. Gridding and players online 24/7 running scripts that react whenever anyone hits a fig. This is crazy! Yeah, you know I'm talking to Team Krakken now. I'm the little pest in Ice-9 game M. :)

So, I hear this spoken often now, adapt or die. I'm one of the original bot busters. Learn what triggers them and use that against your enemy. So, I made this little macro that will go in and kill a fig and return to the original sector, and it turns out it's fast enough to avoid getting hit with a p-torp even when the enemy is at the keys.

It's all a flipping waste of turns and time if you ask me. Please, someone tell me why this is so prevalent these days? I'm seriously trying to understand how the players and strategies have evolved over the past 8 years.

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Sat Jun 19, 2010 11:57 pm
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Unread post Re: Scripts vs macros?
Well i guess it all boils down too who script is quicker than who's. You say you've made a macro that will warp into a sector and kill a fig that is quicker than someone at the keys? Well of course that will happen. You wouldn't last a day in a EIS tourney.. I could see it now ship destroyed!!!! Your little macro is crap when it comes to playing against skilled people... So get off your ultra fast vibrator. Err I mean wings and come and play with the real boys. Heck keep it old school with the same turns. Bang a new game I can assure you. You will be wiped out in hours.. (Of course I will have to laugh becuase i'll be gone as well) hahahhaa


Sun Jun 20, 2010 12:50 am
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Unread post Re: Scripts vs macros?
Comet wrote:
Well i guess it all boils down too who script is quicker than who's.


That would apply a LOT more to unlim games then turn games....

You would also have to take into account the setting for the game you are playing in.

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Last edited by Kewlbreeze on Sun Jun 20, 2010 1:27 am, edited 1 time in total.



Sun Jun 20, 2010 1:16 am
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Unread post Re: Scripts vs macros?
Cruncher wrote:
Kewlbreeze wrote:
Sing don't you still need to be efficient over all so that you have the "turns" for that girding?


Yeah, that's another thing that wasn't around so much back when I played. Girding and players online 24/7 running scripts that react whenever anyone hits a fig. This is crazy! Yeah, you know I'm talking to Team Krakken now. I'm the little pest in Ice-9 game M. :)


Well I'm not in that one...but I guess a few of the guys are...

Cruncher wrote:
So, I hear this spoken often now, adapt or die. I'm one of the original bot busters. Learn what triggers them and use that against your enemy. So, I made this little macro that will go in and kill a fig and return to the original sector, and it turns out it's fast enough to avoid getting hit with a p-torp even when the enemy is at the keys.


Well maybe vid's shooting at ya from Guam ..lol...
Rin_burst and retreat will do the same thing....also again will depend on Max commands settings.

Cruncher wrote:
It's all a flipping waste of turns and time if you ask me. Please, someone tell me why this is so prevalent these days? I'm seriously trying to understand how the players and strategies have evolved over the past 8 years.


I dunno what your askin on this one...the fotoning or the girding strategies?

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Sun Jun 20, 2010 1:25 am
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Unread post Re: Scripts vs macros?
Yeah I guess you are right. It's all about the game settings. If anyone who reads this wants to bang a original game. No edits and Cruncher is willing to come in and play. I would love to challenge her to a 1 on 1 GAME...... Bring your little newbie scripts and macros.... Care to accept Cruncher?


Sun Jun 20, 2010 1:28 am
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