| Author |
Message |
|
Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
|
 Re: Moving on to bug tests
I played for awhile last night till I ran out of figs and was trapped in starter ship against corp 1's grid. The starter ship doesn't start with many figs and a grid will wear you down fast before you get enough credits for a holo scanner.
Thats cause of low starting creds , low starting holds and low amount of starting figs.
No problem .. I did what I could to find any problems I could .. and I found one ..
If you sit long enough (about 2-3 mins. maybe) , you get punched from game .. but not to the T menu , but to the Main menu.
That I think is something wrong. I should have been put out of game to the T menu.
I was using Swath and twx , so the built in keep alive should have prevented that anyways , but I never seen a message for it.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
|
| Mon May 31, 2010 6:00 pm |
|
 |
|
Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
|
 Re: Moving on to bug tests
Quote: If you sit long enough (about 2-3 mins. maybe) , you get punched from game .. but not to the T menu , but to the Main menu.
That I think is something wrong. I should have been put out of game to the T menu.
I was using Swath and twx , so the built in keep alive should have prevented that anyways , but I never seen a message for it. I can respond to Vid's post with my results. With a keepalive active, I remained in game when the Inactivity warning came up. With the keepalive script deactivated- after I received the 60 secs, 30 secs, 10 secs message- I was out of the game and back to the TWGS menu. I don't recall if the old TWGS did that or put the inactive user to the menu where you can press T to play, S for settings, etc. It's been so long and I always run a keepalive script. However, I did receive the Inactivity messages on my end properly when I was inactive.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
|
| Mon May 31, 2010 6:39 pm |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: Moving on to bug tests
Are there issues with having the game drop you to TWGS rather than to the intro menu? I vaguely remember having done that, but I can't find my notes on it.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Mon May 31, 2010 7:55 pm |
|
 |
|
Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
|
 Re: Moving on to bug tests
The alien planet farming bug appears to be much worse. I popped a planet to cap an alien - we danced up and down claiming the planet a few times and then I did a planet display: Planet #10 in sector 1228: 1228 Class H-KEJ, Endless Night Created by: Promethius Claimed by: Just Testing [1]
Item Colonists Colonists Daily Planet Ship Planet (1000s) 2 Build 1 Product Amount Amount Maximum ------- --------- --------- --------- --------- --------- --------- Fuel Ore 0 1 0 5,000,000 0 5,000,000 Organics 0 N/A 0 10,000 0 10,000 Equipment 0 500 0 100,000 0 100,000 Fighters N/A N/A 0 0 133,995 1,000,000
You have 200 free cargo holds.
Planet command (?=help) [D]
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
|
| Mon May 31, 2010 8:37 pm |
|
 |
|
Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
|
 Re: Moving on to bug tests
John Pritchett wrote: Are there issues with having the game drop you to TWGS rather than to the intro menu? I vaguely remember having done that, but I can't find my notes on it. I don't have an issue with it going back to the TWGS. From my perspective, if you are inactive and you return to the menu to press T, H, S, etc in-game, then you are taking up a node. At least if you are bounced back to the TWGS and are inactive, it will disconnect you, freeing up that node. Inactive is inactive- I like it when the player is bounced out of the game myself.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
|
| Mon May 31, 2010 8:44 pm |
|
 |
|
Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
|
 Re: Moving on to bug tests
Promethius wrote: The alien planet farming bug appears to be much worse. I popped a planet to cap an alien - we danced up and down claiming the planet a few times and then I did a planet display: Planet #10 in sector 1228: 1228 Class H-KEJ, Endless Night Created by: Promethius Claimed by: Just Testing [1]
Item Colonists Colonists Daily Planet Ship Planet (1000s) 2 Build 1 Product Amount Amount Maximum ------- --------- --------- --------- --------- --------- --------- Fuel Ore 0 1 0 5,000,000 0 5,000,000 Organics 0 N/A 0 10,000 0 10,000 Equipment 0 500 0 100,000 0 100,000 Fighters N/A N/A 0 0 133,995 1,000,000
You have 200 free cargo holds.
Planet command (?=help) [D] Wow.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
|
| Mon May 31, 2010 8:45 pm |
|
 |
|
Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
|
 Re: Moving on to bug tests
From my understanding and experiance , if it bounces you up to the Main .. then disconnects you .. that will spike your server upon the relog (twx will do that if set and most players use the auto relog).
If it were left to bounce them to T menu , they dont time off server and nothing has changed.
Its your software , do as you will. If someone doesn't like it .. they don't have to upgrade right ?
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
|
| Mon May 31, 2010 8:55 pm |
|
 |
|
Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
|
 Re: Moving on to bug tests
Quote: From my understanding and experiance , if it bounces you up to the Main .. then disconnects you .. that will spike your server upon the relog (twx will do that if set and most players use the auto relog).
If it were left to bounce them to T menu , they dont time off server and nothing has changed.
Its your software , do as you will. If someone doesn't like it .. they don't have to upgrade right ? Might be better to bounce them back to the First menu when you enter a game John (Press T to play, S, etc). It would diminish the relog attempts that get made. But this is only the response of two SysOps. Would like to know what the others think.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
|
| Mon May 31, 2010 9:13 pm |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: Moving on to bug tests
Don't worry, I'll be getting to the alien bugs very soon. As soon as I get the top priority bugs addressed I'll work on aliens.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Mon May 31, 2010 9:44 pm |
|
 |
|
Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
|
 Re: Moving on to bug tests
k, sounds good. I've logged out of both games. I removed all figs around dock, fed, and the MSLs, but still have a 58.23% grid that someone needs to tear up in game A. Not sure what the grid is in Sub Zero is, but I am blue.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
|
| Mon May 31, 2010 10:57 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 24 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|