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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 pro Ecolonizer v3
adding that 2 ship colonizer was brilliant, thanks.
Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Mon Feb 15, 2010 11:23 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: pro Ecolonizer v3
Thanks, but that got implemented after watching Kaus's colonizer at work - I couldn't keep up so the 2-ship was the only way.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Feb 15, 2010 1:35 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: pro Ecolonizer v3
Promethius wrote: Thanks, but that got implemented after watching Kaus's colonizer at work - I couldn't keep up so the 2-ship was the only way. Just used it as a red in an Unlim, Sweet Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Mon Feb 15, 2010 1:37 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: pro Ecolonizer v3
I analyzed every way to colo...you cant tow a ship turn effectively as far as I know.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Mon Feb 15, 2010 8:21 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: pro Ecolonizer v3
I think they are only using this method for Unlims.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Mon Feb 15, 2010 8:25 pm |
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Kane
Gameop
Joined: Sun Feb 26, 2006 3:00 am Posts: 1430 Location: USA
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 Re: pro Ecolonizer v3
when the planet is like 4 hops from terra i belive its faster any more and its to slow if im not mistaken.
_________________ Kane Big Game 2019 Ice 2020 HHT 2020
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| Mon Feb 15, 2010 8:57 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: pro Ecolonizer v3
Parrothead wrote: I analyzed every way to colo...you cant tow a ship turn effectively as far as I know. Yeah, I wouldn't use the 2-ship option in a turns game. I haven't calculated the TPW/Ore/Cols for turns since I don't play turn based games. The script allows options for single and two ship, plus red/blue colo options. As Toyman noted the script was written primarily for unlims, but there is a turns option but it isn't extremely accurate on turn calculation so always have a buffer on the turn count. I think I left the BTW option (B - to wall) that can be unsafe since it assumes your base fig is safe - no fuse protection on that. I have different versions that are not public so it is somewhat hard to remember what I've released and what I haven't.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Feb 15, 2010 9:43 pm |
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Legion
Lieutenant J.G.
Joined: Fri Jan 16, 2009 4:44 pm Posts: 494
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 Re: pro Ecolonizer v3
where do you find this V3 version?
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| Tue Feb 16, 2010 12:59 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: pro Ecolonizer v3
I will add it here.
Attachments:
File comment: ProEcolonizer.cts
ProEcolonizer3.zip [15.89 KiB]
Downloaded 459 times
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Feb 16, 2010 1:26 am |
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Legion
Lieutenant J.G.
Joined: Fri Jan 16, 2009 4:44 pm Posts: 494
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 Re: pro Ecolonizer v3
ty 
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| Tue Feb 16, 2010 1:59 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: pro Ecolonizer v3
thank you Pro
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| Tue Feb 16, 2010 2:05 am |
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Kane
Gameop
Joined: Sun Feb 26, 2006 3:00 am Posts: 1430 Location: USA
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 Re: pro Ecolonizer v3
I use your other colonizer Prom, Looking forward to trying this one out.
_________________ Kane Big Game 2019 Ice 2020 HHT 2020
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| Wed Feb 17, 2010 6:21 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: pro Ecolonizer v3
Helix wrote: Promethius wrote: Thanks, but that got implemented after watching Kaus's colonizer at work - I couldn't keep up so the 2-ship was the only way. Just used it as a red in an Unlim, Sweet Helix I think you will just end up dead unless your alone in the game..at which point speed doesn't mean anything. So how does this 2 ship colo thing work again? 4 hops from terra? Your building a base 4 hops out? You wont keep it long. What am I missing?
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Thu Feb 18, 2010 8:11 pm |
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Maniac
Lieutenant J.G.
Joined: Sun Mar 13, 2005 3:00 am Posts: 387 Location: USA
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 Re: pro Ecolonizer v3
Parrot...
One of the strategies for UTW truce games find a sector close to Fedspace.
pop desired planets, use 2 ship ewarp collie script pause and wait for collie drop Steal as many collies as possible Upgrade planets to mobile... chance of that happening under truce very good.
Well that was the "standard strategy" a couple of years back.
Heh... Just thought of an exploit ... Nav Haz Sector 2 or whatever Sector is in path....
Probably against the rules as this is damaging to the (X amount of people online 24/7/365) egos
_________________ Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them. Frederick Douglas
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| Thu Feb 18, 2010 10:44 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: pro Ecolonizer v3
Maniac wrote: Parrot...
Heh... Just thought of an exploit ... Nav Haz Sector 2 or whatever Sector is in path....
Probably against the rules as this is damaging to the (X amount of people online 24/7/365) egos Only if the scripter didn't think of checking for fighter depletion due to nav haz or terra attacks.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Feb 19, 2010 12:12 am |
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