Parrothead wrote:
My copy has $steal_factor as 70 not 21 and does the math to $steal_div.
You sure you didn't change that? I've got an st 2.01 from 2006 (is on a CD that I burnt, so it's not been modded)
that uses the post-calc (21) numbers.
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all this info right from the * menu.
Nod
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the older mombots were 70
Hrm. What version, specifically? I've got a version from BH that he sent me while working on it, it's got
21 in it. I vaguely remember having a similar discussion with misb around then, too. I'm wondering if
maybe it got changed to the % later on.
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the mombot gamesetting is 70
The text file shows it as 70, but that's because of the way it's written. It actually does the rest of the
calc afterwards and stores i that way. Not sure why...
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but peeps can use what they want I perfer to be backwards and forward compatible when possible.
Nod. Which is why this is a useful thing to figure out, so that stuff works together when possible.
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Personally I find this trend of putting a ego tag on variables as over the top but its all in fun so whatever works is fine.
LOL. Most of my vars have something in front of them too, but it's just to denote what script they're for.
Generic * info is different, tho.